#ifndef _NPC22_H #define _NPC2_H #include "npc.h" class AI; class Shader; class AIModule; class NPC2 : public NPC { ObjectListDeclaration(NPC2); public: NPC2 (const TiXmlElement* root); virtual ~NPC2 (); virtual void loadParams(const TiXmlElement* root); virtual void tick(float dt); private: }; #endif /* _NPC2_H */