- Timestamp:
- Aug 29, 2015, 5:35:59 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/core7/src/orxonox/worldentities/WorldEntity.cc
r10362 r10555 130 130 WorldEntity* entity = *it; 131 131 132 // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to s martpointers pointing to it132 // do this for all children, because even if getDeleteWithParent() returns true a child might still stay active due to strong pointers pointing to it 133 133 entity->setPosition(entity->getWorldPosition()); 134 134 this->detach(entity); // detach also erases the element from the children set
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