Changeset 11071 for code/trunk/src/modules/weapons/projectiles/RocketOld.h
- Timestamp:
- Jan 17, 2016, 10:29:21 PM (8 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/modules/weapons/projectiles/RocketOld.h
r10622 r11071 62 62 virtual ~RocketOld(); 63 63 64 virtual void tick(float dt) ; //!< Defines which actions the RocketOld has to take in each tick.64 virtual void tick(float dt) override; //!< Defines which actions the RocketOld has to take in each tick. 65 65 66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) ;67 virtual void destroyObject(void) ;66 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 67 virtual void destroyObject(void) override; 68 68 void destructionEffect(); 69 69 70 virtual void moveFrontBack(const Vector2& value) {}71 virtual void moveRightLeft(const Vector2& value) {}72 virtual void moveUpDown(const Vector2& value) {}70 virtual void moveFrontBack(const Vector2& value) override {} 71 virtual void moveRightLeft(const Vector2& value) override {} 72 virtual void moveUpDown(const Vector2& value) override {} 73 73 74 virtual void rotateYaw(const Vector2& value) ;75 virtual void rotatePitch(const Vector2& value) ;76 virtual void rotateRoll(const Vector2& value) ;74 virtual void rotateYaw(const Vector2& value) override; 75 virtual void rotatePitch(const Vector2& value) override; 76 virtual void rotateRoll(const Vector2& value) override; 77 77 78 78 /** … … 114 114 { this->rotateRoll(Vector2(value, 0)); } 115 115 116 virtual void setShooter(Pawn* shooter) ;116 virtual void setShooter(Pawn* shooter) override; 117 117 118 virtual void fired(unsigned int firemode) ;118 virtual void fired(unsigned int firemode) override; 119 119 120 120 private:
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