Index: code/branches/presentationHS15/data/levels/Hover.oxw
===================================================================
--- code/branches/presentationHS15/data/levels/Hover.oxw	(revision 10960)
+++ code/branches/presentationHS15/data/levels/Hover.oxw	(revision 10960)
@@ -0,0 +1,87 @@
+<LevelInfo
+ name = "Hover level"
+ description = "Level for Minigame Hover"
+ tags = "minigame"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipHover.oxt")
+  include("overlays/HoverHUD.oxo")
+?>
+
+<Level
+plugins = hover
+gametype = Hover
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+    gravity      = "0, -200, 0"
+  >
+ 
+
+
+ 
+
+  <StaticEntity position="0,0,0" collisionType="static">
+    <attached>
+    </attached> 
+    <collisionShapes>
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="500,0,0" halfExtents="500, 30, 2" />
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="500,0,1000" halfExtents="500, 30, 2" />
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="0,0,500" halfExtents="2, 30, 500" />
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="1000,0,500" halfExtents="2, 30, 500" />
+
+    </collisionShapes>
+  </StaticEntity>
+
+  <StaticEntity position="0,0,0" collisionType="static">
+    <attached>
+      <Model position="500, -16,500" yaw="0" pitch="0" roll="0" scale3D="500, 16, 500" mesh="CubeGround.mesh" />     
+    </attached> 
+    <collisionShapes>
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="0,50,0" halfExtents="10000, 1, 10000" />
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="0,-10,0" halfExtents="10000, 10, 10000" />
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="500, 0,0" halfExtents="1000, 1000, 1" />
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="500, 0, 1000" halfExtents="1000, 1000, 1" />   
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="0, 0, 500" halfExtents="1, 1000, 1000" /> 
+      <BoxCollisionShape yaw="0" pitch="0" roll="0" position="1000, 0, 500" halfExtents="1, 1000, 1000" />           
+
+
+    </collisionShapes>
+  </StaticEntity>
+
+
+    <MovableEntity position="0,0,0">
+      <attached>
+        <HoverOrigin>
+
+          <attached>
+
+          </attached>
+        </HoverOrigin>
+      </attached>
+    </MovableEntity>
+
+
+
+    
+    <Light type=directional position="-50,500,-50" direction="0.577, -0.577, 0.577" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="50,20,50" lookat="100,20,100" spawnclass=HoverShip pawndesign=spaceshiphover />
+    
+  </Scene>
+</Level>
+
Index: code/branches/presentationHS15/data/levels/includes/weaponSettingsHover.oxi
===================================================================
--- code/branches/presentationHS15/data/levels/includes/weaponSettingsHover.oxi	(revision 10960)
+++ code/branches/presentationHS15/data/levels/includes/weaponSettingsHover.oxi	(revision 10960)
@@ -0,0 +1,27 @@
+<weaponslots>
+  <WeaponSlot position="-3,2,-3" />
+  <WeaponSlot position=" 3,2,-3" />
+</weaponslots>
+<weaponsets>
+  <WeaponSet firemode=0 />
+  <WeaponSet firemode=1 />
+</weaponsets>
+<weapons>
+  <WeaponPack>
+    <links>
+      <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+      <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+    </links>
+    <Weapon>
+      <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
+    </Weapon>
+    <Weapon>
+      <IceGun mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
+    </Weapon>
+  </WeaponPack>
+  <WeaponPack>
+    <links>
+      <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+    </links>
+  </WeaponPack>
+</weapons>
Index: code/branches/presentationHS15/data/levels/templates/spaceshipHover.oxt
===================================================================
--- code/branches/presentationHS15/data/levels/templates/spaceshipHover.oxt	(revision 10960)
+++ code/branches/presentationHS15/data/levels/templates/spaceshipHover.oxt	(revision 10960)
@@ -0,0 +1,99 @@
+<Template name=spaceshiphover>
+  <SpaceShip
+   hudtemplate            = spaceshiphoverhud
+   camerapositiontemplate = spaceshiphovercameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 25
+   initialshieldhealth = 25
+   maxshieldhealth     = 40
+   shieldabsorption    = 0.6
+   reloadrate          = 2
+   reloadwaittime      = 0.5
+
+   primaryThrust     = 200
+   auxilaryThrust    = 30
+   rotationThrust    = 25
+
+   jumpBoost = 90
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 10
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.2
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 0, 0, 0" template=spaceshiphoverengine />
+    </engines>
+    <attached>
+      <Model position="0,0,-20" mesh="hovership_body.mesh" scale="5" yaw=180/>	
+      <Model position="0,0,-20" mesh="hovership_engine.mesh" scale="5" yaw=180/>	
+      <Model position="0,0,-20" mesh="hovership_gun.mesh" scale="5" yaw=180/>	
+      
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,-2 ,7" halfExtents="7, 4 ,30" />
+    </collisionShapes>
+
+<?lua
+  include("../includes/weaponSettingsHover.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshiphovercameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,8, 5" drag=true mouselook=true />
+      <CameraPosition position="0,8,5" yaw="180" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshiphoverengine baseclass=Engine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 90
+   speedback      =  40
+   speedleftright =  40
+   speedupdown    =  40
+
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.8 name=bltest position=" 0, 0,  40" colour="1.0, 0.65, 0.2, 1.0" width=10 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+     
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.8 name=bltest position="  0, 0, 40" colour="1.0, 0.65, 0.2, 1.0" width=10 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.5 position=" 0, 0, 40" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      
+    </EffectContainer>
+  </MultiStateEngine>
+</Template>
