Changeset 11099 for code/trunk/src/orxonox/gametypes/Dynamicmatch.cc
- Timestamp:
- Jan 27, 2016, 6:50:51 PM (8 years ago)
- File:
-
- 1 edited
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code/trunk/src/orxonox/gametypes/Dynamicmatch.cc
r11071 r11099 26 26 * 27 27 */ 28 //TODO: 29 //pig punkte vergeben pro Zeit! 30 //killerfarbe schwarz; evtl. eigenes Raumfahrzeug; 31 //Low; Codeoptimierung und Dokumentation 32 33 /** 34 @brief 35 Short Gaming Manual: 36 There are three different parties a player can belong to: victim, chaser or killer 37 Every player starts as chaser. As long as there are not enough victims and killers, you can change your and other player's parties by shooting them. 38 In order to win you have to earn as much points as possible: 39 - as victim by escaping the chasers 40 - as chaser by shooting the victim 41 - as killer by killing the chasers 42 43 44 What you shouldn't do is shooting at players of your own party. By doing so your score will decrease. 45 P.S: If you don't want to be a victim: Get rid of your part by shooting a chaser. 46 */ 28 47 29 #include "Dynamicmatch.h" 48 30
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