/*! * @file guided_missile.h * @brief a GuidedMissile Projectile */ #ifndef _GUIDED_MISSILE_H #define _GUIDED_MISSILE_H #include "projectile.h" class Weapon; class ParticleSystem; class ParticleEmitter; class FastFactory; class Aim; class GuidedMissile : public Projectile { public: GuidedMissile (); virtual ~GuidedMissile (); virtual void activate(); virtual void deactivate(); virtual void collidesWith(WorldEntity* entity, const Vector& location); virtual void destroy (); virtual void tick (float time); virtual void draw () const; private: static FastFactory* fastFactory; static ParticleSystem* trailParticles; static ParticleSystem* explosionParticles; ParticleEmitter* emitter; float agility; float maxVelocity; WorldEntity* hitEntity; // FIXME TEMPORARY }; #endif /* _GUIDED_MISSILE_H */