/*! \file collision_test_entity.h \brief This file handles the collision_test_entity of the game */ #ifndef _COLLISION_TEST_ENTITY_H #define _COLLISION_TEST_ENTITY_H #include "world_entity.h" //! collision_test_entity of orxonox /** everything that does not interact with the player comes here Collision_Test_Entity is a container for all the worldEntities that are non-interactive */ class CollisionTestEntity : public WorldEntity { friend class World; public: CollisionTestEntity (); CollisionTestEntity (const TiXmlElement* root); virtual ~CollisionTestEntity (); void init(); void loadParams(const TiXmlElement* root); virtual void tick (float time); virtual void draw (); }; #endif /* _COLLISION_TEST_ENTITY_H */