| 1 | |
|---|
| 2 | |
|---|
| 3 | /* |
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 5 | |
|---|
| 6 | Copyright (C) 2004 orx |
|---|
| 7 | |
|---|
| 8 | This program is free software; you can redistribute it and/or modify |
|---|
| 9 | it under the terms of the GNU General Public License as published by |
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 11 | any later version. |
|---|
| 12 | |
|---|
| 13 | ### File Specific: |
|---|
| 14 | main-programmer: Patrick Boenzli |
|---|
| 15 | co-programmer: Christian Meyer |
|---|
| 16 | */ |
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
|---|
| 18 | |
|---|
| 19 | #include "world_entity.h" |
|---|
| 20 | #include "shell_command.h" |
|---|
| 21 | |
|---|
| 22 | #include "model.h" |
|---|
| 23 | #include "md2Model.h" |
|---|
| 24 | #include "resource_manager.h" |
|---|
| 25 | #include "load_param.h" |
|---|
| 26 | #include "vector.h" |
|---|
| 27 | #include "obb_tree.h" |
|---|
| 28 | |
|---|
| 29 | #include "glgui_bar.h" |
|---|
| 30 | |
|---|
| 31 | #include "state.h" |
|---|
| 32 | |
|---|
| 33 | using namespace std; |
|---|
| 34 | |
|---|
| 35 | SHELL_COMMAND(model, WorldEntity, loadModel) |
|---|
| 36 | ->describe("sets the Model of the WorldEntity") |
|---|
| 37 | ->defaultValues(2, "models/ships/fighter.obj", 1.0); |
|---|
| 38 | |
|---|
| 39 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
|---|
| 40 | |
|---|
| 41 | /** |
|---|
| 42 | * Loads the WordEntity-specific Part of any derived Class |
|---|
| 43 | * |
|---|
| 44 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
|---|
| 45 | * that can calls WorldEntities loadParams for itself. |
|---|
| 46 | */ |
|---|
| 47 | WorldEntity::WorldEntity() |
|---|
| 48 | : Synchronizeable() |
|---|
| 49 | { |
|---|
| 50 | this->setClassID(CL_WORLD_ENTITY, "WorldEntity"); |
|---|
| 51 | |
|---|
| 52 | this->obbTree = NULL; |
|---|
| 53 | this->energyWidget = NULL; |
|---|
| 54 | this->energyMax = 1.0f; |
|---|
| 55 | this->energy = 1.0f; |
|---|
| 56 | |
|---|
| 57 | this->md2TextureFileName = NULL; |
|---|
| 58 | |
|---|
| 59 | |
|---|
| 60 | this->setVisibiliy(true); |
|---|
| 61 | |
|---|
| 62 | this->objectListNumber = OM_INIT; |
|---|
| 63 | this->objectListIterator = NULL; |
|---|
| 64 | |
|---|
| 65 | this->toList(OM_NULL); |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | /** |
|---|
| 69 | * standard destructor |
|---|
| 70 | */ |
|---|
| 71 | WorldEntity::~WorldEntity () |
|---|
| 72 | { |
|---|
| 73 | // Delete the obbTree |
|---|
| 74 | if( this->obbTree != NULL) |
|---|
| 75 | delete this->obbTree; |
|---|
| 76 | |
|---|
| 77 | if (this->energyWidget != NULL) |
|---|
| 78 | delete this->energyWidget; |
|---|
| 79 | |
|---|
| 80 | // Delete the model (unregister it with the ResourceManager) |
|---|
| 81 | for (unsigned int i = 0; i < this->models.size(); i++) |
|---|
| 82 | this->setModel(NULL, i); |
|---|
| 83 | |
|---|
| 84 | State::getObjectManager()->toList(this, OM_INIT); |
|---|
| 85 | } |
|---|
| 86 | |
|---|
| 87 | /** |
|---|
| 88 | * loads the WorldEntity Specific Parameters. |
|---|
| 89 | * @param root: the XML-Element to load the Data From |
|---|
| 90 | */ |
|---|
| 91 | void WorldEntity::loadParams(const TiXmlElement* root) |
|---|
| 92 | { |
|---|
| 93 | // Do the PNode loading stuff |
|---|
| 94 | static_cast<PNode*>(this)->loadParams(root); |
|---|
| 95 | |
|---|
| 96 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
|---|
| 97 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
|---|
| 98 | .defaultValues(1, NULL); |
|---|
| 99 | |
|---|
| 100 | // Model Loading |
|---|
| 101 | LoadParam(root, "model", this, WorldEntity, loadModel) |
|---|
| 102 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
|---|
| 103 | .defaultValues(3, NULL, 1.0f, 0); |
|---|
| 104 | |
|---|
| 105 | LoadParam(root, "maxEnergy", this, WorldEntity, setMaxEnergy) |
|---|
| 106 | .describe("The Maximum energy that can be loaded onto this entity") |
|---|
| 107 | .defaultValues(1, 1.0f); |
|---|
| 108 | |
|---|
| 109 | LoadParam(root, "energy", this, WorldEntity, setEnergy) |
|---|
| 110 | .describe("The Energy the WorldEntity has at this moment") |
|---|
| 111 | .defaultValues(1, 1.0f); |
|---|
| 112 | } |
|---|
| 113 | |
|---|
| 114 | |
|---|
| 115 | /** |
|---|
| 116 | * loads a Model onto a WorldEntity |
|---|
| 117 | * @param fileName the name of the model to load |
|---|
| 118 | * @param scaling the Scaling of the model |
|---|
| 119 | * |
|---|
| 120 | * @todo fix this, so it only has one loadModel-Function. |
|---|
| 121 | */ |
|---|
| 122 | void WorldEntity::loadModel(const char* fileName, float scaling, unsigned int modelNumber) |
|---|
| 123 | { |
|---|
| 124 | this->scaling = scaling; |
|---|
| 125 | if ( fileName != NULL && strcmp(fileName, "") ) |
|---|
| 126 | { |
|---|
| 127 | // search for the special character # in the LoadParam |
|---|
| 128 | if (strchr(fileName, '#') != NULL) |
|---|
| 129 | { |
|---|
| 130 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName); |
|---|
| 131 | char* lodFile = new char[strlen(fileName)+1]; |
|---|
| 132 | strcpy(lodFile, fileName); |
|---|
| 133 | char* depth = strchr(lodFile, '#'); |
|---|
| 134 | for (unsigned int i = 0; i < 5; i++) |
|---|
| 135 | { |
|---|
| 136 | *depth = 48+(int)i; |
|---|
| 137 | printf("-------%s\n", lodFile); |
|---|
| 138 | if (ResourceManager::isInDataDir(lodFile)) |
|---|
| 139 | this->loadModel(lodFile, scaling, i); |
|---|
| 140 | } |
|---|
| 141 | return; |
|---|
| 142 | } |
|---|
| 143 | if (scaling == 0.0) |
|---|
| 144 | { |
|---|
| 145 | scaling = 1.0; |
|---|
| 146 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1\n"); |
|---|
| 147 | } |
|---|
| 148 | if(strstr(fileName, ".obj")) |
|---|
| 149 | { |
|---|
| 150 | PRINTF(4)("fetching OBJ file: %s\n", fileName); |
|---|
| 151 | if (scaling == 1.0) |
|---|
| 152 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN), modelNumber); |
|---|
| 153 | else |
|---|
| 154 | this->setModel((Model*)ResourceManager::getInstance()->load(fileName, OBJ, RP_CAMPAIGN, &scaling), modelNumber); |
|---|
| 155 | |
|---|
| 156 | if( modelNumber == 0) |
|---|
| 157 | this->buildObbTree(4); |
|---|
| 158 | } |
|---|
| 159 | else if(strstr(fileName, ".md2")) |
|---|
| 160 | { |
|---|
| 161 | PRINTF(4)("fetching MD2 file: %s\n", fileName); |
|---|
| 162 | Model* m = new MD2Model(fileName, this->md2TextureFileName); |
|---|
| 163 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
|---|
| 164 | this->setModel(m, 0); |
|---|
| 165 | } |
|---|
| 166 | } |
|---|
| 167 | else |
|---|
| 168 | { |
|---|
| 169 | this->setModel(NULL); |
|---|
| 170 | } |
|---|
| 171 | } |
|---|
| 172 | |
|---|
| 173 | /** |
|---|
| 174 | * sets a specific Model for the Object. |
|---|
| 175 | * @param model The Model to set |
|---|
| 176 | * @param modelNumber the n'th model in the List to get. |
|---|
| 177 | */ |
|---|
| 178 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
|---|
| 179 | { |
|---|
| 180 | if (this->models.size() <= modelNumber) |
|---|
| 181 | this->models.resize(modelNumber+1, NULL); |
|---|
| 182 | |
|---|
| 183 | if (this->models[modelNumber] != NULL) |
|---|
| 184 | { |
|---|
| 185 | Resource* resource = ResourceManager::getInstance()->locateResourceByPointer(this->models[modelNumber]); |
|---|
| 186 | // if (resource != NULL) |
|---|
| 187 | ResourceManager::getInstance()->unload(resource, RP_LEVEL); |
|---|
| 188 | } |
|---|
| 189 | else |
|---|
| 190 | delete this->models[modelNumber]; |
|---|
| 191 | |
|---|
| 192 | this->models[modelNumber] = model; |
|---|
| 193 | |
|---|
| 194 | |
|---|
| 195 | // if (this->model != NULL) |
|---|
| 196 | // this->buildObbTree(4); |
|---|
| 197 | } |
|---|
| 198 | |
|---|
| 199 | |
|---|
| 200 | /** |
|---|
| 201 | * builds the obb-tree |
|---|
| 202 | * @param depth the depth to calculate |
|---|
| 203 | */ |
|---|
| 204 | bool WorldEntity::buildObbTree(unsigned int depth) |
|---|
| 205 | { |
|---|
| 206 | if (this->obbTree) |
|---|
| 207 | delete this->obbTree; |
|---|
| 208 | |
|---|
| 209 | if (this->models[0] != NULL) |
|---|
| 210 | { |
|---|
| 211 | PRINTF(4)("creating obb tree\n"); |
|---|
| 212 | |
|---|
| 213 | |
|---|
| 214 | this->obbTree = new OBBTree(depth, (sVec3D*)this->models[0]->getVertexArray(), this->models[0]->getVertexCount()); |
|---|
| 215 | return true; |
|---|
| 216 | } |
|---|
| 217 | else |
|---|
| 218 | { |
|---|
| 219 | PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); |
|---|
| 220 | this->obbTree = NULL; |
|---|
| 221 | return false; |
|---|
| 222 | } |
|---|
| 223 | } |
|---|
| 224 | |
|---|
| 225 | /** |
|---|
| 226 | * @brief moves this entity to the List OM_List |
|---|
| 227 | * @param list the list to set this Entity to. |
|---|
| 228 | * |
|---|
| 229 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
|---|
| 230 | * directly, but with an easier interface. |
|---|
| 231 | * |
|---|
| 232 | * @todo inline this (peut etre) |
|---|
| 233 | */ |
|---|
| 234 | void WorldEntity::toList(OM_LIST list) |
|---|
| 235 | { |
|---|
| 236 | State::getObjectManager()->toList(this, list); |
|---|
| 237 | } |
|---|
| 238 | |
|---|
| 239 | |
|---|
| 240 | |
|---|
| 241 | /** |
|---|
| 242 | * sets the character attributes of a worldentity |
|---|
| 243 | * @param character attributes |
|---|
| 244 | * |
|---|
| 245 | * these attributes don't have to be set, only use them, if you need them |
|---|
| 246 | */ |
|---|
| 247 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
|---|
| 248 | //{} |
|---|
| 249 | |
|---|
| 250 | |
|---|
| 251 | /** |
|---|
| 252 | * this function is called, when two entities collide |
|---|
| 253 | * @param entity: the world entity with whom it collides |
|---|
| 254 | * |
|---|
| 255 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
|---|
| 256 | */ |
|---|
| 257 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
|---|
| 258 | { |
|---|
| 259 | /** |
|---|
| 260 | * THIS IS A DEFAULT COLLISION-Effect. |
|---|
| 261 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
|---|
| 262 | * USE:: |
|---|
| 263 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
|---|
| 264 | * |
|---|
| 265 | * You can always define a default Action.... don't be affraid just test it :) |
|---|
| 266 | */ |
|---|
| 267 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
|---|
| 268 | } |
|---|
| 269 | |
|---|
| 270 | |
|---|
| 271 | /** |
|---|
| 272 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
|---|
| 273 | * |
|---|
| 274 | */ |
|---|
| 275 | void WorldEntity::postSpawn () |
|---|
| 276 | {} |
|---|
| 277 | |
|---|
| 278 | |
|---|
| 279 | /** |
|---|
| 280 | * this method is called by the world if the WorldEntity leaves valid gamespace |
|---|
| 281 | * |
|---|
| 282 | * For free entities this means it left the Track boundaries. With bound entities it means its Location adresses a |
|---|
| 283 | * place that is not in the world anymore. In both cases you might have to take extreme measures (a.k.a. call destroy). |
|---|
| 284 | * |
|---|
| 285 | * NOT YET IMPLEMENTED |
|---|
| 286 | */ |
|---|
| 287 | void WorldEntity::leftWorld () |
|---|
| 288 | {} |
|---|
| 289 | |
|---|
| 290 | |
|---|
| 291 | /** |
|---|
| 292 | * this method is called every frame |
|---|
| 293 | * @param time: the time in seconds that has passed since the last tick |
|---|
| 294 | * |
|---|
| 295 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
|---|
| 296 | */ |
|---|
| 297 | void WorldEntity::tick(float time) |
|---|
| 298 | {} |
|---|
| 299 | |
|---|
| 300 | |
|---|
| 301 | /** |
|---|
| 302 | * the entity is drawn onto the screen with this function |
|---|
| 303 | * |
|---|
| 304 | * This is a central function of an entity: call it to let the entity painted to the screen. |
|---|
| 305 | * Just override this function with whatever you want to be drawn. |
|---|
| 306 | */ |
|---|
| 307 | void WorldEntity::draw() const |
|---|
| 308 | { |
|---|
| 309 | //PRINTF(0)("(%s::%s)\n", this->getClassName(), this->getName()); |
|---|
| 310 | // assert(!unlikely(this->models.empty())); |
|---|
| 311 | { |
|---|
| 312 | glMatrixMode(GL_MODELVIEW); |
|---|
| 313 | glPushMatrix(); |
|---|
| 314 | |
|---|
| 315 | /* translate */ |
|---|
| 316 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 317 | this->getAbsCoor ().y, |
|---|
| 318 | this->getAbsCoor ().z); |
|---|
| 319 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 320 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 321 | |
|---|
| 322 | |
|---|
| 323 | // This Draws the LOD's |
|---|
| 324 | float cameraDistance = (State::getCamera()->getAbsCoor() - this->getAbsCoor()).len(); |
|---|
| 325 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
|---|
| 326 | { |
|---|
| 327 | this->models[2]->draw(); |
|---|
| 328 | } |
|---|
| 329 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
|---|
| 330 | { |
|---|
| 331 | this->models[1]->draw(); |
|---|
| 332 | } |
|---|
| 333 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
|---|
| 334 | { |
|---|
| 335 | this->models[0]->draw(); |
|---|
| 336 | } |
|---|
| 337 | glPopMatrix(); |
|---|
| 338 | } |
|---|
| 339 | } |
|---|
| 340 | |
|---|
| 341 | /** |
|---|
| 342 | * @param energy the Energy to add. |
|---|
| 343 | * @returns the energy left (this->energyMax - energy+this->energy) |
|---|
| 344 | */ |
|---|
| 345 | float WorldEntity::addEnergy(float energy) |
|---|
| 346 | { |
|---|
| 347 | this->energy += energy; |
|---|
| 348 | if (this->energy > this->energyMax) |
|---|
| 349 | { |
|---|
| 350 | float retEnergy = this->energyMax - this->energy; |
|---|
| 351 | this->energy = this->energyMax; |
|---|
| 352 | this->updateEnergyWidget(); |
|---|
| 353 | return retEnergy; |
|---|
| 354 | } |
|---|
| 355 | this->updateEnergyWidget(); |
|---|
| 356 | return 0.0; |
|---|
| 357 | } |
|---|
| 358 | |
|---|
| 359 | /** |
|---|
| 360 | * @param energy the Energy to be removed |
|---|
| 361 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
|---|
| 362 | */ |
|---|
| 363 | float WorldEntity::removeEnergy(float energy) |
|---|
| 364 | { |
|---|
| 365 | this->energy -= energy; |
|---|
| 366 | |
|---|
| 367 | if (this->energy < 0) |
|---|
| 368 | { |
|---|
| 369 | float retEnergy = -this->energy; |
|---|
| 370 | this->energy = 0.0f; |
|---|
| 371 | this->updateEnergyWidget(); |
|---|
| 372 | return retEnergy; |
|---|
| 373 | } |
|---|
| 374 | this->updateEnergyWidget(); |
|---|
| 375 | return 0.0; |
|---|
| 376 | |
|---|
| 377 | } |
|---|
| 378 | |
|---|
| 379 | /** |
|---|
| 380 | * @param maxEnergy the maximal energy that can be loaded onto the entity. |
|---|
| 381 | */ |
|---|
| 382 | void WorldEntity::setMaxEnergy(float maxEnergy) |
|---|
| 383 | { |
|---|
| 384 | this->energyMax = maxEnergy; |
|---|
| 385 | if (this->energy > this->energyMax) |
|---|
| 386 | { |
|---|
| 387 | PRINTF(3)("new maxEnergy is bigger as the old energy. Did you really intend to do this for (%s::%s)\n", this->getClassName(), this->getName()); |
|---|
| 388 | this->energy = this->energyMax; |
|---|
| 389 | } |
|---|
| 390 | this->updateEnergyWidget(); |
|---|
| 391 | } |
|---|
| 392 | |
|---|
| 393 | /** |
|---|
| 394 | * @brief creates the EnergyWidget |
|---|
| 395 | * |
|---|
| 396 | * since not all entities need an EnergyWidget, it is only created on request. |
|---|
| 397 | */ |
|---|
| 398 | void WorldEntity::createEnergyWidget() |
|---|
| 399 | { |
|---|
| 400 | if (this->energyWidget == NULL) |
|---|
| 401 | { |
|---|
| 402 | this->energyWidget = new GLGuiBar(); |
|---|
| 403 | this->energyWidget->setSize2D(30,400); |
|---|
| 404 | this->energyWidget->setAbsCoor2D(10,100); |
|---|
| 405 | |
|---|
| 406 | this->updateEnergyWidget(); |
|---|
| 407 | } |
|---|
| 408 | else |
|---|
| 409 | PRINTF(3)("Allready created the EnergyWidget for %s::%s\n", this->getClassName(), this->getName()); |
|---|
| 410 | } |
|---|
| 411 | |
|---|
| 412 | GLGuiWidget* WorldEntity::getEnergyWidget() |
|---|
| 413 | { |
|---|
| 414 | this->createEnergyWidget(); |
|---|
| 415 | return this->energyWidget; |
|---|
| 416 | } |
|---|
| 417 | |
|---|
| 418 | /** |
|---|
| 419 | * @param visibility shows or hides the energy-bar |
|---|
| 420 | * (creates the widget if needed) |
|---|
| 421 | */ |
|---|
| 422 | void WorldEntity::setEnergyWidgetVisibilit(bool visibility) |
|---|
| 423 | { |
|---|
| 424 | if (visibility) |
|---|
| 425 | { |
|---|
| 426 | if (this->energyWidget != NULL) |
|---|
| 427 | this->energyWidget->show(); |
|---|
| 428 | else |
|---|
| 429 | { |
|---|
| 430 | this->createEnergyWidget(); |
|---|
| 431 | this->updateEnergyWidget(); |
|---|
| 432 | this->energyWidget->show(); |
|---|
| 433 | } |
|---|
| 434 | } |
|---|
| 435 | else if (this->energyWidget != NULL) |
|---|
| 436 | this->energyWidget->hide(); |
|---|
| 437 | } |
|---|
| 438 | |
|---|
| 439 | /** |
|---|
| 440 | * @brief updates the EnergyWidget |
|---|
| 441 | */ |
|---|
| 442 | void WorldEntity::updateEnergyWidget() |
|---|
| 443 | { |
|---|
| 444 | if (this->energyWidget != NULL) |
|---|
| 445 | { |
|---|
| 446 | this->energyWidget->setMaximum(this->energyMax); |
|---|
| 447 | this->energyWidget->setValue(this->energy); |
|---|
| 448 | } |
|---|
| 449 | } |
|---|
| 450 | |
|---|
| 451 | |
|---|
| 452 | /** |
|---|
| 453 | * DEBUG-DRAW OF THE BV-Tree. |
|---|
| 454 | * @param depth What depth to draw |
|---|
| 455 | * @param drawMode the mode to draw this entity under |
|---|
| 456 | */ |
|---|
| 457 | void WorldEntity::drawBVTree(unsigned int depth, int drawMode) const |
|---|
| 458 | { |
|---|
| 459 | glMatrixMode(GL_MODELVIEW); |
|---|
| 460 | glPushMatrix(); |
|---|
| 461 | /* translate */ |
|---|
| 462 | glTranslatef (this->getAbsCoor ().x, |
|---|
| 463 | this->getAbsCoor ().y, |
|---|
| 464 | this->getAbsCoor ().z); |
|---|
| 465 | /* rotate */ |
|---|
| 466 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
|---|
| 467 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
|---|
| 468 | |
|---|
| 469 | if (this->obbTree) |
|---|
| 470 | this->obbTree->drawBV(depth, drawMode); |
|---|
| 471 | glPopMatrix(); |
|---|
| 472 | } |
|---|
| 473 | |
|---|
| 474 | |
|---|
| 475 | /** |
|---|
| 476 | * Debug the WorldEntity |
|---|
| 477 | */ |
|---|
| 478 | void WorldEntity::debugEntity() const |
|---|
| 479 | { |
|---|
| 480 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassName(), this->getName()); |
|---|
| 481 | this->debugNode(); |
|---|
| 482 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber) , this->models.size()); |
|---|
| 483 | for (unsigned int i = 0; i < this->models.size(); i++) |
|---|
| 484 | { |
|---|
| 485 | if (models[i] != NULL) |
|---|
| 486 | PRINT(0)(" : %d:%s", i, this->models[i]->getName()); |
|---|
| 487 | } |
|---|
| 488 | PRINT(0)("\n"); |
|---|
| 489 | |
|---|
| 490 | } |
|---|
| 491 | |
|---|
| 492 | |
|---|
| 493 | /** |
|---|
| 494 | * Writes data from network containing information about the state |
|---|
| 495 | * @param data pointer to data |
|---|
| 496 | * @param length length of data |
|---|
| 497 | * @param sender hostID of sender |
|---|
| 498 | */ |
|---|
| 499 | int WorldEntity::writeState( const byte * data, int length, int sender ) |
|---|
| 500 | { |
|---|
| 501 | char* modelFileName; |
|---|
| 502 | SYNCHELP_READ_BEGIN(); |
|---|
| 503 | |
|---|
| 504 | SYNCHELP_READ_FKT( PNode::writeState ); |
|---|
| 505 | |
|---|
| 506 | SYNCHELP_READ_STRINGM( modelFileName ); |
|---|
| 507 | SYNCHELP_READ_FLOAT( scaling ); |
|---|
| 508 | //check if modelFileName is relative to datadir or absolute |
|---|
| 509 | |
|---|
| 510 | if ( strcmp(modelFileName, "") ) |
|---|
| 511 | { |
|---|
| 512 | |
|---|
| 513 | if ( strstr(modelFileName, ResourceManager::getInstance()->getDataDir()) ) |
|---|
| 514 | { |
|---|
| 515 | loadModel( modelFileName+strlen(ResourceManager::getInstance()->getDataDir()), scaling ); |
|---|
| 516 | } |
|---|
| 517 | else |
|---|
| 518 | { |
|---|
| 519 | loadModel( modelFileName, scaling ); |
|---|
| 520 | } |
|---|
| 521 | } |
|---|
| 522 | delete[] modelFileName; |
|---|
| 523 | |
|---|
| 524 | SYNCHELP_READ_STRINGM( modelFileName ); |
|---|
| 525 | if ( strcmp(modelFileName, "") ) |
|---|
| 526 | this->md2TextureFileName = modelFileName; |
|---|
| 527 | |
|---|
| 528 | return SYNCHELP_READ_N; |
|---|
| 529 | } |
|---|
| 530 | |
|---|
| 531 | /** |
|---|
| 532 | * data copied in data will bee sent to another host |
|---|
| 533 | * @param data pointer to data |
|---|
| 534 | * @param maxLength max length of data |
|---|
| 535 | * @return the number of bytes writen |
|---|
| 536 | */ |
|---|
| 537 | int WorldEntity::readState( byte * data, int maxLength ) |
|---|
| 538 | { |
|---|
| 539 | SYNCHELP_WRITE_BEGIN(); |
|---|
| 540 | |
|---|
| 541 | SYNCHELP_WRITE_FKT( PNode::readState ); |
|---|
| 542 | |
|---|
| 543 | SYNCHELP_WRITE_STRING( getModel( 0 )->getName() ); |
|---|
| 544 | SYNCHELP_WRITE_FLOAT( scaling ); |
|---|
| 545 | if ( this->md2TextureFileName!=NULL && strcmp(this->md2TextureFileName, "") ) |
|---|
| 546 | { |
|---|
| 547 | SYNCHELP_WRITE_STRING(this->md2TextureFileName); |
|---|
| 548 | } |
|---|
| 549 | else |
|---|
| 550 | { |
|---|
| 551 | SYNCHELP_WRITE_STRING(""); |
|---|
| 552 | } |
|---|
| 553 | |
|---|
| 554 | return SYNCHELP_WRITE_N; |
|---|
| 555 | } |
|---|