Index: code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceController.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceController.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceController.cc	(revision 10917)
@@ -161,5 +161,5 @@
 
         std::vector<RaceCheckPoint*> returnVec;
-        for (auto& mapEntry : zaehler)
+        for (const auto& mapEntry : zaehler)
         {
             if (mapEntry.second == maxWays)
Index: code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceManager.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceManager.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/gametypes/SpaceRaceManager.cc	(revision 10917)
@@ -77,5 +77,5 @@
         }
 
-        for (auto& mapEntry : players_)
+        for (const auto& mapEntry : players_)
         {
 
Index: code/branches/cpp11_v2/src/modules/mini4dgame/Mini4Dgame.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/mini4dgame/Mini4Dgame.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/mini4dgame/Mini4Dgame.cc	(revision 10917)
@@ -155,9 +155,9 @@
     {
         // first spawn human players to assign always the left bat to the player in singleplayer
-        for (auto& mapEntry : this->players_)
+        for (const auto& mapEntry : this->players_)
             if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_))
                 this->spawnPlayer(mapEntry.first);
         // now spawn bots
-        for (auto& mapEntry : this->players_)
+        for (const auto& mapEntry : this->players_)
             if (!mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_))
                 this->spawnPlayer(mapEntry.first);
Index: code/branches/cpp11_v2/src/modules/notifications/NotificationManager.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/notifications/NotificationManager.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/notifications/NotificationManager.cc	(revision 10917)
@@ -69,5 +69,5 @@
     {
         // Destroys all Notifications.
-        for(auto& mapEntry : this->allNotificationsList_)
+        for(const auto& mapEntry : this->allNotificationsList_)
             mapEntry.second->destroy();
         this->allNotificationsList_.clear();
@@ -152,5 +152,5 @@
         bool executed = false;
         // Clear all NotificationQueues that have the input sender as target.
-        for(auto& mapEntry : this->queues_) // Iterate through all NotificationQueues.
+        for(const auto& mapEntry : this->queues_) // Iterate through all NotificationQueues.
         {
             const std::set<std::string>& set = mapEntry.second->getTargetsSet();
@@ -187,5 +187,5 @@
 
         // Insert the Notification in all NotificationQueues that have its sender as target.
-        for(auto& mapEntry : this->queues_) // Iterate through all NotificationQueues.
+        for(const auto& mapEntry : this->queues_) // Iterate through all NotificationQueues.
         {
             const std::set<std::string>& set = mapEntry.second->getTargetsSet();
@@ -345,5 +345,5 @@
 
         // Iterate through all Notifications to determine whether any of them should belong to the newly registered NotificationQueue.
-        for(auto& mapEntry : this->allNotificationsList_)
+        for(const auto& mapEntry : this->allNotificationsList_)
         {
             if(!bAll && set.find(mapEntry.second->getSender()) != set.end()) // Checks whether the listener has the sender of the current Notification as target.
Index: code/branches/cpp11_v2/src/modules/notifications/NotificationQueue.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/notifications/NotificationQueue.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/notifications/NotificationQueue.cc	(revision 10917)
@@ -206,5 +206,5 @@
         {
             // Add all Notifications that have been created after this NotificationQueue was created.
-            for(auto& mapEntry : *notifications)
+            for(const auto& mapEntry : *notifications)
             {
                 if(mapEntry.first >= this->creationTime_)
Index: code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc	(revision 10917)
@@ -131,5 +131,5 @@
         }
         this->fontName_ = font;
-        for (auto& mapEntry : this->activeObjectList_)
+        for (const auto& mapEntry : this->activeObjectList_)
         {
             if (mapEntry.second.text_ != nullptr)
@@ -151,5 +151,5 @@
         }
         this->textSize_ = size;
-        for (auto& mapEntry : this->activeObjectList_)
+        for (const auto& mapEntry : this->activeObjectList_)
         {
             if (mapEntry.second.text_)
@@ -531,5 +531,5 @@
         float yScale = this->getActualSize().y;
 
-        for (auto& mapEntry : this->activeObjectList_)
+        for (const auto& mapEntry : this->activeObjectList_)
         {
             if (mapEntry.second.health_ != nullptr)
Index: code/branches/cpp11_v2/src/modules/overlays/hud/HUDRadar.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/overlays/hud/HUDRadar.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/overlays/hud/HUDRadar.cc	(revision 10917)
@@ -92,5 +92,5 @@
             Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->map3DBack_);
 
-            for (auto& mapEntry : this->radarObjects_)
+            for (const auto& mapEntry : this->radarObjects_)
             {
                 Ogre::OverlayManager::getSingleton().destroyOverlayElement(mapEntry.second);
Index: code/branches/cpp11_v2/src/modules/pickup/PickupManager.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/pickup/PickupManager.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/pickup/PickupManager.cc	(revision 10917)
@@ -91,5 +91,5 @@
 
         // Destroying all the PickupInventoryContainers that are still there.
-        for(auto& mapEntry : this->pickupInventoryContainers_)
+        for(const auto& mapEntry : this->pickupInventoryContainers_)
             delete mapEntry.second;
         this->pickupInventoryContainers_.clear();
Index: code/branches/cpp11_v2/src/modules/pong/Pong.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/pong/Pong.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/pong/Pong.cc	(revision 10917)
@@ -211,9 +211,9 @@
     {
         // first spawn human players to assign always the left bat to the player in singleplayer
-        for (auto& mapEntry : this->players_)
+        for (const auto& mapEntry : this->players_)
             if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_))
                 this->spawnPlayer(mapEntry.first);
         // now spawn bots
-        for (auto& mapEntry : this->players_)
+        for (const auto& mapEntry : this->players_)
             if (!mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_))
                 this->spawnPlayer(mapEntry.first);
Index: code/branches/cpp11_v2/src/modules/questsystem/QuestManager.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/questsystem/QuestManager.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/questsystem/QuestManager.cc	(revision 10917)
@@ -235,5 +235,5 @@
     {
         int numQuests = 0;
-        for(auto& mapEntry : this->questMap_)
+        for(const auto& mapEntry : this->questMap_)
         {
             if(mapEntry.second->getParentQuest() == nullptr && !mapEntry.second->isInactive(player))
@@ -255,5 +255,5 @@
     Quest* QuestManager::getRootQuest(PlayerInfo* player, int index)
     {
-        for(auto& mapEntry : this->questMap_)
+        for(const auto& mapEntry : this->questMap_)
         {
             if(mapEntry.second->getParentQuest() == nullptr && !mapEntry.second->isInactive(player) && index-- == 0)
Index: code/branches/cpp11_v2/src/modules/tetris/Tetris.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/tetris/Tetris.cc	(revision 10916)
+++ code/branches/cpp11_v2/src/modules/tetris/Tetris.cc	(revision 10917)
@@ -341,5 +341,5 @@
     {
         // Spawn a human player.
-        for (auto& mapEntry : this->players_)
+        for (const auto& mapEntry : this->players_)
             if (mapEntry.first->isHumanPlayer() && (mapEntry.first->isReadyToSpawn() || this->bForceSpawn_))
                 this->spawnPlayer(mapEntry.first);
