/* orxonox - the future of 3D-vertical-scrollers Copyright (C) 2004 orx This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. ### File Specific: main-programmer: Benjamin Grauer co-programmer: ... */ #include "load_param_description.h" #include "multi_type.h" #include "list.h" #include #include "stdlibincl.h" /** * @param paramName the name of the parameter to load */ LoadParamDescription::LoadParamDescription(const char* paramName) { this->types = NULL; this->description = NULL; this->defaultValues = NULL; this->paramName = new char[strlen(paramName)+1]; strcpy(this->paramName, paramName); } /** * removes all the alocated memory */ LoadParamDescription::~LoadParamDescription() { if (this->defaultValues != NULL) { for(int i = 0; i < this->paramCount; i++) { delete[] this->defaultValues[i]; } } delete[] this->types; delete[] this->defaultValues; delete[] this->paramName; delete[] this->description; } /** * @param descriptionText The text to set as a description for this Parameter */ void LoadParamDescription::setDescription(const char* descriptionText) { this->description = new char[strlen(descriptionText)+1]; strcpy(this->description, descriptionText); } /** * prints out this parameter, its input method and the description (if availiable) */ void LoadParamDescription::print() const { PRINT(3)(" <%s>", this->paramName); for (int i = 0; i < this->paramCount; i++) { if (i > 0) PRINT(3)(","); // FIXME // switch (this->types[i]) // { // default: // PRINTF(3)("none"); // break; // case ParameterBool: // PRINT(3)("bool"); // break; // case ParameterChar: // PRINT(3)("char"); // break; // case ParameterString: // PRINT(3)("string"); // break; // case ParameterInt: // PRINT(3)("int"); // break; // case ParameterUInt: // PRINT(3)("Uint"); // break; // case ParameterFloat: // PRINT(3)("float"); // break; // case ParameterLong: // PRINT(3)("long"); // break; // case ParameterXML: // PRINT(3)("XML"); // break; // } } PRINT(3)("", this->paramName); if (this->description) PRINT(3)(" -- %s", this->description); // default values if (this->paramCount > 0) { PRINT(3)(" (Default: "); for (int i = 0; i < this->paramCount; i++) { if (i > 0) PRINT(3)(", "); if (this->types[i] & MT_STRING) { // leave brackets !! PRINT(3)("\"%s\"", this->defaultValues[i]); } else { PRINT(3)("%s", this->defaultValues[i]); } } PRINT(3)(")"); } PRINT(3)("\n"); } /** * A list, that holds all the classes that are loadable (classes not objects!!) */ tList* LoadClassDescription::classList = NULL; /** * if the description of Parameters should be executed */ bool LoadClassDescription::parametersDescription = false; /** * @param className the name of the class to be loadable */ LoadClassDescription::LoadClassDescription(const char* className) { this->className = new char[strlen(className)+1]; strcpy(this->className, className); if (LoadClassDescription::classList == NULL) LoadClassDescription::classList = new tList; LoadClassDescription::classList->add(this); this->paramList = new tList; } /** * deletes a classDescription (deletes all the parameterDescriptions as well */ LoadClassDescription::~LoadClassDescription() { tIterator* iterator = this->paramList->getIterator(); LoadParamDescription* enumParamDesc = iterator->firstElement(); while (enumParamDesc) { delete enumParamDesc; enumParamDesc = iterator->nextElement(); } delete iterator; delete this->paramList; delete[] this->className; } void LoadClassDescription::deleteAllDescriptions() { if (LoadClassDescription::classList != NULL) { tIterator* iterator = LoadClassDescription::classList->getIterator(); LoadClassDescription* delElem = iterator->firstElement(); while (delElem != NULL) { delete delElem; delElem = iterator->nextElement(); } delete iterator; delete LoadClassDescription::classList; } LoadClassDescription::classList = NULL; } /** * adds a class to the list of loadable classes * @param className The name of the class to add this function searches for the className string, and if found just returns the appropriate Class. Otherwise it returns a new classDescription */ LoadClassDescription* LoadClassDescription::addClass(const char* className) { if (LoadClassDescription::classList != NULL) { tIterator* iterator = LoadClassDescription::classList->getIterator(); LoadClassDescription* enumClassDesc = iterator->firstElement(); while (enumClassDesc) { if (!strcmp(enumClassDesc->className, className)) { delete iterator; return enumClassDesc; } enumClassDesc = iterator->nextElement(); } delete iterator; } return new LoadClassDescription(className); } /** * does the same as addClass(const char* className), but with params * @param paramName the name of the parameter to add. */ LoadParamDescription* LoadClassDescription::addParam(const char* paramName) { tIterator* iterator = this->paramList->getIterator(); LoadParamDescription* enumParamDesc = iterator->firstElement(); while (enumParamDesc) { if (!strcmp(enumParamDesc->paramName, paramName)) { delete iterator; //return enumParamDesc; return NULL; } enumParamDesc = iterator->nextElement(); } delete iterator; LoadParamDescription* newParam = new LoadParamDescription(paramName); this->paramList->add(newParam); return newParam; } /** * prints out all loadable Classes, and their parameters * @param fileName prints the output to a File * @todo implement it */ void LoadClassDescription::printAll(const char* fileName) { PRINT(3)("===============================================================\n"); PRINT(3)(" Listing all the Loadable Options (loaded since Game started).\n\n"); if (LoadClassDescription::classList != NULL) { tIterator* classIT = LoadClassDescription::classList->getIterator(); LoadClassDescription* enumClassDesc = classIT->firstElement(); while (enumClassDesc) { PRINT(3)("<%s>\n", enumClassDesc->className); tIterator* paramIT = enumClassDesc->paramList->getIterator(); LoadParamDescription* enumParamDesc = paramIT->firstElement(); while (enumParamDesc) { enumParamDesc->print(); enumParamDesc = paramIT->nextElement(); } delete paramIT; PRINT(3)("\n\n", enumClassDesc->className); enumClassDesc = classIT->nextElement(); } delete classIT; } else PRINT(3)("no Classes defined so far\n"); PRINT(3)("===============================================================\n"); } /** * searches for classes, which beginn with classNameBegin * @param classNameBegin the beginning string of a Class * @return a NEW char-array with ClassNames. The LIST should be deleted afterwards, * !! The strings MUST NOT be deleted !! */ tList* LoadClassDescription::searchClassWithShort(const char* classNameBegin) { unsigned int searchLength = strlen(classNameBegin); tList* retVal = new tList; tIterator* iterator = LoadClassDescription::classList->getIterator(); LoadClassDescription* enumClassDesc = iterator->firstElement(); while (enumClassDesc) { if (strlen(enumClassDesc->className)>searchLength+1 && !strncasecmp(enumClassDesc->className, classNameBegin, searchLength)) { retVal->add(enumClassDesc->className); } enumClassDesc = iterator->nextElement(); } delete iterator; return retVal; }