Index: code/branches/fabienHS15/data/levels/includes/weaponSettingsAssff.oxi
===================================================================
--- code/branches/fabienHS15/data/levels/includes/weaponSettingsAssff.oxi	(revision 10685)
+++ code/branches/fabienHS15/data/levels/includes/weaponSettingsAssff.oxi	(revision 10688)
@@ -24,6 +24,6 @@
             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-76" yaw="-90" position="-1.5,1,0.3" scale=0.6 />
           </attached>
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
-          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
+          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" />
+          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6, 1.3,-2" />
           <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=3.14159 shielddamage=20 />
         </Weapon>
@@ -34,6 +34,6 @@
             <Model mesh="hs-w01_reduced.mesh" roll="90" pitch="-104" yaw="-90" position="0,1.3,0.3" scale=0.6 />
           </attached>
-          <HsW01 mode=0 munitionpershot=0 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
+          <HsW01 mode=0 munitionpershot=1 delay=0     damage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" />
+          <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1, 1.6, -2.0" />
           <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" damage=23 />
         </Weapon>
Index: code/branches/fabienHS15/data/levels/includes/weaponSettingsAssff2.oxi
===================================================================
--- code/branches/fabienHS15/data/levels/includes/weaponSettingsAssff2.oxi	(revision 10685)
+++ code/branches/fabienHS15/data/levels/includes/weaponSettingsAssff2.oxi	(revision 10688)
@@ -23,6 +23,6 @@
             <BlinkingBillboard position="-1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 />
           </attached>
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
-          <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
+          <HsW01 mode=0 munitionpershot=1 delay=0.125 healthamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
+          <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-1.6,1.3,-2.0" />
           <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 />
         </Weapon>
@@ -32,6 +32,6 @@
             <BlinkingBillboard position="1.9, -.5, -5.5" material="PE/lensflare" colour="0.128, 0.28, 1" amplitude=0.25 frequency=16 quadratic=0 />
           </attached>
-          <HsW01 mode=0 munitionpershot=0 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />
-          <HsW01 mode=0 munitionpershot=0 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />
+          <HsW01 mode=0 munitionpershot=1 delay=0 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset=" 1.6,1.3,-2.0" />
+          <HsW01 mode=0 munitionpershot=1 delay=0.125 healthdamage=3.14159 material="Flares/point_lensflare" muzzleoffset="-0.1,1.6,-2.0" />
           <LightningGun mode=1 munitionpershot=1 muzzleoffset="0,0,0" shielddamage=23 />
         </Weapon>
Index: code/branches/fabienHS15/data/levels/includes/weaponSettingsSwallow.oxi
===================================================================
--- code/branches/fabienHS15/data/levels/includes/weaponSettingsSwallow.oxi	(revision 10685)
+++ code/branches/fabienHS15/data/levels/includes/weaponSettingsSwallow.oxi	(revision 10688)
@@ -2,4 +2,5 @@
       <WeaponSlot position=" 8,1.66,-17.5" />
       <WeaponSlot position="-8,1.66,-17.5" />
+      <WeaponSlot position="0,1.66,-17.5" />
     </weaponslots>
     <weaponsets>
@@ -14,9 +15,11 @@
         </links>
         <Weapon>
-          <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
+          <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
+          <LaserFire mode=1 munitionpershot=0 damage=10.0 muzzleoffset="0.5,0.6,1.7" />
         </Weapon>
         <Weapon>
-          <SplitGun mode=0 munitionpershot=0 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
-        </Weapon>
+          <SplitGun mode=0 munitionpershot=1 damage=6.0 muzzleoffset="-0.5,0.6,1.7" splittime=0.2 numberofsplits=2 numberofchilds=3 spread=0.1 damagereduction=2.0 />
+          <LaserFire mode=1 munitionpershot=0 damage=10.0 muzzleoffset="-0.5,0.6,1.7" />
+        </Weapon>       
       </WeaponPack>
     </weapons>
Index: code/branches/fabienHS15/data/overlays/HUDTemplates3.oxo
===================================================================
--- code/branches/fabienHS15/data/overlays/HUDTemplates3.oxo	(revision 10685)
+++ code/branches/fabienHS15/data/overlays/HUDTemplates3.oxo	(revision 10688)
@@ -127,4 +127,13 @@
      mapAngle3D   			= 0.6435011
     />
+
+    <HUDWeaponSystem
+     name                   = "WeaponSystem"
+     correctaspect          = false
+     size                   = "0.6, 0.1"
+     position               = "0.0, 0.0"
+     pickpoint              = "0, 0"
+     visible                = "true"
+    />
     
     <HUDTimer
