Index: code/branches/cpp11_v2/src/modules/jump/Jump.cc
===================================================================
--- code/branches/cpp11_v2/src/modules/jump/Jump.cc	(revision 10733)
+++ code/branches/cpp11_v2/src/modules/jump/Jump.cc	(revision 10765)
@@ -83,5 +83,5 @@
         SUPER(Jump, tick, dt);
 
-        if (figure_ != NULL)
+        if (figure_ != nullptr)
         {
             Vector3 figurePosition = figure_->getPosition();
@@ -130,5 +130,5 @@
 
 
-            if (camera != NULL)
+            if (camera != nullptr)
             {
                 Vector3 cameraPosition = Vector3(0, totalScreenShift_, 0);
@@ -275,7 +275,7 @@
     void Jump::start()
     {
-        if (center_ != NULL) // There needs to be a JumpCenterpoint, i.e. the area the game takes place.
-        {
-            if (figure_ == NULL)
+        if (center_ != nullptr) // There needs to be a JumpCenterpoint, i.e. the area the game takes place.
+        {
+            if (figure_ == nullptr)
             {
                 figure_ = new JumpFigure(center_->getContext());
@@ -298,5 +298,5 @@
         Deathmatch::start();
 
-        if (figure_ != NULL)
+        if (figure_ != nullptr)
         {
             camera = figure_->getCamera();
@@ -325,5 +325,5 @@
         assert(player);
 
-        if (figure_->getPlayer() == NULL)
+        if (figure_->getPlayer() == nullptr)
         {
             player->startControl(figure_);
@@ -334,5 +334,5 @@
     PlayerInfo* Jump::getPlayer() const
     {
-        if (this->figure_ != NULL)
+        if (this->figure_ != nullptr)
         {
             return this->figure_->getPlayer();
@@ -346,5 +346,5 @@
     void Jump::addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition)
     {
-        if (newPlatform != NULL && center_ != NULL)
+        if (newPlatform != nullptr && center_ != nullptr)
         {
             newPlatform->addTemplate(platformTemplate);
@@ -414,5 +414,5 @@
     {
         JumpProjectile* newProjectile = new JumpProjectile(center_->getContext());
-        if (newProjectile != NULL && center_ != NULL)
+        if (newProjectile != nullptr && center_ != nullptr)
         {
             newProjectile->addTemplate(center_->getProjectileTemplate());
@@ -427,5 +427,5 @@
     {
         JumpSpring* newSpring = new JumpSpring(center_->getContext());
-        if (newSpring != NULL && center_ != NULL)
+        if (newSpring != nullptr && center_ != nullptr)
         {
             newSpring->addTemplate(center_->getSpringTemplate());
@@ -440,5 +440,5 @@
     {
         JumpSpring* newSpring = new JumpSpring(center_->getContext());
-        if (newSpring != NULL && center_ != NULL)
+        if (newSpring != nullptr && center_ != nullptr)
         {
             newSpring->addTemplate(center_->getSpringTemplate());
@@ -453,5 +453,5 @@
     {
         JumpRocket* newRocket = new JumpRocket(center_->getContext());
-        if (newRocket != NULL && center_ != NULL)
+        if (newRocket != nullptr && center_ != nullptr)
         {
             newRocket->addTemplate(center_->getRocketTemplate());
@@ -466,5 +466,5 @@
     {
         JumpRocket* newRocket = new JumpRocket(center_->getContext());
-        if (newRocket != NULL && center_ != NULL)
+        if (newRocket != nullptr && center_ != nullptr)
         {
             newRocket->addTemplate(center_->getRocketTemplate());
@@ -479,5 +479,5 @@
     {
         JumpPropeller* newPropeller = new JumpPropeller(center_->getContext());
-        if (newPropeller != NULL && center_ != NULL)
+        if (newPropeller != nullptr && center_ != nullptr)
         {
             newPropeller->addTemplate(center_->getPropellerTemplate());
@@ -492,5 +492,5 @@
     {
         JumpPropeller* newPropeller = new JumpPropeller(center_->getContext());
-        if (newPropeller != NULL && center_ != NULL)
+        if (newPropeller != nullptr && center_ != nullptr)
         {
             newPropeller->addTemplate(center_->getPropellerTemplate());
@@ -505,5 +505,5 @@
     {
         JumpBoots* newBoots = new JumpBoots(center_->getContext());
-        if (newBoots != NULL && center_ != NULL)
+        if (newBoots != nullptr && center_ != nullptr)
         {
             newBoots->addTemplate(center_->getBootsTemplate());
@@ -518,5 +518,5 @@
     {
         JumpBoots* newBoots = new JumpBoots(center_->getContext());
-        if (newBoots != NULL && center_ != NULL)
+        if (newBoots != nullptr && center_ != nullptr)
         {
             newBoots->addTemplate(center_->getBootsTemplate());
@@ -531,5 +531,5 @@
     {
         JumpShield* newShield = new JumpShield(center_->getContext());
-        if (newShield != NULL && center_ != NULL)
+        if (newShield != nullptr && center_ != nullptr)
         {
             newShield->addTemplate(center_->getShieldTemplate());
@@ -544,5 +544,5 @@
     {
         JumpShield* newShield = new JumpShield(center_->getContext());
-        if (newShield != NULL && center_ != NULL)
+        if (newShield != nullptr && center_ != nullptr)
         {
             newShield->addTemplate(center_->getShieldTemplate());
@@ -557,5 +557,5 @@
     {
         JumpEnemy* newEnemy = new JumpEnemy(center_->getContext());
-        if (newEnemy != NULL && center_ != NULL)
+        if (newEnemy != nullptr && center_ != nullptr)
         {
             switch (type)
@@ -1270,19 +1270,19 @@
     float Jump::getFuel() const
     {
-        if (this->figure_ != NULL)
-        {
-            if (this->figure_->rocketActive_ != NULL)
+        if (this->figure_ != nullptr)
+        {
+            if (this->figure_->rocketActive_ != nullptr)
             {
                 return this->figure_->rocketActive_->getFuelState();
             }
-            else if (this->figure_->propellerActive_ != NULL)
+            else if (this->figure_->propellerActive_ != nullptr)
             {
                 return this->figure_->propellerActive_->getFuelState();
             }
-            else if (this->figure_->shieldActive_ != NULL)
+            else if (this->figure_->shieldActive_ != nullptr)
             {
                 return this->figure_->shieldActive_->getFuelState();
             }
-            else if (this->figure_->bootsActive_ != NULL)
+            else if (this->figure_->bootsActive_ != nullptr)
             {
                 return this->figure_->bootsActive_->getFuelState();
