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| 1 | /*! |
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| 2 | * @file weapon_slot.h |
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| 3 | */ |
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| 4 | |
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| 5 | |
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| 6 | #ifndef _WEAPON_SLOT_H |
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| 7 | #define _WEAPON_SLOT_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | |
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| 11 | |
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| 12 | class Weapon; |
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| 13 | |
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| 14 | //! a class defining a Slot, where a Weapon can be stored inside. |
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| 15 | class WeaponSlot : public PNode |
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| 16 | { |
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| 17 | ObjectListDeclaration(WeaponSlot); |
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| 18 | |
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| 19 | public: |
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| 20 | |
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| 21 | WeaponSlot(); |
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| 22 | WeaponSlot(const TiXmlElement* root); |
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| 23 | virtual ~WeaponSlot(); |
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| 24 | |
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| 25 | |
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| 26 | long getCapability() { return this->capability; } |
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| 27 | void setCapability(long cap) { this->capability = cap; } |
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| 28 | |
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| 29 | inline Weapon* getCurrentWeapon() { return this->currentWeapon; } |
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| 30 | inline void setCurrentWeapon(Weapon* weapon) { this->currentWeapon = weapon; } |
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| 31 | |
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| 32 | inline Weapon* getNextWeapon() { return this->nextWeapon; } |
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| 33 | inline void setNextWeapon(Weapon* weapon) { this->nextWeapon = weapon; } |
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| 34 | |
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| 35 | private: |
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| 36 | |
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| 37 | long capability; //!< the capabilities of the Slot @see WeaponSlotCapability. |
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| 38 | |
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| 39 | Weapon* currentWeapon; //!< The current weapon this slot is carrying. |
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| 40 | Weapon* nextWeapon; //!< either NULL or the next weapon that will be set (require currentWeapon to deactivate) |
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| 41 | }; |
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| 42 | |
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| 43 | |
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| 44 | #endif /* _WEAPON_SLOT_H */ |
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