Changeset 11071 for code/trunk/src/modules/tetris/Tetris.h
- Timestamp:
- Jan 17, 2016, 10:29:21 PM (8 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
-
code/trunk/src/modules/tetris/Tetris.h
r10624 r11071 58 58 virtual ~Tetris(); //!< Destructor. Cleans up, if initialized. 59 59 60 virtual void start(void) ; //!< Starts the Tetris minigame.61 virtual void end(void) ; ///!< Ends the Tetris minigame.60 virtual void start(void) override; //!< Starts the Tetris minigame. 61 virtual void end(void) override; ///!< Ends the Tetris minigame. 62 62 63 virtual void tick(float dt) ;63 virtual void tick(float dt) override; 64 64 65 virtual void spawnPlayer(PlayerInfo* player) ; //!< Spawns the input player.66 virtual bool playerLeft(PlayerInfo* player) ;65 virtual void spawnPlayer(PlayerInfo* player) override; //!< Spawns the input player. 66 virtual bool playerLeft(PlayerInfo* player) override; 67 67 68 68 void setCenterpoint(TetrisCenterpoint* center); … … 77 77 78 78 protected: 79 virtual void spawnPlayersIfRequested() ; //!< Spawns player.79 virtual void spawnPlayersIfRequested() override; //!< Spawns player. 80 80 81 81 … … 93 93 94 94 WeakPtr<TetrisCenterpoint> center_; //!< The playing field. 95 std::list<StrongPtr<TetrisStone> 95 std::list<StrongPtr<TetrisStone>> stones_; //!< A list of all stones in play. 96 96 WeakPtr<TetrisBrick> activeBrick_; 97 97 WeakPtr<TetrisBrick> futureBrick_;
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