| 1 | |
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| 2 | /*! |
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| 3 | * @file spacecraft_2d.h |
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| 4 | * Implements the Control of a Spacecraft2D |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _SPACECRAFT_2D_H |
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| 8 | #define _SPACECRAFT_2D_H |
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| 9 | |
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| 10 | #include "playable.h" |
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| 11 | |
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| 12 | // Forward Declaration |
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| 13 | class ParticleEmitter; |
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| 14 | class ParticleSystem; |
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| 15 | |
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| 16 | class Spacecraft2D : public Playable |
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| 17 | { |
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| 18 | ObjectListDeclaration(Spacecraft2D); |
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| 19 | public: |
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| 20 | Spacecraft2D(const std::string& fileName); |
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| 21 | Spacecraft2D(const TiXmlElement* root = NULL); |
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| 22 | virtual ~Spacecraft2D(); |
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| 23 | |
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| 24 | virtual void loadParams(const TiXmlElement* root); |
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| 25 | |
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| 26 | void setTravelSpeed(float travelSpeed); |
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| 27 | void setTravelHeight(float travelHeight); |
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| 28 | void setTravelDistance(const Vector2D& distance); |
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| 29 | void setTravelDistance(float x, float y); |
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| 30 | |
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| 31 | void setAirFriction(float friction) { this->airFriction = friction; }; |
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| 32 | |
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| 33 | |
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| 34 | virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f); |
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| 35 | virtual void enter(); |
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| 36 | virtual void leave(); |
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| 37 | |
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| 38 | |
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| 39 | virtual void postSpawn(); |
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| 40 | virtual void leftWorld(); |
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| 41 | |
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| 42 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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| 43 | virtual void tick(float dt); |
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| 44 | virtual void draw() const; |
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| 45 | |
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| 46 | virtual void process(const Event &event); |
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| 47 | |
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| 48 | protected: |
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| 49 | virtual void enterPlaymode(Playable::Playmode playmode); |
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| 50 | |
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| 51 | private: |
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| 52 | void init(); |
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| 53 | void movement(float dt); |
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| 54 | |
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| 55 | private: |
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| 56 | bool bForward; //!< forward button pressed. |
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| 57 | bool bBackward; //!< backward button pressed. |
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| 58 | bool bLeft; //!< left button pressed. |
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| 59 | bool bRight; //!< right button pressed. |
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| 60 | |
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| 61 | int yInvert; |
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| 62 | float mouseSensitivity; //!< the mouse sensitivity |
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| 63 | |
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| 64 | /// Normal Movement. |
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| 65 | Quaternion direction; //!< the direction of the Spacecraft2D. |
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| 66 | float acceleration; //!< the acceleration of the Spacecraft2D. |
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| 67 | float airFriction; //!< AirFriction. |
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| 68 | float airViscosity; |
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| 69 | |
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| 70 | |
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| 71 | /// 2D-traveling |
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| 72 | PNode* travelNode; |
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| 73 | float* toTravelHeight; |
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| 74 | float travelSpeed; //!< the current speed of the Hove (to make soft movement) |
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| 75 | |
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| 76 | Vector2D travelDistance; //!< Travel-Distance away from the TravelNode. |
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| 77 | |
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| 78 | /// Camera |
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| 79 | PNode cameraNode; |
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| 80 | float cameraLook; |
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| 81 | float rotation; |
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| 82 | |
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| 83 | |
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| 84 | ParticleEmitter* burstEmitter; |
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| 85 | ParticleSystem* burstSystem; |
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| 86 | }; |
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| 87 | |
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| 88 | #endif /* _SPACECRAFT_2DS_H */ |
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