| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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| 17 | #include <map> |
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| 18 | |
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| 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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| 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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| 23 | |
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| 24 | #include "render2D/image_plane.h" |
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| 25 | #include "state.h" |
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| 26 | #include "class_list.h" |
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| 27 | |
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| 28 | #include "player.h" |
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| 29 | #include "playable.h" |
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| 30 | #include "space_ships/space_ship.h" |
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| 31 | |
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| 32 | |
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| 33 | #include "shared_network_data.h" |
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| 34 | #include "terrain.h" |
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| 35 | #include "class_list.h" |
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| 36 | #include "space_ships/space_ship.h" |
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| 37 | |
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| 38 | #include "network_game_manager.h" |
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| 39 | |
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| 40 | #include "event_handler.h" |
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| 41 | |
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| 42 | #include "glgui.h" |
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| 43 | |
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| 44 | #include "story_entity.h" |
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| 45 | |
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| 46 | |
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| 47 | using namespace std; |
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| 48 | |
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| 49 | |
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| 50 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 51 | |
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| 52 | |
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| 53 | /** |
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| 54 | * constructor |
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| 55 | */ |
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| 56 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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| 57 | : NetworkGameRules(root) |
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| 58 | { |
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| 59 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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| 60 | |
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| 61 | this->bLocalPlayerDead = false; |
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| 62 | this->deathTimeout = 10.0f; // 5 seconds |
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| 63 | this->timeout = 0.0f; |
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| 64 | this->numTeams = 2; |
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| 65 | this->currentGameState = GAMESTATE_PRE_GAME; |
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| 66 | this->gameStateTimer = 10.0f; |
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| 67 | this->bShowTeamChange = false; |
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| 68 | |
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| 69 | this->box = NULL; |
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| 70 | |
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| 71 | this->deathScreen = new ImagePlane(); |
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| 72 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); |
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| 73 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); |
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| 74 | this->deathScreen->setVisibility(false); |
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| 75 | |
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| 76 | this->localPlayer = State::getPlayer(); |
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| 77 | |
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| 78 | if( root != NULL) |
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| 79 | this->loadParams(root); |
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| 80 | |
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| 81 | subscribeEvent( ES_GAME, SDLK_o ); |
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| 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | * decontsructor |
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| 86 | */ |
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| 87 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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| 88 | { |
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| 89 | if( this->deathScreen) |
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| 90 | delete this->deathScreen; |
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| 91 | |
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| 92 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | |
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| 97 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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| 98 | { |
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| 99 | GameRules::loadParams(root) ; |
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| 100 | |
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| 101 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 102 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 103 | |
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| 104 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 105 | .describe("sets the maximal kills for winning condition"); |
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| 106 | |
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| 107 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) |
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| 108 | .describe("sets the death screen image"); |
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| 109 | |
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| 110 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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| 111 | .describe("sets number of teams"); |
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| 112 | |
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| 113 | } |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) |
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| 118 | { |
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| 119 | if( this->deathScreen) |
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| 120 | this->deathScreen->setTexture(imageName); |
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| 121 | } |
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| 122 | |
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| 123 | |
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| 124 | |
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| 125 | /** |
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| 126 | * called when the player enters the game |
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| 127 | * @param player the spawned player |
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| 128 | */ |
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| 129 | void MultiplayerTeamDeathmatch::onPlayerSpawn() |
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| 130 | { |
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| 131 | this->bLocalPlayerDead = false; |
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| 132 | this->deathScreen->setVisibility(false); |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | /** |
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| 137 | * when the player is killed |
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| 138 | * @param player the killed player |
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| 139 | */ |
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| 140 | void MultiplayerTeamDeathmatch::onPlayerDeath() |
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| 141 | { |
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| 142 | this->bLocalPlayerDead = true; |
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| 143 | this->deathScreen->setVisibility(true); |
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| 144 | } |
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| 145 | |
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| 146 | |
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| 147 | /** |
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| 148 | * time tick |
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| 149 | * @param dt time |
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| 150 | */ |
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| 151 | void MultiplayerTeamDeathmatch::tick(float dt) |
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| 152 | { |
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| 153 | //on client side hostId is -1 until hanshake finished |
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| 154 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 155 | return; |
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| 156 | |
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| 157 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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| 158 | { |
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| 159 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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| 160 | && box == NULL |
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| 161 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
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| 162 | || bShowTeamChange ) |
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| 163 | |
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| 164 | ) |
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| 165 | { |
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| 166 | EventHandler::getInstance()->pushState( ES_MENU ); |
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| 167 | |
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| 168 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 169 | |
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| 170 | box = new OrxGui::GLGuiBox(); |
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| 171 | box->setAbsCoor2D( 300, 100 ); |
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| 172 | |
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| 173 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 174 | box->pack( buttonSpectator ); |
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| 175 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
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| 176 | |
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| 177 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 178 | box->pack( buttonRandom ); |
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| 179 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
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| 180 | |
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| 181 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 182 | box->pack( buttonTeam0 ); |
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| 183 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
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| 184 | |
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| 185 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 186 | box->pack( buttonTeam1 ); |
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| 187 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
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| 188 | |
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| 189 | if ( bShowTeamChange ) |
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| 190 | { |
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| 191 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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| 192 | box->pack( buttonCancel ); |
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| 193 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); |
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| 194 | } |
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| 195 | |
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| 196 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 197 | box->pack( buttonExit ); |
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| 198 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
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| 199 | |
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| 200 | box->showAll(); |
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| 201 | } |
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| 202 | } |
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| 203 | |
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| 204 | if ( box != NULL |
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| 205 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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| 206 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
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| 207 | && !bShowTeamChange |
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| 208 | ) |
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| 209 | { |
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| 210 | delete box; |
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| 211 | box = NULL; |
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| 212 | |
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| 213 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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| 214 | |
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| 215 | EventHandler::getInstance()->popState(); |
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| 216 | } |
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| 217 | |
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| 218 | if ( box != NULL ) |
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| 219 | { |
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| 220 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 221 | } |
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| 222 | |
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| 223 | assignPlayable(); |
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| 224 | |
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| 225 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 226 | return; |
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| 227 | |
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| 228 | gameStateTimer -= dt; |
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| 229 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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| 230 | |
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| 231 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 232 | nextGameState(); |
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| 233 | |
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| 234 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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| 235 | |
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| 236 | if ( currentGameState == GAMESTATE_GAME ) |
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| 237 | { |
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| 238 | handleTeamChanges(); |
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| 239 | } |
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| 240 | |
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| 241 | this->calculateTeamScore(); |
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| 242 | |
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| 243 | this->checkGameRules(); |
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| 244 | |
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| 245 | // is the local player dead and inactive |
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| 246 | if( unlikely(this->bLocalPlayerDead)) |
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| 247 | { |
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| 248 | this->timeout += dt; |
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| 249 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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| 250 | // long enough dead? |
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| 251 | if( this->timeout >= this->deathTimeout) |
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| 252 | { |
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| 253 | this->timeout = 0.0f; |
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| 254 | // respawn |
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| 255 | PRINTF(0)("RESPAWN\n"); |
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| 256 | (State::getPlayer())->getPlayable()->respawn(); |
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| 257 | } |
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| 258 | } |
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| 259 | } |
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| 260 | |
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| 261 | |
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| 262 | /** |
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| 263 | * draws the stuff |
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| 264 | */ |
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| 265 | void MultiplayerTeamDeathmatch::draw() |
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| 266 | { |
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| 267 | if( unlikely( this->bLocalPlayerDead)) |
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| 268 | { |
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| 269 | |
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| 270 | } |
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| 271 | } |
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| 272 | |
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| 273 | |
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| 274 | /** |
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| 275 | * check the game rules for consistency |
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| 276 | */ |
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| 277 | void MultiplayerTeamDeathmatch::checkGameRules() |
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| 278 | { |
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| 279 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 280 | return; |
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| 281 | |
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| 282 | // check for max killing count |
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| 283 | for ( int i = 0; i<numTeams; i++ ) |
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| 284 | { |
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| 285 | if ( teamScore[i] >= maxKills ) |
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| 286 | { |
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| 287 | //team i wins |
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| 288 | //TODO |
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| 289 | } |
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| 290 | } |
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| 291 | } |
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| 292 | |
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| 293 | /** |
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| 294 | * find group for new player |
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| 295 | * @return group id |
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| 296 | */ |
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| 297 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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| 298 | { |
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| 299 | return TEAM_NOTEAM; |
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| 300 | } |
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| 301 | |
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| 302 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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| 303 | { |
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| 304 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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| 305 | return CL_SPECTATOR; |
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| 306 | |
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| 307 | if ( team == 0 || team == 1 ) |
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| 308 | return CL_SPACE_SHIP; |
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| 309 | |
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| 310 | assert( false ); |
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| 311 | } |
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| 312 | |
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| 313 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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| 314 | { |
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| 315 | if ( team == 0 ) |
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| 316 | return "models/ships/reap_#.obj"; |
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| 317 | else if ( team == 1 ) |
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| 318 | return "models/ships/fighter.obj"; |
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| 319 | else |
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| 320 | return ""; |
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| 321 | } |
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| 322 | |
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| 323 | /** |
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| 324 | * calculate team score |
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| 325 | */ |
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| 326 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 327 | { |
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| 328 | teamScore.clear(); |
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| 329 | |
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| 330 | for ( int i = 0; i<numTeams; i++ ) |
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| 331 | teamScore[i] = 0; |
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| 332 | |
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| 333 | |
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| 334 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 335 | |
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| 336 | if ( !list ) |
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| 337 | return; |
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| 338 | |
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| 339 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 340 | { |
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| 341 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 342 | |
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| 343 | if ( stats.getTeamId() >= 0 ) |
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| 344 | { |
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| 345 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 346 | } |
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| 347 | } |
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| 348 | } |
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| 349 | |
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| 350 | /** |
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| 351 | * get team for player who choose to join random team |
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| 352 | * @return smallest team |
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| 353 | */ |
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| 354 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 355 | { |
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| 356 | std::map<int,int> playersInTeam; |
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| 357 | |
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| 358 | for ( int i = 0; i<numTeams; i++ ) |
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| 359 | playersInTeam[i] = 0; |
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| 360 | |
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| 361 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 362 | |
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| 363 | if ( !list ) |
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| 364 | return 0; |
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| 365 | |
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| 366 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 367 | { |
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| 368 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 369 | |
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| 370 | if ( stats.getTeamId() >= 0 ) |
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| 371 | { |
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| 372 | playersInTeam[stats.getTeamId()]++; |
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| 373 | } |
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| 374 | } |
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| 375 | |
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| 376 | |
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| 377 | int minPlayers = 0xFFFF; |
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| 378 | int minTeam = -1; |
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| 379 | |
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| 380 | for ( int i = 0; i<numTeams; i++ ) |
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| 381 | { |
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| 382 | if ( playersInTeam[i] < minPlayers ) |
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| 383 | { |
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| 384 | minTeam = i; |
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| 385 | minPlayers = playersInTeam[i]; |
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| 386 | } |
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| 387 | } |
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| 388 | |
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| 389 | assert( minTeam != -1 ); |
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| 390 | |
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| 391 | return minTeam; |
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| 392 | } |
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| 393 | |
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| 394 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 395 | { |
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| 396 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 397 | { |
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| 398 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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| 399 | |
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| 400 | return; |
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| 401 | } |
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| 402 | |
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| 403 | if ( currentGameState == GAMESTATE_GAME ) |
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| 404 | { |
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| 405 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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| 406 | |
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| 407 | return; |
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| 408 | } |
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| 409 | |
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| 410 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 411 | { |
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| 412 | //TODO end game |
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| 413 | |
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| 414 | return; |
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| 415 | } |
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| 416 | } |
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| 417 | |
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| 418 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 419 | { |
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| 420 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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| 421 | |
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| 422 | if ( !list ) |
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| 423 | return; |
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| 424 | |
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| 425 | //first server players with choices |
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| 426 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 427 | { |
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| 428 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 429 | |
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| 430 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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| 431 | { |
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| 432 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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| 433 | { |
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| 434 | teamChange( stats.getUserId() ); |
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| 435 | } |
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| 436 | } |
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| 437 | } |
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| 438 | |
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| 439 | //now serve player who want join a random team |
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| 440 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 441 | { |
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| 442 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 443 | |
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| 444 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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| 445 | { |
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| 446 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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| 447 | { |
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| 448 | stats.setPreferedTeamId( getRandomTeam() ); |
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| 449 | teamChange( stats.getUserId() ); |
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| 450 | } |
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| 451 | } |
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| 452 | } |
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| 453 | } |
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| 454 | |
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| 455 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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| 456 | { |
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| 457 | assert( PlayerStats::getStats( userId ) ); |
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| 458 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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| 459 | |
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| 460 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 461 | |
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| 462 | Playable * oldPlayable = stats.getPlayable(); |
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| 463 | |
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| 464 | |
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| 465 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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| 466 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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| 467 | |
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| 468 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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| 469 | |
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| 470 | assert( bo != NULL ); |
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| 471 | assert( bo->isA( CL_PLAYABLE ) ); |
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| 472 | |
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| 473 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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| 474 | |
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| 475 | playable.loadModel( playableModel ); |
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| 476 | playable.setOwner( userId ); |
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| 477 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 478 | playable.setSynchronized( true ); |
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| 479 | |
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| 480 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 481 | stats.setPlayableClassId( playableClassId ); |
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| 482 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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| 483 | stats.setModelFileName( playableModel ); |
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| 484 | |
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| 485 | if ( oldPlayable ) |
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| 486 | { |
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| 487 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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| 488 | // State::getPlayer()->setPlayable( NULL ); |
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| 489 | delete oldPlayable; |
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| 490 | } |
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| 491 | } |
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| 492 | |
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| 493 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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| 494 | { |
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| 495 | State::getCurrentStoryEntity()->stop(); |
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| 496 | this->bShowTeamChange = false; |
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| 497 | } |
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| 498 | |
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| 499 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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| 500 | { |
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| 501 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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| 502 | this->bShowTeamChange = false; |
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| 503 | } |
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| 504 | |
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| 505 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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| 506 | { |
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| 507 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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| 508 | this->bShowTeamChange = false; |
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| 509 | } |
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| 510 | |
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| 511 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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| 512 | { |
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| 513 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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| 514 | this->bShowTeamChange = false; |
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| 515 | } |
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| 516 | |
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| 517 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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| 518 | { |
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| 519 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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| 520 | this->bShowTeamChange = false; |
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| 521 | } |
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| 522 | |
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| 523 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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| 524 | { |
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| 525 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 526 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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| 527 | } |
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| 528 | |
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| 529 | /** |
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| 530 | * function that processes events from the handler |
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| 531 | * @param event: the event |
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| 532 | * @todo replace SDLK_o with something from KeyMapper |
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| 533 | */ |
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| 534 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
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| 535 | { |
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| 536 | if ( event.type == SDLK_o ) |
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| 537 | { |
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| 538 | if ( event.bPressed ) |
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| 539 | this->bShowTeamChange = true; |
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| 540 | } |
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| 541 | } |
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| 542 | |
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| 543 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
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| 544 | { |
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| 545 | this->bShowTeamChange = false; |
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| 546 | } |
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| 547 | |
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| 548 | |
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| 549 | |
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| 550 | /** |
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| 551 | * this method is called by NetworkGameManger when he recieved a chat message |
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| 552 | * @param userId senders user id |
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| 553 | * @param message message string |
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| 554 | * @param messageType some int |
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| 555 | */ |
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| 556 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
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| 557 | { |
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| 558 | std::string name = "unknown"; |
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| 559 | |
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| 560 | if ( PlayerStats::getStats( userId ) ) |
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| 561 | { |
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| 562 | name = PlayerStats::getStats( userId )->getNickName(); |
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| 563 | } |
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| 564 | |
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| 565 | PRINTF(0)("CHATMESSAGE %s: %s\n", name.c_str(), message.c_str() ); |
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| 566 | } |
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| 567 | |
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| 568 | |
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| 569 | |
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| 570 | |
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