| 1 | |
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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: Christian Meyer |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "world_entity.h" |
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| 20 | #include "shell_command.h" |
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| 21 | |
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| 22 | #include "model.h" |
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| 23 | #include "md2Model.h" |
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| 24 | #include "util/loading/resource_manager.h" |
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| 25 | #include "util/loading/load_param.h" |
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| 26 | #include "vector.h" |
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| 27 | #include "obb_tree.h" |
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| 28 | |
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| 29 | #include "glgui_bar.h" |
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| 30 | |
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| 31 | #include "state.h" |
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| 32 | #include "camera.h" |
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| 33 | |
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| 34 | #include "cr_engine.h" |
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| 35 | #include "collision_handle.h" |
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| 36 | |
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| 37 | |
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| 38 | using namespace std; |
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| 39 | |
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| 40 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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| 41 | ->describe("sets the Model of the WorldEntity") |
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| 42 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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| 43 | |
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| 44 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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| 45 | |
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| 46 | /** |
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| 47 | * Loads the WordEntity-specific Part of any derived Class |
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| 48 | * |
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| 49 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 50 | * that can calls WorldEntities loadParams for itself. |
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| 51 | */ |
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| 52 | WorldEntity::WorldEntity() |
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| 53 | : Synchronizeable() |
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| 54 | { |
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| 55 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
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| 56 | |
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| 57 | this->obbTree = NULL; |
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| 58 | this->healthWidget = NULL; |
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| 59 | this->healthMax = 1.0f; |
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| 60 | this->health = 1.0f; |
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| 61 | this->scaling = 1.0f; |
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| 62 | |
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| 63 | /* OSOLETE */ |
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| 64 | this->bVisible = true; |
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| 65 | this->bCollide = true; |
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| 66 | |
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| 67 | this->objectListNumber = OM_INIT; |
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| 68 | this->objectListIterator = NULL; |
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| 69 | |
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| 70 | this->toList(OM_NULL); |
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| 71 | |
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| 72 | modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName" ) ); |
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| 73 | scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling" ) ); |
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| 74 | } |
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| 75 | |
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| 76 | /** |
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| 77 | * standard destructor |
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| 78 | */ |
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| 79 | WorldEntity::~WorldEntity () |
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| 80 | { |
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| 81 | State::getObjectManager()->toList(this, OM_INIT); |
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| 82 | |
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| 83 | // Delete the model (unregister it with the ResourceManager) |
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| 84 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 85 | this->setModel(NULL, i); |
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| 86 | |
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| 87 | // Delete the obbTree |
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| 88 | if( this->obbTree != NULL) |
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| 89 | delete this->obbTree; |
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| 90 | |
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| 91 | if (this->healthWidget != NULL) |
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| 92 | delete this->healthWidget; |
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| 93 | } |
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| 94 | |
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| 95 | /** |
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| 96 | * loads the WorldEntity Specific Parameters. |
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| 97 | * @param root: the XML-Element to load the Data From |
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| 98 | */ |
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| 99 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 100 | { |
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| 101 | // Do the PNode loading stuff |
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| 102 | PNode::loadParams(root); |
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| 103 | |
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| 104 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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| 105 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 106 | .defaultValues(""); |
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| 107 | |
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| 108 | // Model Loading |
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| 109 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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| 110 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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| 111 | .defaultValues("", 1.0f, 0); |
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| 112 | |
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| 113 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 114 | .describe("The Maximum health that can be loaded onto this entity") |
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| 115 | .defaultValues(1.0f); |
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| 116 | |
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| 117 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 118 | .describe("The Health the WorldEntity has at this moment") |
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| 119 | .defaultValues(1.0f); |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | /** |
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| 124 | * loads a Model onto a WorldEntity |
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| 125 | * @param fileName the name of the model to load |
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| 126 | * @param scaling the Scaling of the model |
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| 127 | * |
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| 128 | * FIXME |
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| 129 | * @todo: separate the obb tree generation from the model |
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| 130 | */ |
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| 131 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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| 132 | { |
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| 133 | this->modelLODName = fileName; |
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| 134 | this->scaling = scaling; |
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| 135 | |
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| 136 | std::string name = fileName; |
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| 137 | |
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| 138 | if ( name.find( ResourceManager::getInstance()->getDataDir() ) == 0 ) |
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| 139 | { |
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| 140 | name.erase(ResourceManager::getInstance()->getDataDir().size()); |
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| 141 | } |
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| 142 | |
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| 143 | this->modelFileName = name; |
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| 144 | |
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| 145 | if (!fileName.empty()) |
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| 146 | { |
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| 147 | // search for the special character # in the LoadParam |
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| 148 | if (fileName.find('#') != std::string::npos) |
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| 149 | { |
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| 150 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 151 | std::string lodFile = fileName; |
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| 152 | unsigned int offset = lodFile.find('#'); |
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| 153 | for (unsigned int i = 0; i < 3; i++) |
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| 154 | { |
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| 155 | lodFile[offset] = 48+(int)i; |
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| 156 | if (ResourceManager::isInDataDir(lodFile)) |
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| 157 | this->loadModel(lodFile, scaling, i); |
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| 158 | } |
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| 159 | return; |
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| 160 | } |
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| 161 | if (this->scaling <= 0.0) |
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| 162 | { |
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| 163 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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| 164 | this->scaling = 1.0; |
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| 165 | } |
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| 166 | if(fileName.find(".obj") != std::string::npos) |
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| 167 | { |
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| 168 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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| 169 | BaseObject* loadedModel = ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, this->scaling); |
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| 170 | if (loadedModel != NULL) |
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| 171 | this->setModel(dynamic_cast<Model*>(loadedModel), modelNumber); |
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| 172 | else |
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| 173 | PRINTF(1)("OBJ-File %s not found.\n", fileName.c_str()); |
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| 174 | |
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| 175 | if( modelNumber == 0) |
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| 176 | this->buildObbTree(obbTreeDepth); |
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| 177 | } |
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| 178 | else if(fileName.find(".md2") != std::string::npos) |
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| 179 | { |
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| 180 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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| 181 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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| 182 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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| 183 | this->setModel(m, 0); |
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| 184 | |
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| 185 | if( m != NULL) |
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| 186 | this->buildObbTree(obbTreeDepth); |
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| 187 | } |
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| 188 | } |
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| 189 | else |
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| 190 | { |
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| 191 | this->setModel(NULL); |
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| 192 | } |
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| 193 | } |
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| 194 | |
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| 195 | /** |
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| 196 | * sets a specific Model for the Object. |
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| 197 | * @param model The Model to set |
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| 198 | * @param modelNumber the n'th model in the List to get. |
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| 199 | */ |
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| 200 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 201 | { |
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| 202 | if (this->models.size() <= modelNumber) |
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| 203 | this->models.resize(modelNumber+1, NULL); |
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| 204 | |
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| 205 | if (this->models[modelNumber] != NULL) |
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| 206 | { |
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| 207 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(dynamic_cast<BaseObject*>(this->models[modelNumber])); |
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| 208 | if (resource != NULL) |
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| 209 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
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| 210 | else |
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| 211 | { |
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| 212 | PRINTF(4)("Forcing model deletion\n"); |
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| 213 | delete this->models[modelNumber]; |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | this->models[modelNumber] = model; |
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| 218 | |
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| 219 | |
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| 220 | // if (this->model != NULL) |
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| 221 | // this->buildObbTree(4); |
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| 222 | } |
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| 223 | |
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| 224 | |
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| 225 | /** |
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| 226 | * builds the obb-tree |
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| 227 | * @param depth the depth to calculate |
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| 228 | */ |
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| 229 | bool WorldEntity::buildObbTree(int depth) |
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| 230 | { |
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| 231 | if (this->obbTree) |
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| 232 | delete this->obbTree; |
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| 233 | |
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| 234 | if (this->models[0] != NULL) |
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| 235 | { |
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| 236 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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| 237 | return true; |
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| 238 | } |
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| 239 | else |
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| 240 | { |
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| 241 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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| 242 | this->obbTree = NULL; |
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| 243 | return false; |
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| 244 | } |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | /** |
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| 249 | * subscribes this world entity to a collision reaction |
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| 250 | * @param type the type of reaction to subscribe to |
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| 251 | * @param nrOfTargets number of target filters |
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| 252 | * @param ... the targets as classIDs |
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| 253 | */ |
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| 254 | void WorldEntity::subscribeReaction(CREngine::CRType type, int nrOfTargets, ...) |
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| 255 | {} |
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| 256 | |
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| 257 | |
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| 258 | /** |
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| 259 | * @brief moves this entity to the List OM_List |
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| 260 | * @param list the list to set this Entity to. |
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| 261 | * |
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| 262 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 263 | * directly, but with an easier interface. |
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| 264 | * |
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| 265 | * @todo inline this (peut etre) |
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| 266 | */ |
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| 267 | void WorldEntity::toList(OM_LIST list) |
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| 268 | { |
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| 269 | State::getObjectManager()->toList(this, list); |
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| 270 | } |
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| 271 | |
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| 272 | void WorldEntity::toReflectionList() |
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| 273 | { |
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| 274 | State::getObjectManager()->toReflectionList( this ); |
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| 275 | } |
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| 276 | |
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| 277 | void removeFromReflectionList() |
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| 278 | { |
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| 279 | /// TODO |
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| 280 | /// State::getObject |
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| 281 | } |
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| 282 | |
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| 283 | /** |
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| 284 | * sets the character attributes of a worldentity |
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| 285 | * @param character attributes |
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| 286 | * |
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| 287 | * these attributes don't have to be set, only use them, if you need them |
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| 288 | */ |
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| 289 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 290 | //{} |
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| 291 | |
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| 292 | |
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| 293 | /** |
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| 294 | * this function is called, when two entities collide |
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| 295 | * @param entity: the world entity with whom it collides |
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| 296 | * |
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| 297 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 298 | */ |
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| 299 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 300 | { |
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| 301 | /** |
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| 302 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 303 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 304 | * USE:: |
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| 305 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 306 | * |
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| 307 | * You can always define a default Action.... don't be affraid just test it :) |
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| 308 | */ |
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| 309 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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| 310 | } |
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| 311 | |
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| 312 | |
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| 313 | /** |
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| 314 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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| 315 | * |
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| 316 | */ |
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| 317 | void WorldEntity::postSpawn () |
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| 318 | {} |
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| 319 | |
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| 320 | |
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| 321 | /** |
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| 322 | * this method is called by the world if the WorldEntity leaves the game |
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| 323 | */ |
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| 324 | void WorldEntity::leaveWorld () |
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| 325 | {} |
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| 326 | |
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| 327 | |
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| 328 | /** |
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| 329 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 330 | */ |
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| 331 | void WorldEntity::reset() |
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| 332 | {} |
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| 333 | |
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| 334 | /** |
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| 335 | * this method is called every frame |
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| 336 | * @param time: the time in seconds that has passed since the last tick |
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| 337 | * |
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| 338 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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| 339 | */ |
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| 340 | void WorldEntity::tick(float time) |
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| 341 | {} |
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| 342 | |
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| 343 | |
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| 344 | /** |
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| 345 | * the entity is drawn onto the screen with this function |
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| 346 | * |
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| 347 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 348 | * Just override this function with whatever you want to be drawn. |
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| 349 | */ |
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| 350 | void WorldEntity::draw() const |
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| 351 | { |
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| 352 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
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| 353 | // assert(!unlikely(this->models.empty())); |
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| 354 | { |
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| 355 | glMatrixMode(GL_MODELVIEW); |
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| 356 | glPushMatrix(); |
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| 357 | |
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| 358 | /* translate */ |
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| 359 | glTranslatef (this->getAbsCoor ().x, |
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| 360 | this->getAbsCoor ().y, |
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| 361 | this->getAbsCoor ().z); |
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| 362 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 363 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 364 | |
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| 365 | |
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| 366 | // This Draws the LOD's |
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| 367 | float cameraDistance = State::getCamera()->distance(this); |
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| 368 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
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| 369 | { |
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| 370 | this->models[2]->draw(); |
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| 371 | } |
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| 372 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
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| 373 | { |
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| 374 | this->models[1]->draw(); |
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| 375 | } |
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| 376 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
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| 377 | { |
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| 378 | this->models[0]->draw(); |
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| 379 | } |
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| 380 | glPopMatrix(); |
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| 381 | } |
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| 382 | } |
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| 383 | |
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| 384 | /** |
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| 385 | * @param health the Health to add. |
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| 386 | * @returns the health left (this->healthMax - health+this->health) |
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| 387 | */ |
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| 388 | float WorldEntity::increaseHealth(float health) |
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| 389 | { |
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| 390 | this->health += health; |
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| 391 | if (this->health > this->healthMax) |
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| 392 | { |
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| 393 | float retHealth = this->healthMax - this->health; |
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| 394 | this->health = this->healthMax; |
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| 395 | this->updateHealthWidget(); |
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| 396 | return retHealth; |
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| 397 | } |
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| 398 | this->updateHealthWidget(); |
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| 399 | return 0.0; |
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| 400 | } |
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| 401 | |
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| 402 | /** |
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| 403 | * @param health the Health to be removed |
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| 404 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
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| 405 | */ |
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| 406 | float WorldEntity::decreaseHealth(float health) |
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| 407 | { |
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| 408 | this->health -= health; |
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| 409 | |
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| 410 | if (this->health < 0) |
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| 411 | { |
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| 412 | float retHealth = -this->health; |
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| 413 | this->health = 0.0f; |
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| 414 | this->updateHealthWidget(); |
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| 415 | return retHealth; |
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| 416 | } |
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| 417 | this->updateHealthWidget(); |
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| 418 | return 0.0; |
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| 419 | |
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| 420 | } |
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| 421 | |
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| 422 | /** |
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| 423 | * @param maxHealth the maximal health that can be loaded onto the entity. |
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| 424 | */ |
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| 425 | void WorldEntity::setHealthMax(float healthMax) |
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| 426 | { |
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| 427 | this->healthMax = healthMax; |
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| 428 | if (this->health > this->healthMax) |
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| 429 | { |
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| 430 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
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| 431 | this->health = this->healthMax; |
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| 432 | } |
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| 433 | this->updateHealthWidget(); |
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| 434 | } |
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| 435 | |
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| 436 | /** |
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| 437 | * @brief creates the HealthWidget |
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| 438 | * |
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| 439 | * since not all entities need an HealthWidget, it is only created on request. |
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| 440 | */ |
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| 441 | void WorldEntity::createHealthWidget() |
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| 442 | { |
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| 443 | if (this->healthWidget == NULL) |
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| 444 | { |
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| 445 | this->healthWidget = new OrxGui::GLGuiBar(); |
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| 446 | this->healthWidget->setSize2D(30,400); |
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| 447 | this->healthWidget->setAbsCoor2D(10,100); |
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| 448 | |
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| 449 | this->updateHealthWidget(); |
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| 450 | } |
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| 451 | else |
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| 452 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassName(), this->getName()); |
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| 453 | } |
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| 454 | |
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| 455 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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| 456 | { |
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| 457 | this->healthMax += increaseHealth; |
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| 458 | this->updateHealthWidget(); |
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| 459 | } |
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| 460 | |
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| 461 | |
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| 462 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
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| 463 | { |
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| 464 | this->createHealthWidget(); |
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| 465 | return this->healthWidget; |
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| 466 | } |
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| 467 | |
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| 468 | /** |
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| 469 | * @param visibility shows or hides the health-bar |
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| 470 | * (creates the widget if needed) |
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| 471 | */ |
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| 472 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
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| 473 | { |
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| 474 | if (visibility) |
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| 475 | { |
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| 476 | if (this->healthWidget != NULL) |
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| 477 | this->healthWidget->show(); |
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| 478 | else |
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| 479 | { |
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| 480 | this->createHealthWidget(); |
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| 481 | this->updateHealthWidget(); |
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| 482 | this->healthWidget->show(); |
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| 483 | } |
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| 484 | } |
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| 485 | else if (this->healthWidget != NULL) |
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| 486 | this->healthWidget->hide(); |
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| 487 | } |
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| 488 | |
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| 489 | /** |
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| 490 | * @brief updates the HealthWidget |
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| 491 | */ |
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| 492 | void WorldEntity::updateHealthWidget() |
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| 493 | { |
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| 494 | if (this->healthWidget != NULL) |
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| 495 | { |
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| 496 | this->healthWidget->setMaximum(this->healthMax); |
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| 497 | this->healthWidget->setValue(this->health); |
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| 498 | } |
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| 499 | } |
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| 500 | |
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| 501 | |
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| 502 | /** |
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| 503 | * DEBUG-DRAW OF THE BV-Tree. |
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| 504 | * @param depth What depth to draw |
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| 505 | * @param drawMode the mode to draw this entity under |
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| 506 | */ |
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| 507 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
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| 508 | { |
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| 509 | glMatrixMode(GL_MODELVIEW); |
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| 510 | glPushMatrix(); |
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| 511 | /* translate */ |
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| 512 | glTranslatef (this->getAbsCoor ().x, |
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| 513 | this->getAbsCoor ().y, |
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| 514 | this->getAbsCoor ().z); |
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| 515 | /* rotate */ |
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| 516 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 517 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 518 | |
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| 519 | |
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| 520 | if (this->obbTree) |
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| 521 | this->obbTree->drawBV(depth, drawMode); |
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| 522 | |
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| 523 | |
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| 524 | glPopMatrix(); |
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| 525 | } |
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| 526 | |
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| 527 | |
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| 528 | /** |
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| 529 | * Debug the WorldEntity |
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| 530 | */ |
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| 531 | void WorldEntity::debugEntity() const |
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| 532 | { |
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| 533 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
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| 534 | this->debugNode(); |
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| 535 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
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| 536 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 537 | { |
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| 538 | if (models[i] != NULL) |
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| 539 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
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| 540 | } |
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| 541 | PRINT(0)("\n"); |
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| 542 | |
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| 543 | } |
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| 544 | |
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| 545 | |
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| 546 | /** |
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| 547 | * handler for changes on registred vars |
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| 548 | * @param id id's which changed |
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| 549 | */ |
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| 550 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
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| 551 | { |
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| 552 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
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| 553 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
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| 554 | ) |
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| 555 | { |
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| 556 | loadModel( modelFileName, scaling ); |
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| 557 | } |
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| 558 | |
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| 559 | PNode::varChangeHandler( id ); |
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| 560 | } |
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| 561 | |
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