Index: code/branches/surfaceraceHS14/data/levels/DodgeRace.oxw
===================================================================
--- code/branches/surfaceraceHS14/data/levels/DodgeRace.oxw	(revision 10128)
+++ code/branches/surfaceraceHS14/data/levels/DodgeRace.oxw	(revision 10135)
@@ -15,4 +15,5 @@
   include("templates/spaceshipDodgeRace.oxt")
   include("templates/enemyInvader.oxt")
+  include("templates/DodgeRacePattern.oxt")
   include("overlays/InvaderHUD.oxo")
 ?>
@@ -38,5 +39,5 @@
 
     <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
-    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+    <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=DodgeRaceShip pawndesign=spaceshipdodgerace />
 
@@ -47,5 +48,5 @@
     
     
-  <StaticEntity position="1500,0,50" direction="0,0,0"   scale="1" collisionType=static mass=0 friction=0.01 >
+  <StaticEntity position="1500,40,50" direction="0,0,0"   scale="1" collisionType=static mass=0 friction=0.01 >
       <attached>
         <Model position="0,0,0" mesh="blackcube.mesh" scale3D="50,50,50" />
@@ -57,11 +58,22 @@
 
   </StaticEntity>
-  <StaticEntity position="4500,0,-30" direction="0,0,0"   scale="1" collisionType=static mass=1 friction=0.01 >
+  <StaticEntity position="4500,50,-30" direction="0,0,0"   scale="1" collisionType=static mass=1 friction=0.01 >
       <attached>
-        <Model position="0,0,0" mesh="blackcube.mesh" scale3D="50,50,50" />
+        <Model position="0,0,0" mesh="blackcube.mesh" scale3D="50,40,50" />
       </attached>
 
       <collisionShapes>
         <BoxCollisionShape position="0,0,0" halfExtents="50,50,50" />
+      </collisionShapes>
+
+  </StaticEntity>
+  
+  <StaticEntity position="0,-10,0" direction="0,0,0"   scale="1" collisionType=static mass=1 friction=0.01 >
+      <attached>
+        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="100000,2,100000" />
+      </attached>
+
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="1,1,1" />
       </collisionShapes>
 
Index: code/branches/surfaceraceHS14/data/levels/templates/DodgeRacePattern.oxt
===================================================================
--- code/branches/surfaceraceHS14/data/levels/templates/DodgeRacePattern.oxt	(revision 10135)
+++ code/branches/surfaceraceHS14/data/levels/templates/DodgeRacePattern.oxt	(revision 10135)
@@ -0,0 +1,19 @@
+<Template name=DodgeRaceCube01>
+  
+	<StaticEntity position="0,0,0" direction="0,0,0"   scale="1" collisionType=static mass=1 friction=0.01 >
+      <attached>
+        <Model position="0,0,0" 	mesh="blackcube.mesh" 		scale3D="600,50,50" />
+		<Model position="0,0,950" 	mesh="blackcube.mesh" 		scale3D="600,50,50" />
+		<Model position="800,0,50" 	mesh="blackcube.mesh" 		scale3D="100,50,100" />
+		<Model position="800,0,850"	mesh="blackcube.mesh" 		scale3D="100,50,100" />
+		<Model position="850,0,250"	mesh="blackcube.mesh" 		scale3D="50,40,100" />
+		<Model position="850,0,450"	mesh="blackcube.mesh" 		scale3D="50,40,100" />
+		<Model position="850,0,650"	mesh="blackcube.mesh" 		scale3D="50,40,100" />
+      </attached>
+
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="1,1,1" />
+      </collisionShapes>
+	</StaticEntity>
+
+</Template>
Index: code/branches/surfaceraceHS14/data/levels/templates/spaceshipDodgeRace.oxt
===================================================================
--- code/branches/surfaceraceHS14/data/levels/templates/spaceshipDodgeRace.oxt	(revision 10128)
+++ code/branches/surfaceraceHS14/data/levels/templates/spaceshipDodgeRace.oxt	(revision 10135)
@@ -69,5 +69,6 @@
   <DodgeRaceShip>
     <camerapositions>
-      <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true /> 
+      <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true />
+      <CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true />
       <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true />
     </camerapositions>
