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Last change
on this file since 5641 was
5511,
checked in by bensch, 20 years ago
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orxonox/trunk: more cleanup of the WorldEntity (includes rearanged)
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File size:
500 bytes
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| 1 | |
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| 2 | #ifndef _NPC22_H |
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| 3 | #define _NPC2_H |
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| 4 | |
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| 5 | #include "world_entity.h" |
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| 6 | #include "physics_interface.h" |
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| 7 | |
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| 8 | #include "glincl.h" |
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| 9 | |
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| 10 | class AI; |
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| 11 | class Shader; |
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| 12 | |
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| 13 | class NPC2 : public WorldEntity, public PhysicsInterface { |
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| 14 | |
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| 15 | public: |
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| 16 | NPC2 (); |
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| 17 | ~NPC2 (); |
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| 18 | |
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| 19 | |
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| 20 | void addAI(AI* ai); |
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| 21 | |
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| 22 | virtual void tick(float dt); |
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| 23 | virtual void draw() const; |
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| 24 | |
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| 25 | virtual void collidesWith (WorldEntity* entity, const Vector& location); |
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| 26 | |
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| 27 | |
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| 28 | private: |
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| 29 | Vector randomRotAxis; |
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| 30 | Shader* shader; |
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| 31 | GLUquadricObj* obj; |
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| 32 | |
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| 33 | }; |
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| 34 | |
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| 35 | #endif /* _NPC2_H */ |
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