- Timestamp:
- Sep 15, 2015, 2:20:34 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/towerdefenseFabien/src/modules/towerdefense/TowerDefenseTower.h
r10258 r10586 19 19 20 20 #include "towerdefense/TowerDefensePrereqs.h" 21 #include " worldentities/pawns/SpaceShip.h"21 #include "objects/Turret.h" 22 22 23 23 24 24 namespace orxonox 25 25 { 26 class _TowerDefenseExport TowerDefenseTower : public Pawn26 class _TowerDefenseExport TowerDefenseTower : public Turret 27 27 { 28 28 public: … … 37 37 38 38 // Overriding these to stop TowerDefenseTowers from spasing out 39 void setOrientation(const Quaternion& orientation);40 virtual void rotateYaw(const Vector2& value);41 virtual void rotatePitch(const Vector2& value);42 virtual void rotateRoll(const Vector2& value);39 //void setOrientation(const Quaternion& orientation); 40 //virtual void rotateYaw(const Vector2& value); 41 //virtual void rotatePitch(const Vector2& value); 42 //virtual void rotateRoll(const Vector2& value); 43 43 virtual bool upgradeTower(); 44 44
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