/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific main-programmer: Benjamin Grauer co-programmer: ... */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON #include "hyperblast.h" #include "fast_factory.h" #include "state.h" #include "class_list.h" #include "dot_emitter.h" #include "sprite_particles.h" #include "spark_particles.h" using namespace std; CREATE_FAST_FACTORY_STATIC(Hyperblast, CL_HYPERBLAST); /** * standard constructor */ Hyperblast::Hyperblast () : Projectile() { this->setClassID(CL_HYPERBLAST, "Hyperblast"); float modelSize = .3; this->loadModel("models/projectiles/hyperblast.obj", 5); this->setMinEnergy(1); this->setHealthMax(10); this->lifeSpan = 1; this->size = 4.0; this->emitter = new DotEmitter(100, 5, M_2_PI); this->emitter->setParent(this); this->emitter->setSpread(M_PI, M_PI); } /** * standard deconstructor */ Hyperblast::~Hyperblast () { /* this is normaly done by World.cc by deleting the ParticleEngine */ if (Hyperblast::explosionParticles != NULL && ClassList::getList(CL_HYPERBLAST)->size() <= 1) { Hyperblast::explosionParticles = NULL; } } SparkParticles* Hyperblast::explosionParticles = NULL; void Hyperblast::activate() { if (unlikely(Hyperblast::explosionParticles == NULL)) { Hyperblast::explosionParticles = new SparkParticles(2000); Hyperblast::explosionParticles->setName("HyperblastExplosionParticles"); Hyperblast::explosionParticles->setLifeSpan(2, .3); Hyperblast::explosionParticles->setRadius(0.1, .1); Hyperblast::explosionParticles->setRadius(0.2, .2); Hyperblast::explosionParticles->setRadius(1.0, .1); Hyperblast::explosionParticles->setColor(0.0, 1.0, .6, 0 ,1); Hyperblast::explosionParticles->setColor(0.5, .8,.1,0,.6); Hyperblast::explosionParticles->setColor(0.8, .8,.2,.3,.3); Hyperblast::explosionParticles->setColor(1.0, 1,1,1,.0); } this->emitter->setSystem(Hyperblast::explosionParticles); this->size = 4.0; Hyperblast::explosionParticles->debug(); this->updateNode(0); this->emitter->setEmissionRate(5000.0); this->emitter->setEmissionVelocity(50.0); } void Hyperblast::deactivate() { this->emitter->setSystem(NULL); this->lifeCycle = 0.0; this->toList(OM_NULL); // GarbageCollector::getInstance()->collect(this); this->toList(OM_DEAD); Hyperblast::fastFactory->kill(this); } void Hyperblast::collidesWith(WorldEntity* entity, const Vector& location) { } /** * signal tick, time dependent things will be handled here * @param time since last tick */ void Hyperblast::tick (float dt) { if(this->tickLifeCycle(dt)) this->deactivate(); this->size *=(1 - (5.0*dt)); if (this->lifeCycle > .1 && this->emitter->getEmissionRate() > 10.0) this->emitter->setEmissionRate(0.0); } /** * the function gets called, when the projectile is destroyed */ void Hyperblast::destroy () { PRINTF(5)("DESTROY Hyperblast\n"); } void Hyperblast::draw () const { glMatrixMode(GL_MODELVIEW); glPushMatrix(); float matrix[4][4]; glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); this->getAbsDir().matrix (matrix); glMultMatrixf((float*)matrix); glScalef(2.0, this->size, this->size); this->getModel()->draw(); glPopMatrix(); }