/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific main-programmer: Silvan Nellen co-programmer: */ #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON #include "guided_missile.h" #include "fast_factory.h" #include "state.h" #include "class_list.h" #include "particle_emitter.h" #include "sprite_particles.h" using namespace std; CREATE_FAST_FACTORY_STATIC(GuidedMissile, CL_GUIDED_MISSILE); /** * standard constructor */ GuidedMissile::GuidedMissile () : Projectile() { this->setClassID(CL_GUIDED_MISSILE, "GuidedMissile"); float modelSize = .3; this->loadModel("models/projectiles/orx-rocket.obj", .3); this->setMinEnergy(1); this->setMaxEnergy(10); this->lifeSpan = 10.0; this->agility = 500; this->maxVelocity = 75; this->emitter = new ParticleEmitter(Vector(0,1,0), M_2_PI, 100, 5); this->emitter->setParent(this); this->emitter->setSpread(M_PI, M_PI); } /** * standard deconstructor */ GuidedMissile::~GuidedMissile () { // delete this->emitter; /* this is normaly done by World.cc by deleting the ParticleEngine */ if (GuidedMissile::trailParticles != NULL && ClassList::getList(CL_GUIDED_MISSILE)->size() <= 1) { if (ClassList::exists(GuidedMissile::trailParticles, CL_PARTICLE_SYSTEM)) delete GuidedMissile::trailParticles; GuidedMissile::trailParticles = NULL; } if (GuidedMissile::explosionParticles != NULL && ClassList::getList(CL_GUIDED_MISSILE)->size() <= 1) { if (ClassList::exists(GuidedMissile::explosionParticles, CL_PARTICLE_SYSTEM)) delete GuidedMissile::explosionParticles; GuidedMissile::explosionParticles = NULL; } } SpriteParticles* GuidedMissile::trailParticles = NULL; SpriteParticles* GuidedMissile::explosionParticles = NULL; void GuidedMissile::activate() { if (unlikely(GuidedMissile::trailParticles == NULL)) { GuidedMissile::trailParticles = new SpriteParticles(2000); GuidedMissile::trailParticles->setName("GuidedMissileTrailParticles"); GuidedMissile::trailParticles->setMaterialTexture("maps/radial-trans-noise.png"); GuidedMissile::trailParticles->setLifeSpan(1.0, .3); GuidedMissile::trailParticles->setRadius(0.0, .5); GuidedMissile::trailParticles->setRadius(0.2, 2.0); GuidedMissile::trailParticles->setRadius(.5, .8); GuidedMissile::trailParticles->setRadius(1.0, .8); GuidedMissile::trailParticles->setColor(0.0, 1,0,0,.7); GuidedMissile::trailParticles->setColor(0.2, .8,.8,0,.5); GuidedMissile::trailParticles->setColor(0.5, .8,.8,.8,.8); GuidedMissile::trailParticles->setColor(1.0, .8,.8,.8,.0); } if (unlikely(GuidedMissile::explosionParticles == NULL)) { GuidedMissile::explosionParticles = new SpriteParticles(200); GuidedMissile::explosionParticles->setName("GuidedMissileExplosionParticles"); GuidedMissile::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png"); GuidedMissile::explosionParticles->setLifeSpan(.5, .3); GuidedMissile::explosionParticles->setRadius(0.0, 10); GuidedMissile::explosionParticles->setRadius(.5, 15.0); GuidedMissile::explosionParticles->setRadius(1.0, 10.0); GuidedMissile::explosionParticles->setColor(0.0, 0,1,0,1); GuidedMissile::explosionParticles->setColor(0.5, .8,.8,0,.8); GuidedMissile::explosionParticles->setColor(0.8, .8,.8,.3,.8); GuidedMissile::explosionParticles->setColor(1.0, 1,1,1,.0); } this->emitter->setSystem(GuidedMissile::trailParticles); this->updateNode(0); this->emitter->setEmissionRate(45.0); this->emitter->setEmissionVelocity(0.0); } void GuidedMissile::deactivate() { this->emitter->setSystem(NULL); this->lifeCycle = 0.0; this->toList(OM_DEAD); this->removeNode(); GuidedMissile::fastFactory->kill(this); } void GuidedMissile::collidesWith(WorldEntity* entity, const Vector& location) { if (this->hitEntity != entity) this->destroy(); this->hitEntity = entity; } /** * signal tick, time dependent things will be handled here * @param time since last tick */ void GuidedMissile::tick (float time) { if (this->target != NULL && this->target->getParent() != PNode::getNullParent()) { speed = velocity.len(); diffVector = ((target->getAbsCoor() - this->getAbsCoor()).getNormalized()); if(velocity.dot(diffVector) != 0) { correctionVector = (( ( diffVector * (speed * speed/( velocity.dot(diffVector ) ) )) - velocity).getNormalized()) * agility; if( (diffVector * (speed * speed/( velocity.dot(diffVector ) ) ) -velocity).len() < agility ) velocity = ((diffVector * (speed * speed/( velocity.dot(diffVector ) ) )).getNormalized())*agility; else if(velocity.dot(diffVector) > 0) velocity += correctionVector; else if (velocity.dot(diffVector) < 0) velocity -= correctionVector; } else velocity += diffVector * agility; this->setAbsDir(Quaternion(velocity, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0))); } velocity *= maxVelocity/velocity.len(); Vector v = this->velocity * (time); this->shiftCoor(v); if(this->tickLifeCycle(time)) this->deactivate(); } /** * the function gets called, when the projectile is destroyed */ void GuidedMissile::destroy () { PRINTF(5)("DESTROY GuidedMissile\n"); this->lifeCycle = .95; //!< @todo calculate this usefully. this->emitter->setSystem(GuidedMissile::explosionParticles); this->emitter->setEmissionRate(1000.0); this->emitter->setEmissionVelocity(50.0); // this->deactivate(); } void GuidedMissile::draw () const { glMatrixMode(GL_MODELVIEW); glPushMatrix(); float matrix[4][4]; glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); this->getAbsDir().matrix (matrix); glMultMatrixf((float*)matrix); glScalef(2.0, 2.0, 2.0); this->getModel()->draw(); glPopMatrix(); }