/*! \file environment.h \brief This file handles the environment of the game */ #ifndef _ENVIRONEMENT_H #define _ENVIRONEMENT_H #include "world_entity.h" //! environment of orxonox /** everything that does not interact with the player comes here Environment is a container for all the worldEntities that are non-interactive */ class Environment : public WorldEntity { ObjectListDeclaration(Environment); public: Environment (); Environment (const TiXmlElement* root); virtual ~Environment (); void init(); virtual void loadParams(const TiXmlElement* root); virtual void tick (float time); }; #endif /* _ENVIRONEMENT_H */