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Ignore:
Timestamp:
Sep 8, 2015, 3:42:30 PM (5 years ago)
Author:
landauf
Message:

moved destruction of all level objects from Client to GSLevel. (there's still a bug with unloading in client mode which was introduced in r10563)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core7/src/libraries/network/Client.cc

    r10464 r10566  
    194194  void Client::connectionClosed()
    195195  {
    196     ObjectList<Synchronisable>::iterator it;
    197     for(it = ObjectList<Synchronisable>::begin(); it; )
    198     {
    199       if( it->getSyncMode() != 0x0 )
    200         (it++)->destroy();
    201       else
    202       {
    203         ++it;
    204       }
    205     }
    206196    Game::getInstance().popState();
    207197    Game::getInstance().popState();
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