Index: code/branches/BigShip_HS16/data/levels/endurancetest.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/endurancetest.oxw	(revision 11228)
+++ code/branches/BigShip_HS16/data/levels/endurancetest.oxw	(revision 11259)
@@ -12,73 +12,112 @@
 ?>
 
+<!-- Spaceship included in the level -->
+
 <?lua
-include("templates/spaceshipEscort.oxt")
+include("templates/spaceshipPirate.oxt")
 ?>
 
 <Level>
-  <templates>
-    <Template name = endurance>
-      <SpaceShip
-      hudtemplate            = spaceshiphud
-      camerapositiontemplate = bigshipcameras
-      spawnparticlesource    = "Orxonox/fairytwirl"
-      spawnparticleduration  = 3
-      explosionchunks        = 6
 
-      health            = 100
-      maxhealth         = 200
-      initialhealth     = 100
+	<templates>
 
-      shieldhealth        = 100
-      initialshieldhealth = 30
-      maxshieldhealth     = 50
-      shieldabsorption    = 0.8
-      shieldrechargerate  = 1
-      shieldrechargewaittime = 1
+		
+		<Template name = endurance>
 
-      primaryThrust     = 30
-      auxilaryThrust    = 30
-      rotationThrust    = 10
+			<!-- Spaceship parameters -->
+			<SpaceShip
+			hudtemplate            = spaceshiphud
+			camerapositiontemplate = bigshipcameras
+			spawnparticlesource    = "Orxonox/fairytwirl"
+			spawnparticleduration  = 3
+			explosionchunks        = 6
 
-      lift = 1;
-      stallSpeed = 220;
+			health            = 100
+			maxhealth         = 200
+			initialhealth     = 100
 
-      boostPower            = 30
-      boostPowerRate        = 1.5
-      boostRate             = 4
-      boostCooldownDuration = 10
+			shieldhealth        = 100
+			initialshieldhealth = 30
+			maxshieldhealth     = 50
+			shieldabsorption    = 0.8
+			shieldrechargerate  = 1
+			shieldrechargewaittime = 1
 
-      shakeFrequency = 15
-      shakeAmplitude = 9
+			primaryThrust     = 30
+			auxilaryThrust    = 30
+			rotationThrust    = 10
 
-      collisionType     = "dynamic"
-      mass              = 1000
-      linearDamping     = 0.7
-      angularDamping    = 0.9999999
-      >
+			lift = 1;
+			stallSpeed = 220;
 
-      <!-- Testsphere in testlevel -->
-      <MovableEntity position="0,0,0" rotationrate="5.0" rotationaxis="0,1,0" mass=100 collisionType="dynamic"         collisiondamage=0.05 enablecollisiondamage=true>
+			boostPower            = 30
+			boostPowerRate        = 1.5
+			boostRate             = 4
+			boostCooldownDuration = 10
+
+			shakeFrequency = 15
+			shakeAmplitude = 9
+
+			collisionType     = "dynamic"
+			mass              = 1000
+			linearDamping     = 0.7
+			angularDamping    = 0.9999999
+			>
 
 
-        <attached>
-          <Model position="0,0,0" mesh="sphere.mesh" scale3D="100,20,100" />
-        </attached>
+			<!-- Engines of the Spaceship -->
 
-        <collisionShapes>
-        <SphereCollisionShape position="0,0,0" halfExtents="100,20,100" />
-      </collisionShapes>
-    
+			
 
-  </MovableEntity>
+			 <engines>
+				<MultiStateEngine position=" 15, 0, 0" template=bigshipengine />
+				<MultiStateEngine position="-15, 0, 0" template=bigshipengine />
+			</engines>
 
-    <!-- Large coordinate axis -->
-    <Model position="50,0,0" mesh="Coordinates.mesh" scale="20"/>
+			<!-- Testsphere in testlevel -->
+
+			<MovableEntity position ="0, 0, 0"  velocity= "10, 0, 0"  collisionType=dynamic mass=1000 friction=0.01 >
+
+				<!-- use attached for the different spaceship parts and the lights -->
+				<!-- BlinkingBillboard class for blinking lights -->
+				<attached>
+					<Model position="0,0,0" mesh="sphere.mesh" scale3D="100,100,100" />
+				</attached>
+
+				<!-- Collision Shapes -->
+
+				<collisionShapes>
+				<SphereCollisionShape position="0,0,0" radius="100" />
+			</collisionShapes>
+		</MovableEntity>
+
+		<!-- Explosion and Explosionparts -->
+
+		<!-- Cameras and Cameraposition -->
+
+		<!-- Multistateengine definition + engine sounds -->
+
+		<!-- Large coordinate axis -->
+		<Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
+
+		<!-- Spawnpoint of the Spaceship -->
+		<SpawnPoint team=0 position = "-100,0,0" lookat="0,0,0" spawnclass=Spaceship pawndesign=spaceshippirate />
+
+		<!-- Planets and forcefields -->
 
 
-    />
-  </Spaceship>
+		<!-- Blacklight to illuminate surfaces -->
+
+		
+
+		<!-- Egine sound of the Spaceship -->
+		<WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+
+		<!-- World Ambient Sound -->
+		
+	</SpaceShip>
 </Template>
 </templates>
+
 <?lua include("includes/notifications.oxi") ?>
 
