/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific main-programmer: Patrick Boenzli */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON #include "sound_entity.h" #include "util/loading/factory.h" #include "material.h" #include "sound/resource_sound_buffer.h" ObjectListDefinition(SoundEntity); CREATE_FACTORY(SoundEntity); /** * standard constructor */ SoundEntity::SoundEntity (const TiXmlElement* root) { this->registerObject(this, SoundEntity::_objectList); this->toList(OM_COMMON); this->soundSource.setSourceNode(this); if( root != NULL) this->loadParams(root); this->thunderBuffer = OrxSound::ResourceSoundBuffer("sounds/atmosphere/thunder.wav"); } /** * standard deconstructor */ SoundEntity::~SoundEntity () { } /** * loading stuff * @param root xml element */ void SoundEntity::loadParams(const TiXmlElement* root) { LoadParam(root, "soundfile", this, SoundEntity, setSoundFile) .describe("Sets the file of the sound source"); LoadParam(root, "frequency", this, SoundEntity, setSoundFile) .describe("Sets the file of the sound source"); } /** * sets the sound file * @param fileName name of the sound source */ void SoundEntity::setSoundFile(const std::string fileName) { this->soundBuffer = OrxSound::ResourceSoundBuffer(fileName); } void SoundEntity::activate() { } void SoundEntity::deactivate() { } /** * signal tick, time dependent things will be handled here * @param time since last tick */ void SoundEntity::tick (float dt) { }