Index: code/trunk/src/modules/pickup/items/ShrinkPickup.cc
===================================================================
--- code/trunk/src/modules/pickup/items/ShrinkPickup.cc	(revision 10624)
+++ code/trunk/src/modules/pickup/items/ShrinkPickup.cc	(revision 11071)
@@ -146,5 +146,5 @@
         {
             Pawn* pawn = this->carrierToPawnHelper();
-            if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
+            if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
             {
                 this->Pickupable::destroy();
@@ -173,5 +173,5 @@
                 //TODO: Deploy particle effect.
                 Pawn* pawn = this->carrierToPawnHelper();
-                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
+                if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
                     return;
 
@@ -182,10 +182,10 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
                 {
                     CameraPosition* cameraPos = pawn->getCameraPosition(index);
-                    if(cameraPos == NULL)
+                    if(cameraPos == nullptr)
                         continue;
                     cameraPos->setPosition(cameraPos->getPosition()/factor);
@@ -201,5 +201,5 @@
                 //TODO: Deploy particle effect.
                 Pawn* pawn = this->carrierToPawnHelper();
-                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
+                if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
                     return;
 
@@ -208,10 +208,10 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
                 {
                     CameraPosition* cameraPos = pawn->getCameraPosition(index);
-                    if(cameraPos == NULL)
+                    if(cameraPos == nullptr)
                         continue;
                     cameraPos->setPosition(cameraPos->getPosition()/this->shrinkFactor_);
@@ -237,5 +237,5 @@
             {
                 Pawn* pawn = this->carrierToPawnHelper();
-                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
+                if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
                 {
                     this->Pickupable::destroy();
@@ -263,10 +263,10 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
                 {
                     CameraPosition* cameraPos = pawn->getCameraPosition(index);
-                    if(cameraPos == NULL)
+                    if(cameraPos == nullptr)
                         continue;
                     cameraPos->setPosition(cameraPos->getPosition()/factor);
@@ -277,5 +277,5 @@
             {
                 Pawn* pawn = this->carrierToPawnHelper();
-                if(pawn == NULL) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
+                if(pawn == nullptr) // If the PickupCarrier is no Pawn, then this pickup is useless and therefore is destroyed.
                     this->Pickupable::destroy();
 
@@ -304,10 +304,10 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
                 {
                     CameraPosition* cameraPos = pawn->getCameraPosition(index);
-                    if(cameraPos == NULL)
+                    if(cameraPos == nullptr)
                         continue;
                     cameraPos->setPosition(cameraPos->getPosition()/factor);
