| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 16 | |
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| 17 | |
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| 18 | #include "single_player_world.h" |
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| 19 | #include "single_player_world_data.h" |
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| 20 | |
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| 21 | #include "state.h" |
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| 22 | #include "debug.h" |
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| 23 | |
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| 24 | #include "util/loading/load_param.h" |
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| 25 | #include "loading/fast_factory.h" |
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| 26 | #include "util/loading/factory.h" |
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| 27 | |
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| 28 | #include "world_entity.h" |
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| 29 | #include "npcs/npc_test1.h" |
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| 30 | |
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| 31 | |
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| 32 | #include "class_id_DEPRECATED.h" |
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| 33 | //! This creates a Factory to fabricate a SinglePlayerWorld |
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| 34 | ObjectListDefinitionID(SinglePlayerWorld, CL_SINGLE_PLAYER_WORLD); |
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| 35 | CREATE_FACTORY(SinglePlayerWorld); |
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| 36 | |
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| 37 | SinglePlayerWorld::SinglePlayerWorld(const TiXmlElement* root) |
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| 38 | : GameWorld() |
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| 39 | { |
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| 40 | this->registerObject(this, SinglePlayerWorld::_objectList); |
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| 41 | this->setName("SinglePlayerWorld uninitialized"); |
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| 42 | |
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| 43 | this->dataTank = new SinglePlayerWorldData(); |
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| 44 | |
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| 45 | this->loadParams(root); |
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| 46 | } |
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| 47 | |
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| 48 | |
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| 49 | /** |
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| 50 | * remove the SinglePlayerWorld from memory |
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| 51 | * |
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| 52 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 53 | * things contained in the tree are deleted automaticaly |
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| 54 | */ |
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| 55 | SinglePlayerWorld::~SinglePlayerWorld () |
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| 56 | { |
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| 57 | PRINTF(3)("SinglePlayerWorld::~SinglePlayerWorld() - deleting current world\n"); |
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| 58 | |
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| 59 | if( this->dataTank) |
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| 60 | delete this->dataTank; |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | /** |
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| 65 | * loads the parameters of a SinglePlayerWorld from an XML-element |
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| 66 | * @param root the XML-element to load from |
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| 67 | */ |
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| 68 | void SinglePlayerWorld::loadParams(const TiXmlElement* root) |
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| 69 | { |
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| 70 | GameWorld::loadParams(root); |
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| 71 | |
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| 72 | PRINTF(4)("Loaded SinglePlayerWorld specific stuff\n"); |
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| 73 | } |
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| 74 | |
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