/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: ... co-programmer: ... */ //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ #include "network_game_rules.h" #include "network_game_manager.h" using namespace std; /** * standard constructor */ NetworkGameRules::NetworkGameRules ( const TiXmlElement* root ) : GameRules( root ) { this->setClassID( CL_NETWORK_GAME_RULES, "NetworkGameRules"); } /** * standard deconstructor */ NetworkGameRules::~NetworkGameRules () { } std::string NetworkGameRules::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) { return ""; } std::string NetworkGameRules::getPlayableModelFileName( int uesrId, int team, ClassID classId ) { return "models/ships/reap_#.obj"; } ClassID NetworkGameRules::getPlayableClassId( int userId, int team ) { return CL_SPACE_SHIP; } int NetworkGameRules::getTeamForNewUser( ) { return 0; } void NetworkGameRules::shellSay( const std::string & message ) { NetworkGameManager::getInstance()->sendChatMessage( message, 0 ); } float NetworkGameRules::getPlayableScale( int userId, int team, ClassID classId ) { return 1.0f; }