Changeset 10557 for code/branches/core7/src/modules/invader/Invader.cc
- Timestamp:
- Aug 29, 2015, 6:18:30 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/core7/src/modules/invader/Invader.cc
r9961 r10557 87 87 for (int i = 0; i < 7; i++) 88 88 { 89 WeakPtr<BigExplosion>chunk = new BigExplosion(this->center_->getContext());89 BigExplosion* chunk = new BigExplosion(this->center_->getContext()); 90 90 chunk->setPosition(Vector3(600, 0, 100.f * i - 300)); 91 91 chunk->setVelocity(Vector3(1000, 0, 0)); //player->getVelocity() … … 99 99 } 100 100 101 WeakPtr<InvaderShip>Invader::getPlayer()101 InvaderShip* Invader::getPlayer() 102 102 { 103 103 if (player == NULL) … … 116 116 for (int i = 0; i < (3*log10(static_cast<double>(level)) + 1); i++) 117 117 { 118 WeakPtr<InvaderEnemy>newPawn;118 InvaderEnemy* newPawn; 119 119 if (rand() % 42/(1 + level*level) == 0) 120 120 {
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