Index: code/trunk/src/modules/hover/HoverFlag.cc
===================================================================
--- code/trunk/src/modules/hover/HoverFlag.cc	(revision 11083)
+++ code/trunk/src/modules/hover/HoverFlag.cc	(revision 11099)
@@ -80,4 +80,6 @@
     @param yCoordinate
         Y-Coordinate of the flage, 0-9, origin is bottom left
+    @param cellSize
+        The size of the cells
     */
     void HoverFlag::init(int xCoordinate, int yCoordinate, int cellSize)
Index: code/trunk/src/modules/hover/HoverOrigin.h
===================================================================
--- code/trunk/src/modules/hover/HoverOrigin.h	(revision 11083)
+++ code/trunk/src/modules/hover/HoverOrigin.h	(revision 11099)
@@ -41,65 +41,5 @@
         The HoverOrigin implements the playing field @ref orxonox::Hover "Hover" takes place in and allows for many parameters of the minigame to be set.
         The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis.
-        
-        Various parameters can be set:
-        - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>.
-        - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
-        - The <b>battemplate</b> is a template that is applied to the @ref orxonox::HoverPlatform "HoverFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
-        - The <b>ballspeed</b> is the speed with which the @ref orxonox::HoverPlatform "HoverPlatform" moves. The default is <em>100</em>.
-        - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::HoverPlatform "HoverPlatform". The default is <em>1.0</em>.
-        - The <b>batspeed</b> is the speed with which the @ref orxonox::HoverFigure "HoverFigures" move. The default is <em>60</em>.
-        - The <b>batlength</b> is the length of the @ref orxonox::HoverFigure "HoverFigures" as the percentage of the height of the playing field. The default is <em>0.25</em>.
-        
-        An example in XML of the HoverOrigin would be:
-        
-        First the needed templates:
-        The template for the @ref orxonox::HoverPlatform "HoverPlatform".
-        @code
-        <Template name="Hoverball">
-          <HoverPlatform>
-            <attached>
-              <Model mesh="sphere.mesh" scale="2" />
-              <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" />
-            </attached>
-            <eventlisteners>
-              <EventTarget target="hiteffect" />
-            </eventlisteners>
-          </HoverPlatform>
-        </Template>
-        @endcode
-        As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::HoverPlatform "HoverPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached.
-        
-        Additionally the template for the @ref orxonox::HoverFigure "HoverFigure".
-        @code
-        <Template name="Hoverbatcameras" defaults="0">
-          <HoverFigure>
-            <camerapositions>
-              <CameraPosition position="0,200,0" pitch="-90" absolute="true" />
-            </camerapositions>
-          </HoverFigure>
-        </Template>
-
-        <Template name="Hoverbat">
-          <HoverFigure camerapositiontemplate=Hoverbatcameras>
-            <attached>
-              <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" />
-            </attached>
-          </HoverFigure>
-        </Template>
-        @endcode
-        As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::HoverFigure "HoverFigure". The second template ist the actual template for the @ref orxonox::HoverFigure "HoverFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::HoverFigure "HoverFigure" is attached.
-        propellerTemplate_
-        Finally the HoverOrigin is created.
-        @code
-        <HoverOrigin name="Hovercenter" dimension="200,120" balltemplate="Hoverball" battemplate="Hoverbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25">
-          <attached>
-            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
-            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
-          </attached>
-        </HoverOrigin>
-        @endcode
-        All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached.
-        
-        For a more elaborate example, have a look at the <code>Hover.oxw</code> level file.
+        For an example, have a look at the <code>Hover.oxw</code> level file.
 
     */
Index: code/trunk/src/modules/hover/HoverWall.cc
===================================================================
--- code/trunk/src/modules/hover/HoverWall.cc	(revision 11083)
+++ code/trunk/src/modules/hover/HoverWall.cc	(revision 11099)
@@ -76,4 +76,8 @@
     @param y
         y-Coordinate of the Square that the Wall is attached to, 0-9, Origin is Bottom left
+    @param cellSize
+        The size of a cell
+    @param cellHeight
+        The height of a cell
     @param orientation
             Wall on the right side (1) or on top (2) of this square, 0-1        
