#ifndef _NPC22_H #define _NPC2_H #include "npc.h" class AI; class Shader; class NPC2 : public NPC { ObjectListDeclaration(NPC2); public: NPC2 (const TiXmlElement* root); virtual ~NPC2 (); virtual void loadParams(const TiXmlElement* root); void addAI(AI* ai); virtual void destroy(WorldEntity* killer); virtual void tick(float dt); // virtual void draw() const; private: Vector randomRotAxis; Shader* shader; }; #endif /* _NPC2_H */