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| 2 | |
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| 3 | /* |
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| 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific |
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| 14 | main-programmer: Patrick Boenzli |
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| 15 | co-programmer: |
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| 16 | */ |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | |
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| 20 | #include "util/loading/factory.h" |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | |
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| 23 | #include "interactive_model.h" |
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| 24 | |
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| 25 | |
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| 26 | #include "repair_station.h" |
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| 27 | |
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| 28 | |
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| 29 | ObjectListDefinition(RepairStation); |
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| 30 | CREATE_FACTORY(RepairStation); |
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| 31 | |
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| 32 | |
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| 33 | |
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| 34 | //! list of all different animations a std md2model supports |
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| 35 | // sAnim RepairStation::animationList[2] = |
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| 36 | // { |
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| 37 | // // begin, end, fps, interruptable |
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| 38 | // { 0, 10, 30, 0 }, //!< OPEN |
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| 39 | // { 10, 20, 30, 0 } //!< CLOSE |
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| 40 | // }; |
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| 41 | |
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| 42 | |
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| 43 | sAnim RepairStation::animationList[8] = |
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| 44 | { |
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| 45 | // begin, end, fps, interruptable |
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| 46 | { 0, 12, 20, 0 }, //!< CYCLE01 |
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| 47 | { 12, 24, 30, 0 }, //!< CYCLE02 |
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| 48 | { 24, 40, 10, 0 }, //!< CYCLE03 |
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| 49 | { 40, 55, 30, 0 }, //!< CYCLE04 |
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| 50 | { 55, 68, 20, 0 }, //!< CYCLE05 |
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| 51 | { 68, 81, 30, 0 }, //!< CYCLE06 |
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| 52 | { 81, 89, 40, 0 }, //!< CYCLE07 |
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| 53 | { 89, 99, 30, 0 } //!< CYCLE08 |
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| 54 | }; |
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| 55 | |
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| 56 | |
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| 57 | |
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| 58 | RepairStation::RepairStation () |
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| 59 | { |
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| 60 | this->init(); |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | RepairStation::RepairStation(const TiXmlElement* root) |
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| 65 | { |
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| 66 | this->registerObject(this, RepairStation::_objectList); |
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| 67 | this->scale = 1.0f; |
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| 68 | |
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| 69 | if( root != NULL) |
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| 70 | this->loadParams(root); |
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| 71 | |
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| 72 | this->toList(OM_COMMON); |
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| 73 | |
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| 74 | this->bActivated = true; |
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| 75 | this->animationStep = 1; |
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| 76 | this->animationCurrent = REPAIR_CYCLE01; |
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| 77 | |
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| 78 | this->loadMD2Texture("textures/repairstation.jpg"); |
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| 79 | this->loadModel("models/creatures/repairstation.md2", this->scale); |
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| 80 | |
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| 81 | this->setAnimation(REPAIR_CYCLE01, MD2_ANIM_ONCE); |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | RepairStation::~RepairStation () |
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| 86 | {} |
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| 87 | |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * loads the Settings of a MD2Creature from an XML-element. |
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| 92 | * @param root the XML-element to load the MD2Creature's properties from |
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| 93 | */ |
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| 94 | void RepairStation::loadParams(const TiXmlElement* root) |
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| 95 | { |
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| 96 | WorldEntity::loadParams(root); |
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| 97 | |
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| 98 | LoadParam(root, "scale", this, RepairStation, setScale) |
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| 99 | .describe("sets the scale of the repair station") |
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| 100 | .defaultValues(1.0); |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | /** |
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| 105 | * sets the animatin of this entity |
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| 106 | */ |
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| 107 | void RepairStation::setAnimation(int animNum, int playbackMode) |
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| 108 | { |
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| 109 | if( likely(this->getModel(0) != NULL)) |
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| 110 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationList[animNum].firstFrame, |
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| 111 | animationList[animNum].lastFrame, |
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| 112 | animationList[animNum].fps, |
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| 113 | animationList[animNum].bStoppable, |
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| 114 | playbackMode); |
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| 115 | } |
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| 116 | |
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| 117 | |
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| 118 | /** |
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| 119 | * @returns the current animation number |
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| 120 | */ |
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| 121 | int RepairStation::getAnimation() |
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| 122 | { |
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| 123 | if( likely(this->getModel(0) != NULL)) |
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| 124 | return ((InteractiveModel*)this->getModel(0))->getAnimation(); |
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| 125 | else |
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| 126 | return -1; |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | |
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| 131 | /** |
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| 132 | * @returns true if animation is finished |
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| 133 | */ |
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| 134 | bool RepairStation::isAnimationFinished() |
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| 135 | { |
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| 136 | if( likely(this->getModel(0) != NULL)) |
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| 137 | return ((InteractiveModel*)this->getModel(0))->isAnimationFinished(); |
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| 138 | else |
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| 139 | return false; |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | /** |
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| 144 | * this activates the repair station and makes it working |
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| 145 | */ |
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| 146 | void RepairStation::activate() |
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| 147 | { |
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| 148 | this->animationStep = 1; |
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| 149 | this->bActivated = true; |
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| 150 | } |
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| 151 | |
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| 152 | |
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| 153 | /** |
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| 154 | * this deactivates the repair station |
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| 155 | */ |
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| 156 | void RepairStation::deactivate() |
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| 157 | { |
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| 158 | this->animationStep = 0; |
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| 159 | this->bActivated = false; |
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| 160 | } |
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| 161 | |
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| 162 | |
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| 163 | /** |
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| 164 | * this toggles the rotation direction |
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| 165 | */ |
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| 166 | void RepairStation::toggleRotation() |
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| 167 | { |
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| 168 | this->animationStep *= -1; |
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| 169 | } |
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| 170 | |
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| 171 | |
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| 172 | /** |
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| 173 | * ticks the door |
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| 174 | * @param time: time since last tick |
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| 175 | */ |
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| 176 | void RepairStation::tick (float time) |
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| 177 | { |
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| 178 | if( likely(this->getModel(0) != NULL)) |
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| 179 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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| 180 | |
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| 181 | if( !this->bActivated) |
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| 182 | return; |
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| 183 | |
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| 184 | if( this->isAnimationFinished()) |
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| 185 | { |
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| 186 | this->animationCurrent = (this->animationCurrent + this->animationStep) % REPAIR_MAX_ANIMATIONS; |
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| 187 | this->setAnimation( this->animationCurrent, MD2_ANIM_ONCE); |
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| 188 | } |
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| 189 | } |
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| 190 | |
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| 191 | |
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| 192 | |
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| 193 | |
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