Index: code/branches/presentationFS16/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/presentationFS16/data/levels/emptyLevel.oxw	(revision 11207)
+++ code/branches/presentationFS16/data/levels/emptyLevel.oxw	(revision 11208)
@@ -13,5 +13,5 @@
 
 <?lua
-  include("templates/spaceshipEscort.oxt")
+  include("templates/spaceshipEscortDischarger.oxt")
   include("templates/spaceshipHover.oxt")
 ?>
@@ -29,5 +29,5 @@
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescortdischarger />
 
     <SpaceShip position="0,0,0" lookat="0,0,0" >
Index: code/branches/presentationFS16/data/levels/florin_johnny_presentation.oxw
===================================================================
--- code/branches/presentationFS16/data/levels/florin_johnny_presentation.oxw	(revision 11208)
+++ code/branches/presentationFS16/data/levels/florin_johnny_presentation.oxw	(revision 11208)
@@ -0,0 +1,53 @@
+<LevelInfo
+ name = "Empty level"
+ description = "A level with absolutely nothing in it."
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipEscort.oxt")
+  include("templates/spaceshipFx112.oxt")
+?>
+
+<Level>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipfx112 />
+<Model position=“0,0,0“ mesh="fx112.mesh" scale="3" />
+
+<SpaceShip position="300,0,0" lookat="0,0,0" team=3>
+    <templates>
+        <Template link=spaceshipfx112 />
+    </templates>
+    <controller>
+        <WaypointController accuracy=10 team=3>
+            <waypoints>
+                <Model mesh="cube.mesh" scale=8 position="300,0,0" />
+                <Model mesh="cube.mesh" scale=8 position="300,500,0" />
+                <Model mesh="cube.mesh" scale=8 position="0,500,0" />
+                <StaticEntity position="0,0,0" />
+            </waypoints>
+        </WaypointController>
+    </controller>
+</SpaceShip>
+
+    
+  </Scene>
+</Level>
+
Index: code/branches/presentationFS16/data/levels/includes/weaponSettingsEscort.oxi
===================================================================
--- code/branches/presentationFS16/data/levels/includes/weaponSettingsEscort.oxi	(revision 11207)
+++ code/branches/presentationFS16/data/levels/includes/weaponSettingsEscort.oxi	(revision 11208)
@@ -1,30 +1,44 @@
     <weaponslots>
-      <WeaponSlot position="-9.2,2,-13" />
-      <WeaponSlot position=" 9.2,2,-13" />
+      <WeaponSlot
+        position="-9.2,2,-13"
+      />
     </weaponslots>
+
     <weaponsets>
-      <WeaponSet firemode=0 />
-      <WeaponSet firemode=1 />
+      <WeaponSet
+        firemode=0
+      />
     </weaponsets>
+    
     <weaponpacks>
       <WeaponPack>
         <links>
-          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
-          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+          <DefaultWeaponmodeLink
+            firemode=0
+            weaponmode=0
+          />
         </links>
         <Weapon>
-          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
+          <Discharger
+            mode=0
+            munitionpershot=1
+            delay=0
+            damage=0.8
+            material="Flares/point_lensflare"
+            muzzleoffset=" 1.6, 1.3, -2.0"
+            projectileMesh="LaserBeam2.mesh"
+          />
         </Weapon>
-        <Weapon>
-          <HsW01 mode=0 munitionpershot=1 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
-        </Weapon>
+   
       </WeaponPack>
-      <WeaponPack>
-        <links>
-          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
-        </links>
-      </WeaponPack>
+
     </weaponpacks>
     <munition>
-      <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
+      <LaserMunition
+        initialmagazines=2
+        maxmagazines=2
+        munitionpermagazine=10
+        replenishamount=1
+        replenishinterval=2
+      />
     </munition>
Index: code/branches/presentationFS16/data/levels/includes/weaponSettingsEscortDischarger.oxi
===================================================================
--- code/branches/presentationFS16/data/levels/includes/weaponSettingsEscortDischarger.oxi	(revision 11208)
+++ code/branches/presentationFS16/data/levels/includes/weaponSettingsEscortDischarger.oxi	(revision 11208)
@@ -0,0 +1,50 @@
+    <weaponslots>
+      <WeaponSlot position="-10,0,0" />
+      <WeaponSlot position=" 10,0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weaponpacks>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+        <Weapon>
+          <Discharger
+            mode=0
+            munitionpershot=1
+            delay=0
+            damage=0.8
+            material="Flares/point_lensflare"
+            projectileMesh="LaserBeam2.mesh"
+          />
+        </Weapon>
+        <Weapon>
+          <Discharger
+            mode=1
+            munitionpershot=1
+            delay=0
+            damage=0.8
+            material="Flares/point_lensflare"
+            projectileMesh="LaserBeam2.mesh"
+          />
+        </Weapon>
+      </WeaponPack>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+        </links>
+      </WeaponPack>
+    </weaponpacks>
+    <munition>
+      <LaserMunition
+        initialmagazines=2
+        maxmagazines=4
+        munitionpermagazine=5
+        replenishamount=2
+        replenishinterval=30
+      />
+    </munition>
Index: code/branches/presentationFS16/data/levels/includes/weaponSettingsFx112.oxi
===================================================================
--- code/branches/presentationFS16/data/levels/includes/weaponSettingsFx112.oxi	(revision 11208)
+++ code/branches/presentationFS16/data/levels/includes/weaponSettingsFx112.oxi	(revision 11208)
@@ -0,0 +1,44 @@
+    <weaponslots>
+      <WeaponSlot position="-6.6, -2,-12" />
+      <WeaponSlot position=" 6.6, -2,-12" />
+      <WeaponSlot position=" -4.6, -2,-19" />
+      <WeaponSlot position=" 4.6, -2,-19" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+      <WeaponSet firemode=1 />
+    </weaponsets>
+    <weaponpacks>
+
+      <WeaponPack>
+
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+          <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+        </links>
+
+        <Weapon>
+          <Discharger mode=0 munitionpershot=1 delay=0 damage=0.8 material="Flares/point_lensflare" projectileMesh="LaserBeam2.mesh" />
+        </Weapon>
+
+        <Weapon>
+          <Discharger mode=0 munitionpershot=1 delay=0.1 damage=0.8 material="Flares/point_lensflare" projectileMesh="LaserBeam2.mesh" />
+        </Weapon>
+
+	      <Weapon>
+          <HsW01 mode=1 munitionpershot=1 delay=0.0 healthdamage=10 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />
+          <HsW01 mode=1 munitionpershot=1 delay=0.2 healthdamage=5 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />
+        </Weapon>
+
+        <Weapon>
+	        <HsW01 mode=1 munitionpershot=1 delay=0.1 healthdamage=10 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />
+          <HsW01 mode=1 munitionpershot=1 delay=0.3 healthdamage=5 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />
+	      </Weapon>
+
+      </WeaponPack>
+
+    </weaponpacks>
+
+    <munition>
+      <LaserMunition initialmagazines=6 maxmagazines=12 munitionpermagazine=5 replenishamount=6 replenishinterval=30 />
+    </munition>
Index: code/branches/presentationFS16/data/levels/missionOne.oxw
===================================================================
--- code/branches/presentationFS16/data/levels/missionOne.oxw	(revision 11207)
+++ code/branches/presentationFS16/data/levels/missionOne.oxw	(revision 11208)
@@ -12,4 +12,5 @@
   include("templates/lodInformation.oxt")
   include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipEscort.oxt")
   include("templates/spaceshipPirate.oxt")
   include("templates/spaceshipSpacecruiser.oxt")
@@ -57,5 +58,5 @@
         <events>
             <trigger>
-                <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff>
+                <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort>
                   <EventTrigger invert=true>
                     <events>
Index: code/branches/presentationFS16/data/levels/templates/spaceshipEscortDischarger.oxt
===================================================================
--- code/branches/presentationFS16/data/levels/templates/spaceshipEscortDischarger.oxt	(revision 11208)
+++ code/branches/presentationFS16/data/levels/templates/spaceshipEscortDischarger.oxt	(revision 11208)
@@ -0,0 +1,127 @@
+<Template name=spaceshipescortdischarger>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 10
+
+   health            = 80
+   maxhealth         = 200
+   initialhealth     = 80
+
+   shieldhealth        = 35
+   initialshieldhealth = 35
+   maxshieldhealth     = 60
+   shieldabsorption    = 0.9
+   shieldrechargerate  = 1
+   shieldrechargewaittime = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 80
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+    <explosion>
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+<?lua
+  include("../includes/weaponSettingsEscortDischarger.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+       />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>
Index: code/branches/presentationFS16/data/levels/templates/spaceshipFx112.oxt
===================================================================
--- code/branches/presentationFS16/data/levels/templates/spaceshipFx112.oxt	(revision 11208)
+++ code/branches/presentationFS16/data/levels/templates/spaceshipFx112.oxt	(revision 11208)
@@ -0,0 +1,125 @@
+<Template name=spaceshipfx112>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipfx112cameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 10
+
+   health            = 150
+   maxhealth         = 300
+   initialhealth     = 120
+
+   shieldhealth        = 70
+   initialshieldhealth = 70
+   maxshieldhealth     = 130
+   shieldabsorption    = 1.2
+   shieldrechargerate  = 2
+   shieldrechargewaittime = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 20
+   rotationThrust    = 40
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 90
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipfx112engine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipfx112engine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=4 mesh="fx112.mesh" />
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0, 1.6, 5.6" halfExtents="8,13.6,3.2" pitch=90 />
+      <BoxCollisionShape position="0, -1, 2" halfExtents="18, -9.2,-1.6" pitch=90/>
+      <BoxCollisionShape position="0, 0, -17.2" halfExtents="4, 9.2,2.4" pitch=90/>
+    </collisionShapes>
+    <explosion>
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart mesh="explosionparts/fx112_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_7.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_8.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/fx112_part_9.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+<?lua
+  include("../includes/weaponSettingsFx112.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipfx112cameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,15, 60" drag=true mouselook=true />
+      <CameraPosition position="0,20, 90" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipfx112engine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.8
+
+   speedfront     = 250
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  100
+   accelerationleftright =  100
+   accelerationupdown    =  100
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+       />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 10.8, -0.7, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-10.8, -0.7, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="10.5, -0.7, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-10.5, -0.7, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="10.5, -0.7, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-10.5, -0.7, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="10.5, -0.7, 14" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-10.5, -0.7, 14" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>
