Index: code/branches/particleEffectsHS15/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/particleEffectsHS15/data/levels/emptyLevel.oxw	(revision 10835)
+++ code/branches/particleEffectsHS15/data/levels/emptyLevel.oxw	(revision 10836)
@@ -34,14 +34,31 @@
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
 
-    <ParticleEmitter
-        source="Orxonox/engine"
-        position="0,0,0"
-        lifetime=1.0 loop=1 startdelay=2.0
-    />
- 	<ParticleEmitter
-        source="Orxonox/ice"
-        position="0,0,100"
-        lifetime=2.0 loop=1 startdelay=3.0
-    />
+        <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" >
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+    </Pawn>
+
+    <Pawn team=1 health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 3">
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+    </Pawn>
     
   </Scene>
Index: code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsAssff2.oxi
===================================================================
--- code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsAssff2.oxi	(revision 10835)
+++ code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsAssff2.oxi	(revision 10836)
@@ -1,3 +1,3 @@
-    <weaponslots>
+t    <weaponslots>
       <WeaponSlot position="-15.0,-1.5,0" />
       <WeaponSlot position=" 15.0,-1.5,0" />
Index: code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsEscort.oxi
===================================================================
--- code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsEscort.oxi	(revision 10835)
+++ code/branches/particleEffectsHS15/data/levels/includes/weaponSettingsEscort.oxi	(revision 10836)
@@ -14,10 +14,8 @@
         </links>
         <Weapon>
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
-          <!--HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" projectileMesh="LaserBeam2.mesh" /-->
+          <MineGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0.1, 1.4,-3" />
         </Weapon>
         <Weapon>
-          <HsW01 mode=0 munitionpershot=0 delay=0     damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
-          <!--HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" projectileMesh="LaserBeam2.mesh" /-->
+          <SplitGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0.1, 1.4,-3" />
         </Weapon>
       </WeaponPack>
Index: code/branches/particleEffectsHS15/data/levels/templates/spaceshipEscort.oxt
===================================================================
--- code/branches/particleEffectsHS15/data/levels/templates/spaceshipEscort.oxt	(revision 10835)
+++ code/branches/particleEffectsHS15/data/levels/templates/spaceshipEscort.oxt	(revision 10836)
@@ -92,25 +92,27 @@
     <EffectContainer condition="idle">
       <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+       />
+
+	   <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+
     </EffectContainer>
     <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
     </EffectContainer>
     <EffectContainer condition="normal or brake">
 
     </EffectContainer>
+
     <EffectContainer condition="normal or boost">
-      <ParticleEmitter
-        source="Orxonox/engine"
-        position="-12,-1.75,13"
-        lifetime=5.0 loop=1 startdelay=0.0
-        scale=0.3
-    />
-	<ParticleEmitter
-        source="Orxonox/engine"
-        position="12,-1.75,13"
-        lifetime=5.0 loop=1 startdelay=0.0
-        scale=0.3
-    />
-      
+	
+	
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
     </EffectContainer>
+
     <EffectContainer condition="boost">
       <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
Index: code/branches/particleEffectsHS15/data/particle/ice.particle
===================================================================
--- code/branches/particleEffectsHS15/data/particle/ice.particle	(revision 10835)
+++ code/branches/particleEffectsHS15/data/particle/ice.particle	(revision 10836)
@@ -1,7 +1,7 @@
 particle_system Orxonox/ice
 {
-	material PE/Hidden.001
-	particle_width 66.6699981689453
-	particle_height 38.0999984741211
+	material PE/iceCrystal
+	particle_width 5
+	particle_height 5
 	quota 7000
 	cull_each false
@@ -18,15 +18,15 @@
 	emitter Box
 	{
-		position 0.0 500.0 0.0
-		direction 0.0 0.0 1.0
-		angle 0
-		width 200
-		height 200
-		depth 200
-		emission_rate 20
+		position 0.0 0.0 0.0
+		direction 1.0 1.0 1.0
+		angle 45
+		width 20
+		height 20
+		depth 20
+		emission_rate 200
 		velocity_min 1
 		velocity_max 1
-		time_to_live_min 10
-		time_to_live_max 20
+		time_to_live_min 3
+		time_to_live_max 6
 		duration_min 0
 		duration_max 0
@@ -34,5 +34,5 @@
 		repeat_delay_max 0
 		colour_range_start 1 1 1 1
-		colour_range_end 0.835294 0.956863 1 1
+		colour_range_end 0.9 1 1 1
 	}
 
Index: code/branches/particleEffectsHS15/data/particle/psygun.particle
===================================================================
--- code/branches/particleEffectsHS15/data/particle/psygun.particle	(revision 10836)
+++ code/branches/particleEffectsHS15/data/particle/psygun.particle	(revision 10836)
@@ -0,0 +1,62 @@
+particle_system Orxonox/psygun
+{
+	material PE/glowEffect
+	particle_width 200.0
+	particle_height 200.0
+	quota 300
+	cull_each false
+	sorted false
+	local_space false
+	iteration_interval 0.0
+	nonvisible_update_timeout 0.0
+	billboard_type point
+	billboard_origin top_right
+	billboard_rotation_type vertex
+	point_rendering false
+	accurate_facing true
+
+	emitter Point
+	{
+		position 0.0 0.0 0.0
+		direction 0.0 1.0 0.0
+		angle 154.8
+		emission_rate 400
+		velocity_min 100
+		velocity_max 300
+		time_to_live_min 0
+		time_to_live_max 3.38
+		duration_min 1
+		duration_max 1
+		repeat_delay_min 0.11
+		repeat_delay_max 2.81
+		colour_range_start 0.666667 0 0.498039 1
+		colour_range_end 1 0 0.498039 1
+	}
+
+	affector LinearForce
+	{
+		force_vector 0.0 12.32 0.0
+		force_application add
+	}
+
+	affector Rotator
+	{
+		rotation_speed_range_start 100
+		rotation_speed_range_end 500
+		rotation_range_start 0
+		rotation_range_end 180
+	}
+
+	affector Scaler
+	{
+		rate -98.82
+	}
+
+	affector ColourFader
+	{
+		red -0.93
+		green -1
+		blue 1
+		alpha -1
+	}
+}
Index: code/branches/particleEffectsHS15/data/particle/rocketfire.particle
===================================================================
--- code/branches/particleEffectsHS15/data/particle/rocketfire.particle	(revision 10835)
+++ code/branches/particleEffectsHS15/data/particle/rocketfire.particle	(revision 10836)
@@ -1,11 +1,11 @@
 particle_system Orxonox/rocketfire
 {
-	material PE/Special.001
-	particle_width 6.67000007629395
-	particle_height 3.80999994277954
-	quota 300
-	cull_each false
-	sorted false
-	local_space false
+	material PE/glowEffect
+	particle_width 2
+	particle_height 2
+	quota 10000
+	cull_each true
+	sorted true
+	local_space true
 	iteration_interval 0.0
 	nonvisible_update_timeout 0.0
@@ -18,5 +18,5 @@
 	emitter Ellipsoid
 	{
-		position 0.0 0.0 3.0
+		position 0.05 0.0 2.0
 		direction 0.0 0.0 1.0
 		angle 0
@@ -26,7 +26,7 @@
 		emission_rate 1200
 		velocity_min 10
-		velocity_max 48
+		velocity_max 20
 		time_to_live_min 0.1
-		time_to_live_max 0.19
+		time_to_live_max 0.1
 		duration_min 0
 		duration_max 0
@@ -36,4 +36,24 @@
 		colour_range_end 1 0 0 1
 	}
+	emitter Ellipsoid
+	{
+		position 0.05 0.0 2.0
+		direction 0.0 0.0 1.0
+		angle 0
+		width 0
+		height 0
+		depth 0
+		emission_rate 100
+		velocity_min 5
+		velocity_max 10
+		time_to_live_min 0.1
+		time_to_live_max 0.1
+		duration_min 0
+		duration_max 0
+		repeat_delay_min 0
+		repeat_delay_max 0
+		colour_range_start 0.2 0.5 0.65
+		colour_range_end 0.25 0.55 0.7
+	}
 
 	affector Scaler
Index: code/branches/particleEffectsHS15/src/modules/weapons/munitions/CMakeLists.txt
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/munitions/CMakeLists.txt	(revision 10835)
+++ code/branches/particleEffectsHS15/src/modules/weapons/munitions/CMakeLists.txt	(revision 10836)
@@ -7,3 +7,4 @@
   IceMunition.cc
   SplitMunition.cc
+  MineMunition.cc
 )
Index: code/branches/particleEffectsHS15/src/modules/weapons/munitions/MineMunition.cc
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/munitions/MineMunition.cc	(revision 10836)
+++ code/branches/particleEffectsHS15/src/modules/weapons/munitions/MineMunition.cc	(revision 10836)
@@ -0,0 +1,55 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MineMunition.h
+    @brief Implementation of the MineMunition class.
+*/
+
+#include "MineMunition.h"
+#include "core/CoreIncludes.h"
+
+namespace orxonox
+{
+    RegisterClass(MineMunition);
+
+    MineMunition::MineMunition(Context* context) : Munition(context)
+    {
+        RegisterObject(MineMunition);
+
+        this->maxMunitionPerMagazine_ = 1;
+        this->maxMagazines_ = 100;
+        this->magazines_ = 25;
+
+        this->bUseSeparateMagazines_ = false;
+        this->bStackMunition_ = true;
+
+        this->bAllowMunitionRefilling_ = true;
+        this->bAllowMultiMunitionRemovementUnderflow_ = false;
+    }
+}
Index: code/branches/particleEffectsHS15/src/modules/weapons/munitions/MineMunition.h
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/munitions/MineMunition.h	(revision 10836)
+++ code/branches/particleEffectsHS15/src/modules/weapons/munitions/MineMunition.h	(revision 10836)
@@ -0,0 +1,58 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MineMunition.h
+    @brief Definition of the MineMunition class.
+*/
+
+#ifndef _MineMunition_H__
+#define _MineMunition_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/Munition.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        MineMunition.
+    @author
+        Fabien Vultier
+    @ingroup WeaponsMunitions
+    */
+    class _WeaponsExport MineMunition : public Munition
+    {
+        public:
+            MineMunition(Context* context);
+            virtual ~MineMunition() {}
+    };
+}
+
+#endif /* _MineMunition_H__ */
Index: code/branches/particleEffectsHS15/src/modules/weapons/projectiles/CMakeLists.txt
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/projectiles/CMakeLists.txt	(revision 10835)
+++ code/branches/particleEffectsHS15/src/modules/weapons/projectiles/CMakeLists.txt	(revision 10836)
@@ -12,3 +12,4 @@
   GravityBomb.cc
   GravityBombField.cc
+  MineProjectile.cc
 )
Index: code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.cc
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.cc	(revision 10835)
+++ code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.cc	(revision 10836)
@@ -34,6 +34,13 @@
 #include "IceGunProjectile.h"
 
+#include <OgreSceneManager.h>
+#include <OgreSceneNode.h>
+
 #include "core/CoreIncludes.h"
 #include "graphics/Model.h"
+#include "graphics/ParticleSpawner.h"
+#include "Scene.h"
+#include "core/command/Executor.h"
+#include "tools/ParticleInterface.h"
 
 namespace orxonox
@@ -55,4 +62,27 @@
         this->attach(model);
         model->setPosition(Vector3(0,0,0));
+
+        // Add effect.
+        emitter_ = new ParticleEmitter(this->getContext());
+        this->attach(emitter_);
+        emitter_->setOrientation(this->getOrientation());
+        emitter_->setSource("Orxonox/ice");        
+    }
+
+    IceGunProjectile::~IceGunProjectile()
+    {
+        if (this->isInitialized())
+        {
+            const Vector3& pos = emitter_->getWorldPosition();
+            const Quaternion& rot = emitter_->getWorldOrientation();
+            this->detach(emitter_);
+            emitter_->setPosition(pos);
+            emitter_->setOrientation(rot);
+            emitter_->getParticleInterface()->setEnabled(false);
+            this->getScene()->getRootSceneNode()->addChild(const_cast<Ogre::SceneNode*>(emitter_->getNode()));
+
+            const ExecutorPtr& executor = createExecutor(createFunctor(&ParticleEmitter::destroy, emitter_));
+            new Timer(15, false, executor, true);
+        }
     }
 
Index: code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.h
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.h	(revision 10835)
+++ code/branches/particleEffectsHS15/src/modules/weapons/projectiles/IceGunProjectile.h	(revision 10836)
@@ -56,5 +56,5 @@
         public:
             IceGunProjectile(Context* context);
-            virtual ~IceGunProjectile() {}
+            virtual ~IceGunProjectile();
 
             virtual void setFreezeTime(float freezeTime);
@@ -63,5 +63,6 @@
         protected:
             virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
-        private:         
+        private:
+            ParticleEmitter* emitter_;
             float freezeTime_; //The duration of the freezing effect on a target
             float freezeFactor_; //The strength of the freezing effect
Index: code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.cc
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.cc	(revision 10836)
+++ code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.cc	(revision 10836)
@@ -0,0 +1,104 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MineProjectile.h
+    @brief Implementation of the MineProjectile class.
+*/
+
+#include "MineProjectile.h"
+
+#include "core/CoreIncludes.h"
+#include "core/command/Executor.h"
+#include "util/Convert.h"
+#include "util/Math.h"
+
+#include "core/CoreIncludes.h"
+#include "graphics/Model.h"
+#include "graphics/ParticleSpawner.h"
+#include "Scene.h"
+#include "core/command/Executor.h"
+#include "tools/ParticleInterface.h"
+
+namespace orxonox
+{
+    RegisterClass(MineProjectile);
+
+    MineProjectile::MineProjectile(Context* context) : Projectile(context)
+    {
+        RegisterObject(MineProjectile);
+
+        this->lifeTime_ = 1.0f;
+
+        Model* model = new Model(this->getContext());
+        model->setMeshSource("sphere.mesh");
+        model->setScale(15.0);
+        this->attach(model);
+        model->setPosition(Vector3(0,0,0));
+    }
+
+    
+    /**
+    @brief
+        This function starts a timer that will cause the projectile to Mine after a time defined by the argument @param LifeTime.        
+    */
+    void MineProjectile::setLifeTime(float lifeTime)
+    {
+        orxout() << lifeTime << endl;
+
+        if (lifeTime >= 0)
+        {
+            this->lifeTime_ = lifeTime;
+            this->explodeTimer.setTimer(this->lifeTime_, false, createExecutor(createFunctor(&MineProjectile::Explode, this)));
+        }
+        else
+        {
+            this->lifeTime_ = 0;
+        }
+    }
+
+
+    /**
+    @brief
+        This is the setter function for the damageReduction_ variable. The value of the variable is bounded between 0 and 1.
+    */
+
+
+    /**
+    @brief
+        If this function is called the projectile Mines up into many child projectiles. The original projectiles does not get destroyed but it will never Mine up again.
+    */
+    void MineProjectile::Explode()
+    {
+        orxout() << "Explode" << endl;
+
+        this->destroyLater();
+
+
+    }
+}
Index: code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.h
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.h	(revision 10836)
+++ code/branches/particleEffectsHS15/src/modules/weapons/projectiles/MineProjectile.h	(revision 10836)
@@ -0,0 +1,71 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file IceGunProjectile.h
+    @brief Definition of the MineProjectile class.
+*/
+
+#ifndef _MineProjectile_H__
+#define _MineProjectile_H__
+
+#include "weapons/WeaponsPrereqs.h"
+
+#include <string>
+#include "tools/Timer.h"
+#include "Projectile.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        The MineProjectile is a projectile that may Mine up into many child projectiles.
+    @author
+        Fabien Vultier
+    @ingroup WeaponsProjectiles
+    */
+    class _WeaponsExport MineProjectile : public Projectile
+    {
+        public:
+            MineProjectile(Context* context);
+            virtual ~MineProjectile() {}
+
+            virtual void setLifeTime(float LifeTime);
+            
+
+
+        private:            
+            float lifeTime_;
+            Timer explodeTimer;
+
+            virtual void Explode();            
+    };
+}
+
+#endif /* _MineProjectile_H__ */
Index: code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/CMakeLists.txt
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/CMakeLists.txt	(revision 10835)
+++ code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/CMakeLists.txt	(revision 10836)
@@ -11,3 +11,4 @@
   SimpleRocketFire.cc
   GravityBombFire.cc
+  MineGun.cc
 )
Index: code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.cc
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.cc	(revision 10836)
+++ code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.cc	(revision 10836)
@@ -0,0 +1,102 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MineGun.cc
+    @brief Implementation of the MineGun class.
+*/
+
+#include "MineGun.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"    
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+#include "worldentities/pawns/Pawn.h"
+
+#include "weapons/projectiles/MineProjectile.h"
+
+namespace orxonox
+{
+    RegisterClass(MineGun);
+
+    MineGun::MineGun(Context* context) : WeaponMode(context)
+    {
+        RegisterObject(MineGun);
+
+        this->reloadTime_ = 1.0f;
+        this->damage_ = 0.0f;
+        this->speed_ = 0.0f;
+        this->lifeTime_ = 7500.0f;
+
+        this->setMunitionName("MineMunition");
+        this->setDefaultSound("sounds/Weapon_LightningGun.ogg");
+    }
+
+    MineGun::~MineGun()
+    {
+    }
+
+    /**
+    @brief
+        XMLPort for the MineGun. You can define how often the projectiles Mine, how many childs should be created per Mine, the spread and the time between two Mines.
+    */
+    void MineGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(MineGun, XMLPort, xmlelement, mode);
+        XMLPortParam(MineGun, "Lifetime", setLifeTime, getLifeTime, xmlelement, mode);
+    }
+
+    /**
+    @brief
+        Fires the weapon. Creates a projectile and fires it.
+    */
+    void MineGun::fire()
+    {
+        MineProjectile* projectile = new MineProjectile(this->getContext());
+        //projectile->setMaterial("Flares/energyflare");
+
+        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
+        projectile->setOrientation(this->getMuzzleOrientation());
+        projectile->setPosition(this->getMuzzlePosition());
+        projectile->setVelocity(this->getMuzzleDirection() * this->speed_);
+
+        // Pass important information to the projectile: Number of Mines, Number of childs, Mine time, spread and the damage reduction
+        /*projectile->setNumberOfMines(getNumberOfMines());
+        projectile->setNumberOfChilds(getNumberOfChilds());*/
+        projectile->setLifeTime(getLifeTime());
+        /*projectile->setSpread(getSpread());
+        projectile->setDamageReduction(getDamageReduction());*/
+
+        projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+        projectile->setDamage(this->getDamage());
+        projectile->setShieldDamage(this->getShieldDamage());
+        projectile->setHealthDamage(this->getHealthDamage());
+    }
+}
Index: code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.h
===================================================================
--- code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.h	(revision 10836)
+++ code/branches/particleEffectsHS15/src/modules/weapons/weaponmodes/MineGun.h	(revision 10836)
@@ -0,0 +1,70 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MineGun.h
+    @brief Definition of the MineGun class.
+*/
+
+#ifndef _MineGun_H__
+#define _MineGun_H__
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weaponsystem/WeaponMode.h"
+
+namespace orxonox
+{
+
+    /**
+    @brief
+        A Mine that explodes when a ship is too close
+    @author
+        Fabien Vultier
+    @ingroup WeaponsWeaponModes
+    */
+    class _WeaponsExport MineGun : public WeaponMode
+    {
+        public:
+            MineGun(Context* context);
+            virtual ~MineGun();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
+            virtual void fire();
+            inline void setLifeTime(float lifeTime)
+                { this->lifeTime_ = lifeTime; }
+            inline float getLifeTime() const
+                { return this->lifeTime_; }
+
+       private:
+            float speed_; //The speed of the fired projectile.
+            float lifeTime_;
+
+    };
+}
+
+#endif /* _MineGun_H__ */
