Index: code/trunk/src/orxonox/worldentities/pawns/FpsPlayer.h
===================================================================
--- code/trunk/src/orxonox/worldentities/pawns/FpsPlayer.h	(revision 11071)
+++ code/trunk/src/orxonox/worldentities/pawns/FpsPlayer.h	(revision 11083)
@@ -46,16 +46,16 @@
             virtual ~FpsPlayer();
 
-            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
-            virtual void tick(float dt);
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+            virtual void tick(float dt) override;
             void registerVariables();
             void setConfigValues();
 
-            virtual void moveFrontBack(const Vector2& value);
-            virtual void moveRightLeft(const Vector2& value);
-            virtual void moveUpDown(const Vector2& value);
+            virtual void moveFrontBack(const Vector2& value) override;
+            virtual void moveRightLeft(const Vector2& value) override;
+            virtual void moveUpDown(const Vector2& value) override;
 
-            virtual void rotateYaw(const Vector2& value);
-            virtual void rotatePitch(const Vector2& value);
-            virtual void rotateRoll(const Vector2& value);
+            virtual void rotateYaw(const Vector2& value) override;
+            virtual void rotatePitch(const Vector2& value) override;
+            virtual void rotateRoll(const Vector2& value) override;
 
 
@@ -65,5 +65,5 @@
                 { return this->meshSrc_; }
 
-            void boost(bool bBoost); //acctually jump
+            void boost(bool bBoost) override; //actually jump
 
             virtual void fire();
@@ -71,9 +71,9 @@
             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
 
-            virtual void addedWeaponPack(WeaponPack* wPack);
+            virtual void addedWeaponPack(WeaponPack* wPack) override;
 
         protected:
-            virtual void setPlayer(PlayerInfo* player);
-            virtual void startLocalHumanControl();
+            virtual void setPlayer(PlayerInfo* player) override;
+            virtual void startLocalHumanControl() override;
             bool bInvertYAxis_;
 
@@ -89,5 +89,5 @@
 
         private:
-            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
+            virtual bool isCollisionTypeLegal(WorldEntity::CollisionType type) const override;
             float speed_;
 
Index: code/trunk/src/orxonox/worldentities/pawns/SpaceShip.cc
===================================================================
--- code/trunk/src/orxonox/worldentities/pawns/SpaceShip.cc	(revision 11071)
+++ code/trunk/src/orxonox/worldentities/pawns/SpaceShip.cc	(revision 11083)
@@ -235,6 +235,6 @@
 
         // This function call adds a lift to the ship when it is rotating to make it's movement more "realistic" and enhance the feeling.
-        if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_)
-            this->moveRightLeft(-lift_ / 5.0f * value * sqrt(abs(this->getLocalVelocity().z)));
+        if (this->getLocalVelocity().z < 0 && std::abs(this->getLocalVelocity().z) < stallSpeed_)
+            this->moveRightLeft(-lift_ / 5.0f * value * sqrt(std::abs(this->getLocalVelocity().z)));
     }
 
@@ -257,6 +257,6 @@
 
         // This function call adds a lift to the ship when it is pitching to make it's movement more "realistic" and enhance the feeling.
-        if (this->getLocalVelocity().z < 0 && abs(this->getLocalVelocity().z) < stallSpeed_)
-            this->moveUpDown(lift_ / 5.0f * pitch * sqrt(abs(this->getLocalVelocity().z)));
+        if (this->getLocalVelocity().z < 0 && std::abs(this->getLocalVelocity().z) < stallSpeed_)
+            this->moveUpDown(lift_ / 5.0f * pitch * sqrt(std::abs(this->getLocalVelocity().z)));
     }
 
@@ -505,5 +505,5 @@
             this->shakeDt_ += dt;
 
-            float frequency = this->shakeFrequency_ * (square(abs(this->getLocalVelocity().z)));
+            float frequency = this->shakeFrequency_ * (square(std::abs(this->getLocalVelocity().z)));
 
             if (this->shakeDt_ >= 1.0f/frequency)
