Index: code/branches/cpp11_v2/src/modules/designtools/SkyboxGenerator.h
===================================================================
--- code/branches/cpp11_v2/src/modules/designtools/SkyboxGenerator.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/designtools/SkyboxGenerator.h	(revision 10769)
@@ -106,5 +106,5 @@
             
             std::vector<std::string> names_; //!< The names of the image files for the skybox faces to be generated.
-            std::vector< std::pair<int, int> > rotations_; //!< The rotation in yaw an pitch direction that is applied to the camera after a specific face has been generated.
+            std::vector< std::pair<int, int>> rotations_; //!< The rotation in yaw an pitch direction that is applied to the camera after a specific face has been generated.
             
             // Storage variables
Index: code/branches/cpp11_v2/src/modules/mini4dgame/Mini4DgameAI.h
===================================================================
--- code/branches/cpp11_v2/src/modules/mini4dgame/Mini4DgameAI.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/mini4dgame/Mini4DgameAI.h	(revision 10769)
@@ -81,5 +81,5 @@
         protected:
 
-            std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires.
+            std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires.
             Mini4DgameCenterpoint* center_;
 
Index: code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.cc	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.cc	(revision 10769)
@@ -208,5 +208,5 @@
         float distance;
         bool humanItem;
-        for( std::list<WeakPtr<Pawn> >::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ )
+        for( std::list<WeakPtr<Pawn>>::iterator current = pawnsIn_.begin(); current != pawnsIn_.end(); current++ )
         {
             Pawn* currentPawn = *current;
Index: code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.h
===================================================================
--- code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/objects/SpaceBoundaries.h	(revision 10769)
@@ -101,5 +101,5 @@
 
             // Variabeln::
-            std::list<WeakPtr<Pawn> > pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle.
+            std::list<WeakPtr<Pawn>> pawnsIn_; //!< List of the pawns that this instance of SpaceBoundaries has to handle.
 
             std::vector<BillboardAdministration> billboards_;
Index: code/branches/cpp11_v2/src/modules/objects/triggers/DistanceMultiTrigger.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/objects/triggers/DistanceMultiTrigger.cc	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/objects/triggers/DistanceMultiTrigger.cc	(revision 10769)
@@ -100,5 +100,5 @@
 
         // Check for objects that were in range but no longer are. Iterate through all objects, that are in range.
-        for(std::set<WeakPtr<WorldEntity> >::iterator it = this->range_.begin(); it != this->range_.end(); )
+        for(std::set<WeakPtr<WorldEntity>>::iterator it = this->range_.begin(); it != this->range_.end(); )
         {
             WorldEntity* entity = *it;
@@ -261,5 +261,5 @@
     bool DistanceMultiTrigger::addToRange(WorldEntity* entity)
     {
-        std::pair<std::set<WeakPtr<WorldEntity> >::iterator, bool> pair = this->range_.insert(entity);
+        std::pair<std::set<WeakPtr<WorldEntity>>::iterator, bool> pair = this->range_.insert(entity);
         return pair.second;
     }
Index: code/branches/cpp11_v2/src/modules/objects/triggers/DistanceMultiTrigger.h
===================================================================
--- code/branches/cpp11_v2/src/modules/objects/triggers/DistanceMultiTrigger.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/objects/triggers/DistanceMultiTrigger.h	(revision 10769)
@@ -153,5 +153,5 @@
             ClassTreeMask beaconMask_; //!< A mask, that only accepts DistanceTriggerBeacons.
 
-            std::set<WeakPtr<WorldEntity> > range_; //!< The set of entities that currently are in range of the DistanceMultiTrigger.
+            std::set<WeakPtr<WorldEntity>> range_; //!< The set of entities that currently are in range of the DistanceMultiTrigger.
 
     };
Index: code/branches/cpp11_v2/src/modules/objects/triggers/MultiTrigger.h
===================================================================
--- code/branches/cpp11_v2/src/modules/objects/triggers/MultiTrigger.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/objects/triggers/MultiTrigger.h	(revision 10769)
@@ -192,5 +192,5 @@
             std::set<BaseObject*> triggered_; //!< The set of all objects the MultiTrigger is triggered for.
 
-            std::deque< std::pair<float, MultiTriggerState*> > stateQueue_; //!< The queue of states waiting to become active.
+            std::deque<std::pair<float, MultiTriggerState*>> stateQueue_; //!< The queue of states waiting to become active.
 
             ClassTreeMask targetMask_; //!< The target mask, masking all objects that can trigger this MultiTrigger.
Index: code/branches/cpp11_v2/src/modules/objects/triggers/Trigger.h
===================================================================
--- code/branches/cpp11_v2/src/modules/objects/triggers/Trigger.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/objects/triggers/Trigger.h	(revision 10769)
@@ -127,5 +127,5 @@
             BillboardSet debugBillboard_; //!< A set of debug billboards to visualize the state of the trigger.
 
-            std::queue<std::pair<float, char> > stateChanges_; //!< A queue of state changes (in the same format as latestState_) paired with the time they will take effect since the last state change took effect.
+            std::queue<std::pair<float, char>> stateChanges_; //!< A queue of state changes (in the same format as latestState_) paired with the time they will take effect since the last state change took effect.
     };
 
Index: code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.cc	(revision 10769)
@@ -187,5 +187,5 @@
         const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix();
 
-        for (std::list<std::pair<RadarViewable*, unsigned int> >::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt)
+        for (std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt)
         listIt->second = (int)((listIt->first->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f);
 
@@ -209,5 +209,5 @@
         bool nextHasToBeSelected = false;
 
-        for (std::list<std::pair<RadarViewable*, unsigned int> >::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++markerCount, ++listIt)
+        for (std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++markerCount, ++listIt)
         {
 
@@ -641,5 +641,5 @@
         }
 
-        for (std::list<std::pair<RadarViewable*, unsigned int> >::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt)
+        for (std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt)
         {
             if ((listIt->first) == viewable)
Index: code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.h
===================================================================
--- code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/overlays/hud/HUDNavigation.h	(revision 10769)
@@ -141,5 +141,5 @@
 
             std::map<RadarViewable*, ObjectInfo> activeObjectList_;
-            std::list<std::pair<RadarViewable*, unsigned int> > sortedObjectList_;
+            std::list<std::pair<RadarViewable*, unsigned int>> sortedObjectList_;
 
             float healthMarkerSize_;
Index: code/branches/cpp11_v2/src/modules/pickup/PickupManager.h
===================================================================
--- code/branches/cpp11_v2/src/modules/pickup/PickupManager.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/pickup/PickupManager.h	(revision 10769)
@@ -161,5 +161,5 @@
             std::map<uint32_t, PickupInventoryContainer*>::iterator pickupsIterator_; //!< An iterator pointing to the current Pickupable in pickupsList_.
 
-            std::map<uint32_t, WeakPtr<Pickupable> > pickups_; //!< Map linking a number identifying a Pickupable to a weak pointer of a Pickupable.
+            std::map<uint32_t, WeakPtr<Pickupable>> pickups_; //!< Map linking a number identifying a Pickupable to a weak pointer of a Pickupable.
             std::map<Pickupable*, uint32_t> indexes_;//!< Map linking Pickupable to the number identifying it.
 
Index: code/branches/cpp11_v2/src/modules/pickup/items/ShrinkPickup.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/pickup/items/ShrinkPickup.cc	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/pickup/items/ShrinkPickup.cc	(revision 10769)
@@ -182,5 +182,5 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
@@ -208,5 +208,5 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
@@ -263,5 +263,5 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
@@ -304,5 +304,5 @@
 
                 // Iterate over all camera positions and inversely move the camera to create a shrinking sensation.
-                const std::list< StrongPtr<CameraPosition> >& cameraPositions = pawn->getCameraPositions();
+                const std::list<StrongPtr<CameraPosition>>& cameraPositions = pawn->getCameraPositions();
                 int size = cameraPositions.size();
                 for(int index = 0; index < size; index++)
Index: code/branches/cpp11_v2/src/modules/pong/PongAI.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/pong/PongAI.cc	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/pong/PongAI.cc	(revision 10769)
@@ -77,5 +77,5 @@
     PongAI::~PongAI()
     {
-        for (std::list<std::pair<Timer*, char> >::iterator it = this->reactionTimers_.begin(); it != this->reactionTimers_.end(); ++it)
+        for (std::list<std::pair<Timer*, char>>::iterator it = this->reactionTimers_.begin(); it != this->reactionTimers_.end(); ++it)
             it->first->destroy();
     }
Index: code/branches/cpp11_v2/src/modules/pong/PongAI.h
===================================================================
--- code/branches/cpp11_v2/src/modules/pong/PongAI.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/pong/PongAI.h	(revision 10769)
@@ -89,5 +89,5 @@
             float strength_; //!< The strength of the AI. Ranging from 0 to 1.
 
-            std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires.
+            std::list<std::pair<Timer*, char>> reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires.
             char movement_; //!< The planned movement.
             char oldMove_; //!< The previous movement.
Index: code/branches/cpp11_v2/src/modules/tetris/Tetris.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/tetris/Tetris.cc	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/tetris/Tetris.cc	(revision 10769)
@@ -104,5 +104,5 @@
         }
 
-        for (std::list<StrongPtr<TetrisStone> >::iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
+        for (std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
             (*it)->destroy();
         this->stones_.clear();
@@ -136,5 +136,5 @@
             return false;
 
-        for(std::list<StrongPtr<TetrisStone> >::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
+        for(std::list<StrongPtr<TetrisStone>>::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
         {
             const Vector3& currentStonePosition = (*it)->getPosition(); //!< Saves the position of the currentStone
@@ -192,5 +192,5 @@
 
         // check for collisions with all stones
-        for(std::list<StrongPtr<TetrisStone> >::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
+        for(std::list<StrongPtr<TetrisStone>>::const_iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
         {
             //Vector3 currentStonePosition = rotateVector((*it)->getPosition(), this->activeBrick_->getRotationCount());
@@ -469,7 +469,7 @@
         {
             stonesPerRow = 0;
-            for(std::list<StrongPtr<TetrisStone> >::iterator it = this->stones_.begin(); it != this->stones_.end(); )
-            {
-                std::list<StrongPtr<TetrisStone> >::iterator it_temp = it++;
+            for(std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); )
+            {
+                std::list<StrongPtr<TetrisStone>>::iterator it_temp = it++;
                 correctPosition = static_cast<unsigned int>(((*it_temp)->getPosition().y - 5)/this->center_->getStoneSize());
                 if(correctPosition == row)
@@ -491,5 +491,5 @@
     void Tetris::clearRow(unsigned int row)
     {// clear the full row
-        for(std::list<StrongPtr<TetrisStone> >::iterator it = this->stones_.begin(); it != this->stones_.end(); )
+        for(std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); )
         {
             if(static_cast<unsigned int>(((*it)->getPosition().y - 5)/this->center_->getStoneSize()) == row)
@@ -502,5 +502,5 @@
         }
       // adjust height of stones above the deleted row //TODO: check if this could be a source of a bug.
-        for(std::list<StrongPtr<TetrisStone> >::iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
+        for(std::list<StrongPtr<TetrisStone>>::iterator it = this->stones_.begin(); it != this->stones_.end(); ++it)
         {
             if(static_cast<unsigned int>(((*it)->getPosition().y - 5)/this->center_->getStoneSize()) > row)
Index: code/branches/cpp11_v2/src/modules/tetris/Tetris.h
===================================================================
--- code/branches/cpp11_v2/src/modules/tetris/Tetris.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/tetris/Tetris.h	(revision 10769)
@@ -93,5 +93,5 @@
 
             WeakPtr<TetrisCenterpoint> center_; //!< The playing field.
-            std::list<StrongPtr<TetrisStone> > stones_; //!< A list of all stones in play.
+            std::list<StrongPtr<TetrisStone>> stones_; //!< A list of all stones in play.
             WeakPtr<TetrisBrick> activeBrick_;
             WeakPtr<TetrisBrick> futureBrick_;
Index: code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.cc	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.cc	(revision 10769)
@@ -287,5 +287,5 @@
         }
         
-        for (std::list<WeakPtr<TowerDefenseEnemy> >::iterator it = enemies_.begin(); it != enemies_.end(); )
+        for (std::list<WeakPtr<TowerDefenseEnemy>>::iterator it = enemies_.begin(); it != enemies_.end(); )
         {
             if (*it == nullptr)
Index: code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.h
===================================================================
--- code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.h	(revision 10768)
+++ code/branches/cpp11_v2/src/modules/towerdefense/TowerDefense.h	(revision 10769)
@@ -87,7 +87,7 @@
         int waveNumber_;
         int lifes_;
-        std::list<orxonox::WeakPtr<TowerDefenseEnemy> > enemies_;
+        std::list<orxonox::WeakPtr<TowerDefenseEnemy>> enemies_;
         TowerDefenseField* fields_[16][16];
-        std::vector<orxonox::WeakPtr<TowerDefenseField> > waypoints_;
+        std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_;
         Vector3 endpoint_;
         Vector3 offset_;        
