Index: code/branches/presentationHS15/data/levels/HeavyCruiser.oxw
===================================================================
--- code/branches/presentationHS15/data/levels/HeavyCruiser.oxw	(revision 10959)
+++ code/branches/presentationHS15/data/levels/HeavyCruiser.oxw	(revision 10962)
@@ -553,4 +553,25 @@
 
     <Pawn team=1 health=1000 initialhealth=1000 maxhealth=1000 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=10000 name=HeavyCruiser_body radarname = "HeavyCruiser" >
+        <explosion>
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 />
+
+            <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.3 />
+            <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.3 />
+            <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.3 />
+            <ExplosionPart offset="50,50,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.3 />
+
+            <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.6 />
+            <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.6 />
+            <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.6 />
+            <ExplosionPart offset="50,-50,-50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.6 />
+
+            <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_sparks2" scale=2.5 delay=0.9 />
+            <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flame2" scale=2.5 delay=0.9 />
+            <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" scale=12 delay=0.9 />
+            <ExplosionPart offset="-50,0,50" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" scale=2.5 delay=0.9 />
+        </explosion>
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_body.mesh" scale="40" />
@@ -718,4 +739,10 @@
 
     <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmL radarname = "HIDDEN" >
+
+        <explosion>
+            <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="-140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
 
         <attached>
@@ -758,4 +785,11 @@
 
     <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmLfront radarname = "HIDDEN" >
+
+        <explosion>
+            <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="-141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmLfront.mesh" scale="40" />
@@ -772,4 +806,9 @@
 
     <Pawn team=1 health=300 initialhealth=300 maxhealth=300 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_sidearmR radarname = "HIDDEN" >
+        <explosion>
+            <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="140,0,115" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmR.mesh" scale="40" />
@@ -811,4 +850,9 @@
 
     <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=sidearmRfront radarname = "HIDDEN" >
+        <explosion>
+            <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="141,15,-53" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_sidearmRfront.mesh" scale="40" />
@@ -825,4 +869,9 @@
 
     <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontL radarname = "HIDDEN" >
+        <explosion>
+            <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="-80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontL.mesh" scale="40" />
@@ -836,4 +885,9 @@
 
     <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_frontR radarname = "HIDDEN" >
+        <explosion>
+            <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="80,33,-320" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_frontR.mesh" scale="40" />
@@ -847,4 +901,9 @@
 
     <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partL radarname = "HIDDEN" >
+        <explosion>
+            <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="-94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partL.mesh" scale="40" />
@@ -858,4 +917,9 @@
 
     <Pawn team=1 health=100 initialhealth=100 maxhealth=100 position="0,300,-2000" yaw="180" direction="0,0,0" collisionType=dynamic mass=1000 name=HeavyCruiser_partR radarname = "HIDDEN" >
+        <explosion>
+            <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart offset="94,33,-179" minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
         <attached>
             <Model position="0,0,0" direction="-1,0,0" mesh="HeavyCruiser_partR.mesh" scale="40" />
