Index: code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc	(revision 11164)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/Weapon.cc	(revision 11166)
@@ -114,4 +114,5 @@
         // Note: The reloading of each WeaponMode is internally handled by each A, B and C.
         //       The reloading of the weapon is only performed to avoid firing with different modes at the same time.
+        orxout() << "fire weapon " << mode << endl;
         if (this->bReloading_ && this->reloadingWeaponmode_ != mode)
             return;
@@ -135,5 +136,25 @@
 
     void Weapon::release(unsigned int mode)
-    {orxout() << "release weapon " << mode << endl;}
+    {
+        orxout() << "release weapon " << mode << endl;
+        if (this->bReloading_ && this->reloadingWeaponmode_ != mode)
+            return;
+
+        std::multimap<unsigned int, WeaponMode*>::iterator start = this->weaponmodes_.lower_bound(mode);
+        std::multimap<unsigned int, WeaponMode*>::iterator end   = this->weaponmodes_.upper_bound(mode);
+
+        for (std::multimap<unsigned int, WeaponMode*>::iterator it = start; it != end; ++it)
+        {
+            float reloading_time = 0;
+            if (it->second->release(&reloading_time))
+            {
+                this->bReloading_ = true;
+                this->reloadingWeaponmode_ = mode;
+
+                this->reloadTimer_.setInterval(reloading_time);
+                this->reloadTimer_.startTimer();
+            }
+        }
+    }
 
     /**
Index: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc	(revision 11164)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.cc	(revision 11166)
@@ -121,5 +121,5 @@
     {
         (*reloadTime) = this->reloadTime_;
-        
+        orxout() << "fire wm " << reloadTime << endl;
         // Fireing is only possible if this weapon mode is not reloading and there is enough munition
         if (!this->bReloading_ && this->munition_ && this->munition_->takeMunition(this->munitionPerShot_, this))
@@ -169,6 +169,9 @@
     }
 
-    void WeaponMode::release(float* reloadTime)
-    {orxout() << "release wmode " << reloadTime << endl;}
+    bool WeaponMode::release(float* reloadTime)
+    {
+        orxout() << "release wm " << reloadTime << endl;
+        return false;
+    }
 
     bool WeaponMode::reload()
Index: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h	(revision 11164)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponMode.h	(revision 11166)
@@ -58,5 +58,5 @@
 
             virtual bool fire(float* reloadTime);
-            virtual void release(float* reloadTime);
+            virtual bool release(float* reloadTime);
             bool reload();
 
Index: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc	(revision 11164)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponPack.cc	(revision 11166)
@@ -76,4 +76,5 @@
     void WeaponPack::fire(unsigned int weaponmode)
     {
+        orxout() << "fire wp " << weaponmode << endl;
         for (Weapon* weapon : this->weapons_)
             weapon->fire(weaponmode);
@@ -82,7 +83,7 @@
     void WeaponPack::release(unsigned int weaponmode)
     {
+        orxout() << "release wp " << weaponmode << endl;
         for (Weapon* weapon : this->weapons_)
             weapon->release(weaponmode);
-        orxout() << "release wpack " << weaponmode << endl;
     }
 
Index: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc	(revision 11164)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSet.cc	(revision 11166)
@@ -63,4 +63,5 @@
     {
         // Fire all WeaponPacks with their defined weaponmode
+        orxout() << "fire wset " << endl;
         for (const auto& mapEntry : this->weaponpacks_)
             if (mapEntry.second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
@@ -70,11 +71,9 @@
     void WeaponSet::release()
     {
-        
         // Fire all WeaponPacks with their defined weaponmode
+        orxout() << "release wset " << endl;
         for (const auto& mapEntry : this->weaponpacks_)
             if (mapEntry.second != WeaponSystem::WEAPON_MODE_UNASSIGNED)
                 mapEntry.first->release(mapEntry.second);
-        orxout() << "release wset " << endl;
-        
     }
 
Index: code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc
===================================================================
--- code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc	(revision 11164)
+++ code/branches/sagerjFS16/src/orxonox/weaponsystem/WeaponSystem.cc	(revision 11166)
@@ -289,4 +289,5 @@
     void WeaponSystem::fire(unsigned int firemode)
     {
+        orxout() << "fire wsys " << firemode << endl;
         std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.find(firemode);
         if (it != this->weaponSets_.end() && it->second)
@@ -296,8 +297,8 @@
     void WeaponSystem::release(unsigned int firemode)
     {
+        orxout() << "release wsys " << firemode << endl;
         std::map<unsigned int, WeaponSet *>::iterator it = this->weaponSets_.find(firemode);
         if (it != this->weaponSets_.end() && it->second)
             it->second->release();
-        orxout() << "release wsys " << firemode << endl;
     }
 
