| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Knecht |
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| 13 | co-programmer: Silvan Nellen |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "executor/executor.h" |
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| 20 | #include "space_ship.h" |
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| 21 | |
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| 22 | #include "objModel.h" |
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| 23 | #include "resource_manager.h" |
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| 24 | |
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| 25 | #include "weapons/weapon_manager.h" |
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| 26 | #include "weapons/test_gun.h" |
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| 27 | #include "weapons/turret.h" |
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| 28 | #include "weapons/cannon.h" |
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| 29 | |
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| 30 | #include "particle_emitter.h" |
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| 31 | #include "sprite_particles.h" |
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| 32 | |
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| 33 | #include "factory.h" |
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| 34 | #include "key_mapper.h" |
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| 35 | #include "event_handler.h" |
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| 36 | |
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| 37 | #include "network_game_manager.h" |
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| 38 | |
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| 39 | #include "power_ups/weapon_power_up.h" |
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| 40 | #include "power_ups/param_power_up.h" |
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| 41 | |
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| 42 | #include "graphics_engine.h" |
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| 43 | |
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| 44 | #include "plane.h" |
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| 45 | |
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| 46 | #include "state.h" |
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| 47 | #include "player.h" |
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| 48 | |
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| 49 | |
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| 50 | // #include "lib/gui/gl_gui/glgui_bar.h" |
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| 51 | // #include "lib/gui/gl_gui/glgui_pushbutton.h" |
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| 52 | |
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| 53 | |
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| 54 | using namespace std; |
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| 55 | |
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| 56 | CREATE_FACTORY(SpaceShip, CL_SPACE_SHIP); |
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| 57 | |
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| 58 | /** |
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| 59 | * creates the controlable Spaceship |
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| 60 | */ |
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| 61 | SpaceShip::SpaceShip() |
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| 62 | { |
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| 63 | this->init(); |
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| 64 | } |
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| 65 | |
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| 66 | /** |
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| 67 | * destructs the spaceship, deletes alocated memory |
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| 68 | */ |
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| 69 | SpaceShip::~SpaceShip () |
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| 70 | { |
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| 71 | } |
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| 72 | |
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| 73 | /** |
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| 74 | * loads a Spaceships information from a specified file. |
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| 75 | * @param fileName the name of the File to load the spaceship from (absolute path) |
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| 76 | */ |
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| 77 | SpaceShip::SpaceShip(const char* fileName) |
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| 78 | { |
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| 79 | this->init(); |
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| 80 | TiXmlDocument doc(fileName); |
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| 81 | |
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| 82 | if(!doc.LoadFile()) |
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| 83 | { |
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| 84 | PRINTF(2)("Loading file %s failed for spaceship.\n", fileName); |
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| 85 | return; |
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| 86 | } |
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| 87 | |
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| 88 | this->loadParams(doc.RootElement()); |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | * creates a new Spaceship from Xml Data |
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| 93 | * @param root the xml element containing spaceship data |
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| 94 | |
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| 95 | @todo add more parameters to load |
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| 96 | */ |
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| 97 | SpaceShip::SpaceShip(const TiXmlElement* root) |
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| 98 | { |
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| 99 | this->init(); |
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| 100 | if (root != NULL) |
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| 101 | this->loadParams(root); |
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| 102 | else |
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| 103 | { |
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| 104 | this->loadModel("models/ships/reap_#.obj"); |
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| 105 | } |
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| 106 | |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | /** |
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| 111 | * initializes a Spaceship |
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| 112 | */ |
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| 113 | void SpaceShip::init() |
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| 114 | { |
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| 115 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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| 116 | this->setClassID(CL_SPACE_SHIP, "SpaceShip"); |
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| 117 | |
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| 118 | PRINTF(4)("SPACESHIP INIT\n"); |
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| 119 | |
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| 120 | //weapons: |
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| 121 | Weapon* wpRight = new TestGun(0); |
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| 122 | wpRight->setName("testGun Right"); |
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| 123 | Weapon* wpLeft = new TestGun(1); |
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| 124 | wpLeft->setName("testGun Left"); |
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| 125 | Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); |
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| 126 | |
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| 127 | cannon->setName("BFG"); |
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| 128 | |
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| 129 | this->addWeapon(wpLeft, 1, 0); |
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| 130 | this->addWeapon(wpRight,1 ,1); |
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| 131 | this->addWeapon(cannon, 0, 6); |
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| 132 | |
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| 133 | this->getWeaponManager()->changeWeaponConfig(1); |
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| 134 | |
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| 135 | EventHandler::getInstance()->grabEvents(true); |
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| 136 | |
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| 137 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
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| 138 | bFire = false; |
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| 139 | xMouse = yMouse = 0; |
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| 140 | yInvert = 1; |
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| 141 | mouseSensitivity = 0.001; |
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| 142 | airViscosity = 0.05; |
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| 143 | controlVelocityX = 25; |
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| 144 | controlVelocityY = 150; |
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| 145 | shipInertia = 1.5 ; |
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| 146 | // cycle = 0.0; |
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| 147 | |
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| 148 | this->setHealthMax(100); |
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| 149 | this->setHealth(80); |
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| 150 | |
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| 151 | travelSpeed = 40.0; |
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| 152 | acceleration = 3; |
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| 153 | this->velocity = this->getAbsDirX()*travelSpeed; |
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| 154 | this->mouseDir = this->getAbsDir(); |
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| 155 | this->pitchDir = this->getAbsDir(); |
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| 156 | |
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| 157 | // GLGuiButton* button = new GLGuiPushButton(); |
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| 158 | // button->show(); |
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| 159 | // button->setLabel("orxonox"); |
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| 160 | // button->setBindNode(this); |
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| 161 | // GLGuiBar* bar = new GLGuiBar(); |
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| 162 | // bar->show(); |
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| 163 | // bar->setValue(7.0); |
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| 164 | // bar->setMaximum(10); |
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| 165 | // bar->setSize2D( 20, 100); |
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| 166 | // bar->setAbsCoor2D( 10, 200); |
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| 167 | |
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| 168 | //add events to the eventlist |
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| 169 | registerEvent(KeyMapper::PEV_UP); |
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| 170 | registerEvent(KeyMapper::PEV_DOWN); |
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| 171 | registerEvent(KeyMapper::PEV_LEFT); |
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| 172 | registerEvent(KeyMapper::PEV_RIGHT); |
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| 173 | //registerEvent(SDLK_q); |
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| 174 | //registerEvent(SDLK_e); |
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| 175 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 176 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 177 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 178 | //registerEvent(SDLK_PAGEUP); |
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| 179 | //registerEvent(SDLK_PAGEDOWN); |
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| 180 | registerEvent(EV_MOUSE_MOTION); |
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| 181 | |
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| 182 | this->getWeaponManager()->setSlotCount(7); |
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| 183 | |
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| 184 | this->getWeaponManager()->setSlotPosition(0, Vector(-2.6, .1, -3.0)); |
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| 185 | this->getWeaponManager()->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 186 | |
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| 187 | this->getWeaponManager()->setSlotPosition(1, Vector(-2.6, .1, 3.0)); |
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| 188 | this->getWeaponManager()->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 189 | |
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| 190 | this->getWeaponManager()->setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 191 | this->getWeaponManager()->setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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| 192 | |
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| 193 | this->getWeaponManager()->setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 194 | this->getWeaponManager()->setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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| 195 | |
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| 196 | this->getWeaponManager()->setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 197 | this->getWeaponManager()->setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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| 198 | |
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| 199 | this->getWeaponManager()->setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 200 | this->getWeaponManager()->setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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| 201 | // |
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| 202 | this->getWeaponManager()->setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 203 | this->getWeaponManager()->setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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| 204 | // |
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| 205 | // this->getWeaponManager()->setSlotPosition(8, Vector(-2.5, -0.3, -2.0)); |
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| 206 | // this->getWeaponManager()->setSlotDirection(8, Quaternion(-M_PI, Vector(1,0,0))); |
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| 207 | // |
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| 208 | // this->getWeaponManager()->setSlotPosition(9, Vector(-2.5, -0.3, 2.0)); |
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| 209 | // this->getWeaponManager()->setSlotDirection(9, Quaternion(+M_PI, Vector(1,0,0)));: |
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| 210 | |
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| 211 | this->getWeaponManager()->getFixedTarget()->setParent(this); |
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| 212 | this->getWeaponManager()->getFixedTarget()->setRelCoor(100000,0,0); |
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| 213 | |
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| 214 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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| 215 | |
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| 216 | this->burstEmitter = new ParticleEmitter(Vector(1,0,0), .01, 200, 0.0); |
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| 217 | this->burstEmitter->setParent(this); |
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| 218 | this->burstEmitter->setRelCoor(-1, .5, 0); |
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| 219 | this->burstEmitter->setName("SpaceShip_Burst_emitter"); |
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| 220 | |
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| 221 | this->burstSystem = new SpriteParticles(1000); |
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| 222 | this->burstSystem->addEmitter(this->burstEmitter); |
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| 223 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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| 224 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 225 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 226 | this->burstSystem->setRadius(0.0, 1.0); |
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| 227 | this->burstSystem->setRadius(0.05, 1.0); |
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| 228 | this->burstSystem->setRadius(.5, .8); |
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| 229 | this->burstSystem->setRadius(1.0, 0); |
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| 230 | this->burstSystem->setColor(0.0, .7,.7,1,.7); |
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| 231 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 232 | this->burstSystem->setColor(0.5, .5,.5,.8,.8); |
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| 233 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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| 234 | |
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| 235 | } |
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| 236 | |
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| 237 | |
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| 238 | /** |
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| 239 | * loads the Settings of a SpaceShip from an XML-element. |
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| 240 | * @param root the XML-element to load the Spaceship's properties from |
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| 241 | */ |
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| 242 | void SpaceShip::loadParams(const TiXmlElement* root) |
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| 243 | { |
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| 244 | Playable::loadParams(root); |
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| 245 | } |
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| 246 | |
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| 247 | |
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| 248 | void SpaceShip::enter() |
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| 249 | { |
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| 250 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true); |
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| 251 | this->attachCamera(); |
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| 252 | } |
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| 253 | |
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| 254 | void SpaceShip::leave() |
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| 255 | { |
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| 256 | dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); |
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| 257 | this->detachCamera(); |
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| 258 | } |
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| 259 | |
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| 260 | |
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| 261 | /** |
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| 262 | * effect that occurs after the SpaceShip is spawned |
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| 263 | */ |
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| 264 | void SpaceShip::postSpawn () |
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| 265 | { |
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| 266 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 267 | } |
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| 268 | |
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| 269 | /** |
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| 270 | * the action occuring if the spaceship left the game |
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| 271 | */ |
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| 272 | void SpaceShip::leftWorld () |
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| 273 | {} |
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| 274 | |
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| 275 | WorldEntity* ref = NULL; |
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| 276 | /** |
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| 277 | * this function is called, when two entities collide |
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| 278 | * @param entity: the world entity with whom it collides |
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| 279 | * |
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| 280 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 281 | */ |
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| 282 | void SpaceShip::collidesWith(WorldEntity* entity, const Vector& location) |
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| 283 | { |
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| 284 | Playable::collidesWith(entity, location); |
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| 285 | if (entity->isA(CL_TURRET_POWER_UP) && entity != ref) |
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| 286 | { |
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| 287 | this->ADDWEAPON(); |
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| 288 | ref = entity; |
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| 289 | } |
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| 290 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassName(), entity->getClassName(), location.x, location.y, location.z); |
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| 291 | } |
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| 292 | |
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| 293 | /** |
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| 294 | * draws the spaceship after transforming it. |
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| 295 | */ |
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| 296 | void SpaceShip::draw () const |
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| 297 | { |
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| 298 | WorldEntity::draw(); |
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| 299 | this->getWeaponManager()->draw(); |
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| 300 | |
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| 301 | //this->debug(0); |
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| 302 | } |
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| 303 | |
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| 304 | /** |
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| 305 | * the function called for each passing timeSnap |
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| 306 | * @param time The timespan passed since last update |
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| 307 | */ |
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| 308 | void SpaceShip::tick (float time) |
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| 309 | { |
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| 310 | this->getWeaponManager()->tick(time); |
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| 311 | // weapon system manipulation |
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| 312 | this->weaponAction(); |
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| 313 | |
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| 314 | if( ( xMouse != 0 || yMouse != 0 ) && this->getOwner() == this->getHostID() ) |
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| 315 | { |
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| 316 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
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| 317 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
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| 318 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
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| 319 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
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| 320 | |
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| 321 | pitchDir = (Quaternion(xMouse*mouseSensitivity*0.5, Vector(1,0,0))); |
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| 322 | |
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| 323 | mouseDir *= (Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))*Quaternion(-M_PI/4*yMouse*mouseSensitivity*yInvert, Vector(0,0,1))*pitchDir); |
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| 324 | xMouse = yMouse = 0; |
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| 325 | } |
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| 326 | |
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| 327 | |
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| 328 | // if( this != State::getPlayer()->getControllable()) |
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| 329 | // return; |
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| 330 | |
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| 331 | // spaceship controlled movement |
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| 332 | this->calculateVelocity(time); |
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| 333 | |
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| 334 | Vector move = velocity*time; |
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| 335 | |
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| 336 | //orient the velocity in the direction of the spaceship. |
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| 337 | travelSpeed = velocity.len(); |
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| 338 | velocity += ((this->getAbsDirX())*travelSpeed-velocity)*airViscosity; |
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| 339 | velocity = (velocity.getNormalized())*travelSpeed; |
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| 340 | this->burstEmitter->setEmissionRate(travelSpeed); |
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| 341 | this->burstEmitter->setEmissionVelocity(travelSpeed*.5, travelSpeed *.1); |
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| 342 | |
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| 343 | //orient the spaceship in direction of the mouse |
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| 344 | rotQuat = Quaternion::quatSlerp( this->getAbsDir(), mouseDir, 0.5);//fabsf(time)*shipInertia); |
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| 345 | if (this->getAbsDir().distance(rotQuat) > 0.00000000000001) |
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| 346 | this->setAbsDir( rotQuat); |
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| 347 | //this->setAbsDirSoft(mouseDir,5); |
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| 348 | |
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| 349 | // this is the air friction (necessary for a smooth control) |
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| 350 | if(travelSpeed >= 120) velocity -= velocity.getNormalized()*travelSpeed*travelSpeed*0.0001; |
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| 351 | else if (travelSpeed <= 80) velocity -= velocity.getNormalized()*travelSpeed*0.001; |
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| 352 | |
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| 353 | //other physics (gravity) |
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| 354 | //if(travelSpeed < 120) |
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| 355 | //move += Vector(0,-1,0)*60*time + Vector(0,1,0)*travelSpeed/2*time; |
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| 356 | |
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| 357 | //hoover effect |
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| 358 | //cycle += time; |
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| 359 | //this->shiftCoor(Vector(0,1,0)*cos(this->cycle*2.0)*0.02); |
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| 360 | |
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| 361 | //readjust |
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| 362 | //if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
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| 363 | //else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
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| 364 | |
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| 365 | //SDL_WarpMouse(GraphicsEngine::getInstance()->getResolutionX()/2, GraphicsEngine::getInstance()->getResolutionY()/2); |
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| 366 | |
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| 367 | this->shiftCoor(move); |
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| 368 | |
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| 369 | |
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| 370 | } |
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| 371 | |
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| 372 | /** |
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| 373 | * calculate the velocity |
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| 374 | * @param time the timeslice since the last frame |
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| 375 | */ |
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| 376 | void SpaceShip::calculateVelocity (float time) |
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| 377 | { |
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| 378 | Vector accel(0.0, 0.0, 0.0); |
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| 379 | /* |
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| 380 | Vector rot(0.0, 0.0, 0.0); // wird benötigt für Helicopter |
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| 381 | */ |
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| 382 | //float rotVal = 0.0; |
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| 383 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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| 384 | /* calculate the direction in which the craft is heading */ |
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| 385 | |
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| 386 | //Plane plane(Vector(0,1,0), Vector(0,0,0)); |
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| 387 | |
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| 388 | if( this->bUp ) |
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| 389 | { |
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| 390 | //this->shiftCoor(this->getAbsDirX()); |
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| 391 | //accel += (this->getAbsDirX())*2; |
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| 392 | accel += (this->getAbsDirX())*acceleration; |
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| 393 | |
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| 394 | } |
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| 395 | |
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| 396 | if( this->bDown ) |
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| 397 | { |
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| 398 | //this->shiftCoor((this->getAbsDirX())*-1); |
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| 399 | //accel -= (this->getAbsDirX())*2; |
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| 400 | //if(velocity.len() > 50) |
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| 401 | accel -= (this->getAbsDirX())*0.5*acceleration; |
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| 402 | |
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| 403 | |
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| 404 | |
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| 405 | } |
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| 406 | |
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| 407 | if( this->bLeft/* > -this->getRelCoor().z*2*/) |
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| 408 | { |
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| 409 | this->shiftDir(Quaternion(time, Vector(0,1,0))); |
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| 410 | // accel -= rightDirection; |
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| 411 | //velocityDir.normalize(); |
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| 412 | //rot +=Vector(1,0,0); |
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| 413 | //rotVal -= .4; |
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| 414 | } |
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| 415 | if( this->bRight /* > this->getRelCoor().z*2*/) |
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| 416 | { |
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| 417 | this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
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| 418 | |
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| 419 | // accel += rightDirection; |
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| 420 | //velocityDir.normalize(); |
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| 421 | //rot += Vector(1,0,0); |
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| 422 | //rotVal += .4; |
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| 423 | } |
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| 424 | |
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| 425 | |
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| 426 | if( this->bRollL /* > -this->getRelCoor().z*2*/) |
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| 427 | { |
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| 428 | mouseDir *= Quaternion(-time*2, Vector(1,0,0)); |
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| 429 | // accel -= rightDirection; |
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| 430 | //velocityDir.normalize(); |
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| 431 | //rot +=Vector(1,0,0); |
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| 432 | //rotVal -= .4; |
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| 433 | } |
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| 434 | if( this->bRollR /* > this->getRelCoor().z*2*/) |
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| 435 | { |
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| 436 | mouseDir *= Quaternion(time*2, Vector(1,0,0)); |
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| 437 | |
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| 438 | // accel += rightDirection; |
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| 439 | //velocityDir.normalize(); |
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| 440 | //rot += Vector(1,0,0); |
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| 441 | //rotVal += .4; |
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| 442 | } |
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| 443 | if (this->bAscend ) |
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| 444 | { |
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| 445 | this->shiftDir(Quaternion(time, Vector(0,0,1))); |
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| 446 | |
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| 447 | // accel += upDirection; |
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| 448 | //velocityDir.normalize(); |
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| 449 | //rot += Vector(0,0,1); |
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| 450 | //rotVal += .4; |
|---|
| 451 | } |
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| 452 | if (this->bDescend ) |
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| 453 | { |
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| 454 | this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
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| 455 | |
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| 456 | // accel -= upDirection; |
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| 457 | //velocityDir.normalize(); |
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| 458 | //rot += Vector(0,0,1); |
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| 459 | //rotVal -= .4; |
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| 460 | } |
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| 461 | |
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| 462 | velocity += accel; |
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| 463 | //rot.normalize(); |
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| 464 | //this->setRelDirSoft(Quaternion(rotVal, rot), 5); |
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| 465 | } |
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| 466 | |
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| 467 | /** |
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| 468 | * weapon manipulation by the player |
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| 469 | */ |
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| 470 | void SpaceShip::weaponAction() |
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| 471 | { |
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| 472 | if( this->bFire) |
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| 473 | { |
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| 474 | this->getWeaponManager()->fire(); |
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| 475 | } |
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| 476 | } |
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| 477 | |
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| 478 | /** |
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| 479 | * @todo switch statement ?? |
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| 480 | */ |
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| 481 | void SpaceShip::process(const Event &event) |
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| 482 | { |
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| 483 | if( event.type == KeyMapper::PEV_LEFT) |
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| 484 | this->bRollL = event.bPressed; |
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| 485 | else if( event.type == KeyMapper::PEV_RIGHT) |
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| 486 | this->bRollR = event.bPressed; |
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| 487 | else if( event.type == KeyMapper::PEV_FIRE1) |
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| 488 | this->bFire = event.bPressed; |
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| 489 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
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| 490 | { |
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| 491 | this->nextWeaponConfig();//if( !event.bPressed) this->bWeaponChange = !this->bWeaponChange; |
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| 492 | } |
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| 493 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
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| 494 | this->previousWeaponConfig(); |
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| 495 | else if( event.type == KeyMapper::PEV_UP) |
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| 496 | this->bUp = event.bPressed; //this->shiftCoor(0,.1,0); |
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| 497 | else if( event.type == KeyMapper::PEV_DOWN) |
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| 498 | this->bDown = event.bPressed; //this->shiftCoor(0,-.1,0); |
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| 499 | else if( event.type == EV_MOUSE_MOTION) |
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| 500 | { |
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| 501 | this->xMouse += event.xRel; |
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| 502 | this->yMouse += event.yRel; |
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| 503 | } |
|---|
| 504 | } |
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| 505 | |
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| 506 | #include "weapons/aiming_turret.h" |
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| 507 | // FIXME THIS MIGHT BE CONSIDERED EITHER A FEATURE, OR A BUG |
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| 508 | void SpaceShip::ADDWEAPON() |
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| 509 | { |
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| 510 | Weapon* turret = NULL; |
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| 511 | |
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| 512 | if ((float)rand()/RAND_MAX < .9) |
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| 513 | { |
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| 514 | //if (this->getWeaponManager()->hasFreeSlot(2, WTYPE_TURRET)) |
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| 515 | { |
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| 516 | turret = new Turret(); |
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| 517 | this->addWeapon(turret, 2); |
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| 518 | this->getWeaponManager()->changeWeaponConfig(2); |
|---|
| 519 | } |
|---|
| 520 | } |
|---|
| 521 | else |
|---|
| 522 | { |
|---|
| 523 | //if (this->getWeaponManager()->hasFreeSlot(3)) |
|---|
| 524 | { |
|---|
| 525 | turret = dynamic_cast<Weapon*>(Factory::fabricate(CL_TARGETING_TURRET)); |
|---|
| 526 | if (turret != NULL) |
|---|
| 527 | this->addWeapon(turret, 3); |
|---|
| 528 | |
|---|
| 529 | this->getWeaponManager()->changeWeaponConfig(3); |
|---|
| 530 | } |
|---|
| 531 | } |
|---|
| 532 | |
|---|
| 533 | if(turret != NULL) |
|---|
| 534 | { |
|---|
| 535 | turret->setName("Turret"); |
|---|
| 536 | turret->setStateDuration(WS_SHOOTING, (float)rand()/RAND_MAX*.5+.1); |
|---|
| 537 | } |
|---|
| 538 | } |
|---|
| 539 | |
|---|
| 540 | #define MASK_bUp 1 |
|---|
| 541 | #define MASK_bDown 2 |
|---|
| 542 | #define MASK_bLeft 4 |
|---|
| 543 | #define MASK_bRight 8 |
|---|
| 544 | #define MASK_bAscend 16 |
|---|
| 545 | #define MASK_bDescend 32 |
|---|
| 546 | #define MASK_bFire 64 |
|---|
| 547 | #define MASK_bRollL 128 |
|---|
| 548 | #define MASK_bRollR 256 |
|---|
| 549 | |
|---|
| 550 | #define DATA_state 1 |
|---|
| 551 | #define DATA_flags 2 |
|---|
| 552 | #define DATA_mouse 3 |
|---|
| 553 | |
|---|
| 554 | int SpaceShip::writeBytes( const byte * data, int length, int sender ) |
|---|
| 555 | { |
|---|
| 556 | SYNCHELP_READ_BEGIN(); |
|---|
| 557 | |
|---|
| 558 | byte b; |
|---|
| 559 | |
|---|
| 560 | do |
|---|
| 561 | { |
|---|
| 562 | SYNCHELP_READ_BYTE( b ); |
|---|
| 563 | |
|---|
| 564 | if ( b == DATA_state /*&& (this->getHostID()!=this->getOwner() || sender==0)*/ ) |
|---|
| 565 | { |
|---|
| 566 | PRINTF(0)("GOT STATE %d\n", this->getUniqueID()); |
|---|
| 567 | setRequestedSync( false ); |
|---|
| 568 | setIsOutOfSync( false ); |
|---|
| 569 | SYNCHELP_READ_FKT( WorldEntity::writeState ); |
|---|
| 570 | //SYNCHELP_READ_FLOAT( cycle ); |
|---|
| 571 | |
|---|
| 572 | return SYNCHELP_READ_N; |
|---|
| 573 | } |
|---|
| 574 | |
|---|
| 575 | |
|---|
| 576 | //TODO: do not recieve data if you are the owner |
|---|
| 577 | if ( b == DATA_flags /*&& this->getHostID()!=this->getOwner()*/ ) |
|---|
| 578 | { |
|---|
| 579 | int flags = 0; |
|---|
| 580 | SYNCHELP_READ_INT( flags ); |
|---|
| 581 | |
|---|
| 582 | bUp = (flags & MASK_bUp) != 0; |
|---|
| 583 | bDown = (flags & MASK_bDown) != 0; |
|---|
| 584 | bLeft = (flags & MASK_bLeft) != 0; |
|---|
| 585 | bRight = (flags & MASK_bRight) != 0; |
|---|
| 586 | bAscend = (flags & MASK_bAscend) != 0; |
|---|
| 587 | bDescend = (flags & MASK_bDescend) != 0; |
|---|
| 588 | bFire = (flags & MASK_bFire) != 0; |
|---|
| 589 | bRollL = (flags & MASK_bRollL) != 0; |
|---|
| 590 | bRollR = (flags & MASK_bRollR) != 0; |
|---|
| 591 | |
|---|
| 592 | } |
|---|
| 593 | |
|---|
| 594 | //TODO: do not recieve data if you are the owner |
|---|
| 595 | if ( b == DATA_mouse /*&& this->getHostID()!=this->getOwner()*/ ) |
|---|
| 596 | { |
|---|
| 597 | SYNCHELP_READ_FLOAT( mouseDir.w ); |
|---|
| 598 | SYNCHELP_READ_FLOAT( mouseDir.v.x ); |
|---|
| 599 | SYNCHELP_READ_FLOAT( mouseDir.v.y ); |
|---|
| 600 | SYNCHELP_READ_FLOAT( mouseDir.v.z ); |
|---|
| 601 | } |
|---|
| 602 | } while( b != 0 ); |
|---|
| 603 | |
|---|
| 604 | /*if ( b == DATA_mouse && this->getHostID()!=this->getOwner() ) |
|---|
| 605 | { |
|---|
| 606 | SYNCHELP_READ_FLOAT( xMouse ); |
|---|
| 607 | SYNCHELP_READ_FLOAT( yMouse ); |
|---|
| 608 | SYNCHELP_READ_FLOAT( mouseSensitivity ); |
|---|
| 609 | SYNCHELP_READ_FLOAT( cycle ); |
|---|
| 610 | }*/ |
|---|
| 611 | |
|---|
| 612 | if ( this->getOwner() != this->getHostID() ) |
|---|
| 613 | SYNCHELP_READ_FKT( PNode::writeSync ); |
|---|
| 614 | |
|---|
| 615 | return SYNCHELP_READ_N; |
|---|
| 616 | } |
|---|
| 617 | |
|---|
| 618 | |
|---|
| 619 | |
|---|
| 620 | int SpaceShip::readBytes( byte * data, int maxLength, int * reciever ) |
|---|
| 621 | { |
|---|
| 622 | SYNCHELP_WRITE_BEGIN(); |
|---|
| 623 | |
|---|
| 624 | if ( isOutOfSync() && !requestedSync() /*&& this->getHostID()!=this->getOwner()*/ ) |
|---|
| 625 | { |
|---|
| 626 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
|---|
| 627 | setRequestedSync( true ); |
|---|
| 628 | PRINTF(0)("REQUESTED STATE %d\n", this->getUniqueID()); |
|---|
| 629 | } |
|---|
| 630 | |
|---|
| 631 | int rec = this->getRequestSync(); |
|---|
| 632 | if ( rec > 0 ) |
|---|
| 633 | { |
|---|
| 634 | *reciever = rec; |
|---|
| 635 | |
|---|
| 636 | PRINTF(0)("SEND STATE %d %d\n", this->getUniqueID(), rec); |
|---|
| 637 | |
|---|
| 638 | SYNCHELP_WRITE_BYTE( (byte)DATA_state ); |
|---|
| 639 | |
|---|
| 640 | SYNCHELP_WRITE_FKT( WorldEntity::readState ); |
|---|
| 641 | //SYNCHELP_WRITE_FLOAT( cycle ); |
|---|
| 642 | |
|---|
| 643 | return SYNCHELP_WRITE_N; |
|---|
| 644 | } |
|---|
| 645 | |
|---|
| 646 | *reciever = 0; |
|---|
| 647 | |
|---|
| 648 | if ( this->getHostID()==this->getOwner() ) |
|---|
| 649 | { |
|---|
| 650 | int mask = 0; |
|---|
| 651 | |
|---|
| 652 | if ( bUp ) |
|---|
| 653 | mask |= MASK_bUp; |
|---|
| 654 | if ( bDown ) |
|---|
| 655 | mask |= MASK_bDown; |
|---|
| 656 | if ( bLeft ) |
|---|
| 657 | mask |= MASK_bLeft; |
|---|
| 658 | if ( bRight ) |
|---|
| 659 | mask |= MASK_bRight; |
|---|
| 660 | if ( bAscend ) |
|---|
| 661 | mask |= MASK_bAscend; |
|---|
| 662 | if ( bFire ) |
|---|
| 663 | mask |= MASK_bFire; |
|---|
| 664 | if ( bRollL ) |
|---|
| 665 | mask |= MASK_bRollL; |
|---|
| 666 | if ( bRollR ) |
|---|
| 667 | mask |= MASK_bRollR; |
|---|
| 668 | |
|---|
| 669 | |
|---|
| 670 | //static float oldxMouse = xMouse + 1.0; |
|---|
| 671 | //static float oldyMouse = yMouse + 1.0; |
|---|
| 672 | |
|---|
| 673 | if ( mask != oldMask ) |
|---|
| 674 | { |
|---|
| 675 | oldMask = mask; |
|---|
| 676 | SYNCHELP_WRITE_BYTE( DATA_flags ); |
|---|
| 677 | SYNCHELP_WRITE_INT( mask ); |
|---|
| 678 | } |
|---|
| 679 | #define __OFFSET_ROT 0.05 |
|---|
| 680 | if ( fabs( oldMouseDir.w - mouseDir.w ) > __OFFSET_ROT || |
|---|
| 681 | fabs( oldMouseDir.v.x - mouseDir.v.x ) > __OFFSET_ROT || |
|---|
| 682 | fabs( oldMouseDir.v.y - mouseDir.v.y ) > __OFFSET_ROT || |
|---|
| 683 | fabs( oldMouseDir.v.z - mouseDir.v.z ) > __OFFSET_ROT ) |
|---|
| 684 | { |
|---|
| 685 | oldMouseDir = mouseDir; |
|---|
| 686 | |
|---|
| 687 | SYNCHELP_WRITE_BYTE( DATA_mouse ); |
|---|
| 688 | SYNCHELP_WRITE_FLOAT( mouseDir.w ); |
|---|
| 689 | SYNCHELP_WRITE_FLOAT( mouseDir.v.x ); |
|---|
| 690 | SYNCHELP_WRITE_FLOAT( mouseDir.v.y ); |
|---|
| 691 | SYNCHELP_WRITE_FLOAT( mouseDir.v.z ); |
|---|
| 692 | } |
|---|
| 693 | |
|---|
| 694 | } |
|---|
| 695 | |
|---|
| 696 | SYNCHELP_WRITE_BYTE( 0 ); |
|---|
| 697 | |
|---|
| 698 | |
|---|
| 699 | if ( this->getOwner() == this->getHostID() ) |
|---|
| 700 | SYNCHELP_WRITE_FKT( PNode::readSync ); |
|---|
| 701 | |
|---|
| 702 | return SYNCHELP_WRITE_N; |
|---|
| 703 | } |
|---|