| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Manuel Leuenberger |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #include "ground_turret.h" |
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| 17 | #include "model.h" |
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| 18 | #include "world_entities/weapons/turret.h" |
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| 19 | |
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| 20 | #include "state.h" |
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| 21 | #include "playable.h" |
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| 22 | #include "player.h" |
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| 23 | |
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| 24 | |
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| 25 | #include "util/loading/factory.h" |
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| 26 | #include "network_game_manager.h" |
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| 27 | #include "util/loading/load_param.h" |
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| 28 | |
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| 29 | #include "effects/explosion.h" |
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| 30 | |
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| 31 | CREATE_FACTORY(GroundTurret, CL_GROUND_TURRET); |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | |
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| 36 | /** |
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| 37 | * constructs and loads a GroundTurret from a XML-element |
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| 38 | * @param root the XML-element to load from |
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| 39 | */ |
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| 40 | GroundTurret::GroundTurret(const TiXmlElement* root) |
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| 41 | { |
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| 42 | this->init(); |
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| 43 | if (root != NULL) |
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| 44 | this->loadParams(root); |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | /** |
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| 49 | * standard deconstructor |
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| 50 | */ |
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| 51 | GroundTurret::~GroundTurret () |
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| 52 | { |
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| 53 | |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | /** |
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| 58 | * initializes the GroundTurret |
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| 59 | * @todo change this to what you wish |
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| 60 | */ |
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| 61 | void GroundTurret::init() |
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| 62 | { |
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| 63 | this->setClassID(CL_GROUND_TURRET, "GroundTurret"); |
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| 64 | this->loadModel("models/ground_turret_#.obj", 5); |
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| 65 | this->left = NULL; |
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| 66 | this->right = NULL; |
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| 67 | |
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| 68 | this->setHealthMax(300); |
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| 69 | this->setHealth(300); |
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| 70 | |
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| 71 | this->weaponHolder[0].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 72 | this->weaponHolder[1].addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 73 | |
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| 74 | this->weaponHolder[0].setRelCoor(0,25,0); |
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| 75 | this->weaponHolder[0].setParent(this); |
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| 76 | this->weaponHolder[1].setParent(this); |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | /** |
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| 81 | * loads a GroundTurret from a XML-element |
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| 82 | * @param root the XML-element to load from |
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| 83 | * @todo make the class Loadable |
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| 84 | */ |
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| 85 | void GroundTurret::loadParams(const TiXmlElement* root) |
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| 86 | { |
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| 87 | // all the clases this Entity is directly derived from must be called in this way, to load all settings. |
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| 88 | NPC::loadParams(root); |
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| 89 | |
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| 90 | |
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| 91 | /** |
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| 92 | * @todo: make the class Loadable |
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| 93 | */ |
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| 94 | const TiXmlElement* element; |
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| 95 | |
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| 96 | element = root->FirstChildElement("weapon-left"); |
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| 97 | if (element != NULL) element = element->FirstChildElement(); |
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| 98 | this->left = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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| 99 | if (this->left) |
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| 100 | { |
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| 101 | this->left->setParent(this); |
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| 102 | this->left->toList(this->getOMListNumber()); |
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| 103 | this->left->setRelCoor(0,10,-5); |
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| 104 | this->left->requestAction( WA_ACTIVATE); |
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| 105 | this->left->setParent(&this->weaponHolder[0]); |
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| 106 | } |
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| 107 | |
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| 108 | element = root->FirstChildElement("weapon-right"); |
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| 109 | if (element != NULL) if (element != NULL) element = element->FirstChildElement(); |
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| 110 | this->right = dynamic_cast<Weapon*>( Factory::fabricate( element) ); |
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| 111 | if (this->right) |
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| 112 | { |
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| 113 | this->right->setParent(this); |
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| 114 | this->right->toList(this->getOMListNumber()); |
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| 115 | this->right->setRelCoor(0,10,5); |
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| 116 | this->left->requestAction( WA_ACTIVATE); |
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| 117 | this->right->setParent(&this->weaponHolder[0]); |
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| 118 | } |
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| 119 | } |
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| 120 | |
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| 121 | /** |
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| 122 | * advances the GroundTurret about time seconds |
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| 123 | * @param time the Time to step |
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| 124 | */ |
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| 125 | void GroundTurret::tick(float dt) |
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| 126 | { |
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| 127 | if(this->getHealth() > 0.0f && State::getPlayer() && |
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| 128 | State::getPlayer()->getPlayable() && |
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| 129 | State::getPlayer()->getPlayable()->distance(this) < 120) // HACK |
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| 130 | { |
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| 131 | if (likely(this->left != NULL)) |
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| 132 | { |
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| 133 | // this->left->tickW(dt); |
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| 134 | this->left->requestAction(WA_SHOOT); |
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| 135 | } |
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| 136 | if (likely(this->right != NULL)) |
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| 137 | { |
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| 138 | // this->right->tickW(dt); |
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| 139 | this->right->requestAction(WA_SHOOT); |
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| 140 | } |
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| 141 | } |
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| 142 | } |
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| 143 | |
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| 144 | /** |
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| 145 | * draws this worldEntity |
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| 146 | */ |
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| 147 | void GroundTurret::draw () const |
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| 148 | { |
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| 149 | WorldEntity::draw(); |
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| 150 | |
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| 151 | if (this->left != NULL) |
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| 152 | this->left->draw(); |
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| 153 | if (this->right != NULL) |
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| 154 | this->right->draw(); |
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| 155 | } |
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| 156 | |
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| 157 | |
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| 158 | |
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| 159 | /** |
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| 160 | * |
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| 161 | * |
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| 162 | */ |
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| 163 | void GroundTurret::postSpawn () |
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| 164 | { |
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| 165 | |
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| 166 | } |
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| 167 | |
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| 168 | /** |
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| 169 | * |
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| 170 | * |
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| 171 | */ |
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| 172 | void GroundTurret::leftWorld () |
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| 173 | { |
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| 174 | |
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| 175 | } |
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| 176 | |
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| 177 | void GroundTurret::destroy() |
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| 178 | { |
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| 179 | this->setAbsDirSoft(Quaternion(-90, Vector(0,0,1)), 90); |
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| 180 | Explosion::explode(this, Vector(10,10,10)); |
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| 181 | } |
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