<LevelInfo
 name = "Coding Tutorial"
 description = "Level for the coding tutorial."
 tags = "tutorial, shipselection"
 screenshot = "codingtutorial.png"
 startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"
/>

<?lua
  include("HUDTemplates3.oxo")
  include("stats.oxo")
  include("templates/spaceshipAssff.oxt")
  include("templates/spaceshipGhost.oxt")
  include("templates/spaceshipSpacecruiser.oxt")
  include("templates/lodInformation.oxt")
?>

<Level>
  <templates>
    <Template link=lodtemplate_default />
  </templates>
  <?lua include("includes/notifications.oxi") ?>

  <Scene
   ambientlight = "0.5, 0.5, 0.5"
   skybox       = "Orxonox/skyBoxBasic"
  >
<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
  <attached>
    <Model scale="1" mesh="drone.mesh"/>
  </attached>
  <collisionShapes>
    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
  </collisionShapes>
</Drone>

    <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
      <attached>
        <Model scale="1" mesh="rocket.mesh"/>
      </attached>
      <collisionShapes>
        <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
      </collisionShapes>
    </Drone>

    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />

    <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />
    <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />

    <?lua
      for i = 1, 10, 1 do
    ?>
      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=shipselection />
    <?lua end ?>

    <GlobalShader compositor="Bloom" visible=false>
      <events>
        <visibility>
          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
        </visibility>
      </events>
    </GlobalShader>
    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
    <StaticEntity position="0,0,0" collisionType=static>
      <collisionShapes>
        <SphereCollisionShape radius="20" />
      </collisionShapes>
    </StaticEntity>

<!--
    <?lua
      for i = 1, 70, 1 do
    ?>
      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
        <attached>
          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
        </attached>
      </MovableEntity>
      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
        <attached>
          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
        </attached>
      </MovableEntity>

      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
        <attached>
          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
        </attached>
      </MovableEntity>
      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
        <attached>
          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
        </attached>
      </MovableEntity>

      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
        <attached>
          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
        </attached>
      </MovableEntity>
      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
        <attached>
          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
        </attached>
      </MovableEntity>
    <?lua end ?>
-->

  </Scene>
</Level>
