- Timestamp:
- Dec 2, 2015, 11:22:03 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/orxonox/worldentities/pawns/ModularSpaceShip.cc
r10821 r10916 99 99 } 100 100 // iterate through all attached parts 101 for( auto & elem: this->partList_)101 for(ShipPart* part : this->partList_) 102 102 { 103 103 // if the name of the part matches the name of the object, add the object to that parts entitylist (unless it was already done). 104 if(( elem->getName() == this->getAttachedObject(i)->getName()) && !elem->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))))104 if((part->getName() == this->getAttachedObject(i)->getName()) && !part->hasEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)))) 105 105 { 106 106 // The Entity is added to the part's entityList_ 107 elem->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i)));107 part->addEntity(orxonox_cast<StaticEntity*>(this->getAttachedObject(i))); 108 108 // An entry in the partMap_ is created, assigning the part to the entity. 109 this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), elem);109 this->addPartEntityAssignment((StaticEntity*)(this->getAttachedObject(i)), part); 110 110 } 111 111 } … … 146 146 ShipPart* ModularSpaceShip::getPartOfEntity(StaticEntity* entity) const 147 147 { 148 for (const auto & elem: this->partMap_)149 { 150 if ( elem.first == entity)151 return elem.second;148 for (const auto& mapEntry : this->partMap_) 149 { 150 if (mapEntry.first == entity) 151 return mapEntry.second; 152 152 } 153 153 return nullptr; … … 242 242 ShipPart* ModularSpaceShip::getShipPartByName(std::string name) 243 243 { 244 for( auto & elem: this->partList_)245 { 246 if(orxonox_cast<ShipPart*>( elem)->getName() == name)247 { 248 return orxonox_cast<ShipPart*>( elem);244 for(ShipPart* part : this->partList_) 245 { 246 if(orxonox_cast<ShipPart*>(part)->getName() == name) 247 { 248 return orxonox_cast<ShipPart*>(part); 249 249 } 250 250 } … … 256 256 @brief 257 257 Check whether the SpaceShip has a particular Engine. 258 @param engine258 @param search 259 259 A pointer to the Engine to be checked. 260 260 */ 261 bool ModularSpaceShip::hasShipPart(ShipPart* part) const262 { 263 for( auto & elem: this->partList_)264 { 265 if( elem == part)261 bool ModularSpaceShip::hasShipPart(ShipPart* search) const 262 { 263 for(ShipPart* part : this->partList_) 264 { 265 if(part == search) 266 266 return true; 267 267 }
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