#ifndef _QUEST_H #define _QUEST_H #include "base_object.h" #include class Quest : public BaseObject { ObjectListDeclaration(Quest); public: Quest (const TiXmlElement* root); virtual ~Quest (); virtual void loadParams(const TiXmlElement* root = NULL); inline void setQuestName(const std::string& questName) { this->questName = questName; } inline const std::string& getQuestName() { return this->questName; } inline void setQuestDescription(const std::string& questDescription) { this->questDescription = questDescription; } inline const std::string& getQuestDescription() { return this->questDescription; } inline void setQuestPicture(const std::string& questPicture) { this->questPicture = questPicture; } inline const std::string& getQuestPicture() { return this->questPicture; } inline void setQuestDifficulty(const std::string& questDifficulty) { this->questDifficulty = questDifficulty; } inline const std::string& getQuestDifficulty() { return this->questDifficulty; } inline void setQuestPersons(const std::string& questPersons) { this->questPersons = questPersons; } inline const std::string& getQuestPersons() { return this->questPersons; } inline void setRewardDescription(const std::string& rewardDescription){ this->rewardDescription = rewardDescription; } inline const std::string& getRewardDescription() { return this->rewardDescription; } inline void setRewardPicture(const std::string& rewardPicture) { this->rewardPicture = rewardPicture; } inline const std::string& getRewardPicture() { return this->rewardPicture; } void setQuestActive(); void setQuestInactive(); const bool getQuestStatus(); private: bool Status; std::string questName; std::string questDescription; std::string questPersons; std::string questPicture; std::string questDifficulty; std::string rewardDescription; std::string rewardPicture; }; #endif /* _QUEST_H */