#ifndef _NPC_Test1_H #define _NPC_Test1_H #include "world_entity.h" #include "physics_interface.h" class AI; class NPCTest1 : public WorldEntity, public PhysicsInterface { public: NPCTest1 (); ~NPCTest1 (); void addAI(AI* ai); virtual void tick(float dt); virtual void collidesWith (WorldEntity* entity, const Vector& location); private: Vector randomRotAxis; WorldEntity* collider; }; #endif /* _NPC_Test1_H */