Index: code/branches/towerdefenseFabien/data/levels/towerDefense.oxw
===================================================================
--- code/branches/towerdefenseFabien/data/levels/towerDefense.oxw	(revision 10586)
+++ code/branches/towerdefenseFabien/data/levels/towerDefense.oxw	(revision 10591)
@@ -235,18 +235,18 @@
    explosionchunks        = 6
 
-   health            = 1
-   maxhealth         = 2
-   initialhealth     = 1
-
-   shieldhealth        = 30
-   initialshieldhealth = 30
-   maxshieldhealth     = 50
+   health            = 15
+   maxhealth         = 15
+   initialhealth     = 15
+
+   shieldhealth        = 15
+   initialshieldhealth = 15
+   maxshieldhealth     = 15
    shieldabsorption    = 0.8
    reloadrate          = 1
    reloadwaittime      = 1
 
-   primaryThrust     = 100
+   primaryThrust     = 1000
    auxilaryThrust    = 30
-   rotationThrust    = 50
+   rotationThrust    = 80
 
    lift = 1;
@@ -262,5 +262,5 @@
 
    collisionType     = "dynamic"
-   mass              = 100
+   mass              = 10
    linearDamping     = 0.7
    angularDamping    = 0.9999999
@@ -287,6 +287,5 @@
     </collisionShapes>
     <controller>
-      <WaypointController accuracy=60>
-      </WaypointController>
+       <WaypointController accuracy = 50/>
     </controller>
   </TowerDefenseEnemy>
@@ -301,11 +300,11 @@
    explosionchunks        = 6
 
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
-
-   shieldhealth        = 30
-   initialshieldhealth = 30
-   maxshieldhealth     = 50
+   health            = 30
+   maxhealth         = 30
+   initialhealth     = 30
+
+   shieldhealth        = 0
+   initialshieldhealth = 0
+   maxshieldhealth     = 0
    shieldabsorption    = 0.8
    reloadrate          = 1
@@ -314,5 +313,5 @@
    primaryThrust     = 100
    auxilaryThrust    = 30
-   rotationThrust    = 50
+   rotationThrust    = 80
 
    lift = 1;
@@ -338,8 +337,8 @@
       <Engine position=" 0, 0, 0" 
         boostfactor    = 2
-        speedfront     = 150
+        speedfront     = 100
         speedback      =  50
         speedleftright =  50
-        speedupdown    =  50         
+        speedupdown    =  50        
         accelerationfront     = 500
         accelerationbrake     = 500
@@ -359,9 +358,8 @@
       <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
       <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
-    </collisionShapes>
-    <controller>
-      <WaypointController accuracy=60>
-      </WaypointController>
-    </controller>    
+    </collisionShapes> 
+    <controller>
+       <WaypointController accuracy = 50/>
+    </controller>
   </TowerDefenseEnemy>
 </Template>
@@ -375,11 +373,11 @@
    explosionchunks        = 6
 
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
+   health            = 15
+   maxhealth         = 15
+   initialhealth     = 15
    
-   shieldhealth        = 30
-   initialshieldhealth = 30
-   maxshieldhealth     = 50
+   shieldhealth        = 5
+   initialshieldhealth = 5
+   maxshieldhealth     = 5
    shieldabsorption    = 0.8
    reloadrate          = 1
@@ -388,5 +386,5 @@
    primaryThrust     = 100
    auxilaryThrust    = 30
-   rotationThrust    = 50
+   rotationThrust    = 80
 
    lift = 1;
@@ -412,13 +410,13 @@
       <Engine position=" 0, 0, 0" 
         boostfactor    = 2
-        speedfront     = 150
-        speedback      =  50
-        speedleftright =  50
-        speedupdown    =  50         
+        speedfront     = 300
+        speedback      =  300
+        speedleftright =  300
+        speedupdown    =  300         
         accelerationfront     = 500
         accelerationbrake     = 500
-        accelerationback      =  125
-        accelerationleftright =  125
-        accelerationupdown    =  125
+        accelerationback      =  500
+        accelerationleftright =  500
+        accelerationupdown    =  500
       />
     </engines>
@@ -435,7 +433,6 @@
     </collisionShapes>
     <controller>
-      <WaypointController accuracy=60>
-      </WaypointController>
-    </controller>    
+       <WaypointController accuracy = 50/>
+    </controller>
   </TowerDefenseEnemy>
 </Template>
@@ -486,7 +483,7 @@
             F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
             F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1
             F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
-            F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
-            F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1
             F1F1F1R2I3I3I3I3L3F1F1F1F1F1F1F1
             F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1
