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Ignore:
Timestamp:
May 7, 2015, 5:21:45 PM (10 years ago)
Author:
frovelli
Message:

Implemented playercount in multiplayer lobby

File:
1 edited

Legend:

Unmodified
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  • code/branches/multiplayerFS15/src/libraries/network/LANDiscoverable.h

    r10427 r10434  
    4343      void setActivity( bool bActive );
    4444      void update();
     45      void updateClientNumber(int clientNumber) {this->clientNumber = clientNumber;}
     46;
    4547      /** Function used for the configuration file parameter update */
    4648      void setConfigValues();
     
    5052      ENetHost*       host_;
    5153      std::string     ownName;
     54      int clientNumber;
    5255  };
    5356
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