/*! * @file signalhandler.h * Defines game rules for this game */ #ifndef _SIGNAL_HANDLER_H #define _SIGNAL_HANDLER_H #include #include #define GDB_BT_FILE "orxonox.backtrace" enum GdbRunType{ GDB_RUN_WRITE_TO_FILE = 1, GDB_RUN_IN_FOREGROUND }; #ifndef __WIN32__ #include struct SignalRec { int signal; sighandler_t handler; }; typedef std::list SignalRecList; class SignalHandler { private: SignalHandler(); public: inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; } void doCatch( std::string appName, GdbRunType type = GDB_RUN_WRITE_TO_FILE ); void dontCatch(); private: static void sigHandler( int sig ); void catchSignal( int sig ); SignalRecList sigRecList; static SignalHandler * singletonRef; GdbRunType type; std::string appName; }; #else /* if defined __WIN32__ */ class SignalHandler { public: inline static SignalHandler* getInstance() {}; void doCatch( std::string appName, GdbRunType type = GDB_RUN_WRITE_TO_FILE ) {}; void dontCatch() {}; }; #endif #endif /* _SIGNAL_HANDLER_H */