Index: code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.cc
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.cc	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.cc	(revision 10073)
@@ -78,5 +78,5 @@
     @see Pawn.h
     */
-    bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint)
+    bool BasicProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs)
     {
         if (!this->bDestroy_ && GameMode::isMaster())
@@ -96,5 +96,5 @@
             if (victim)
             {
-                victim->hit(this->getShooter(), contactPoint, this->getDamage(), this->getHealthDamage(), this->getShieldDamage());
+                victim->hit(this->getShooter(), contactPoint, cs, this->getDamage(), this->getHealthDamage(), this->getShieldDamage());
                 victim->startReloadCountdown();
             }
@@ -141,4 +141,5 @@
     }
 
+
     /**
     @brief
Index: code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.h
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.h	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/BasicProjectile.h	(revision 10073)
@@ -119,5 +119,5 @@
 
         protected:
-            bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+            bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs);
             void destroyCheck(void);
 
Index: code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.cc
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.cc	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.cc	(revision 10073)
@@ -88,7 +88,7 @@
     }
 
-    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
+    bool Projectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
     {
-        return this->processCollision(otherObject, contactPoint);
+        return this->processCollision(otherObject, contactPoint, cs);
     }
 
Index: code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.h
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.h	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/Projectile.h	(revision 10073)
@@ -64,5 +64,5 @@
 
             virtual void tick(float dt);
-            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
 
         private:
Index: code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.cc
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.cc	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.cc	(revision 10073)
@@ -191,7 +191,7 @@
     }
 
-    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
-    {
-        return this->processCollision(otherObject, contactPoint);
+    bool Rocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
+    {
+        return this->processCollision(otherObject, contactPoint, cs);
     }
 
Index: code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.h
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.h	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/Rocket.h	(revision 10073)
@@ -64,5 +64,5 @@
             virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick.
 
-            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
             virtual void destroyObject(void);
             void destructionEffect();
Index: code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.cc
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.cc	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.cc	(revision 10073)
@@ -172,7 +172,7 @@
     }
 
-    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
-    {
-        return this->processCollision(otherObject, contactPoint);
+    bool SimpleRocket::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint)
+    {
+        return this->processCollision(otherObject, contactPoint, cs);
     }
 
Index: code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.h
===================================================================
--- code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.h	(revision 10069)
+++ code/branches/presentationFS14/src/modules/weapons/projectiles/SimpleRocket.h	(revision 10073)
@@ -64,5 +64,5 @@
             virtual void tick(float dt);
 
-            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
+            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint);
 
             void disableFire(); //!< Method to disable the fire and stop all acceleration
