| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 17 | |
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| 18 | |
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| 19 | #include "simple_game_menu.h" |
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| 20 | |
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| 21 | #include "event_handler.h" |
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| 22 | |
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| 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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| 26 | #include "util/loading/load_param.h" |
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| 27 | #include "fast_factory.h" |
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| 28 | #include "util/loading/factory.h" |
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| 29 | #include "loading/resource_manager.h" |
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| 30 | |
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| 31 | #include "world_entity.h" |
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| 32 | #include "elements/image_entity.h" |
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| 33 | #include "terrain.h" |
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| 34 | #include "camera.h" |
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| 35 | |
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| 36 | #include "graphics_engine.h" |
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| 37 | #include "object_manager.h" |
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| 38 | #include "sound_engine.h" |
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| 39 | #include "sound_source.h" |
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| 40 | |
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| 41 | #include "cd_engine.h" |
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| 42 | |
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| 43 | #include "glgui.h" |
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| 44 | |
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| 45 | //! This creates a Factory to fabricate a SimpleGameMenu |
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| 46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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| 51 | : GameWorld() |
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| 52 | { |
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| 53 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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| 54 | this->setName("SimpleGameMenu uninitialized"); |
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| 55 | |
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| 56 | this->dataTank = new SimpleGameMenuData(); |
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| 57 | |
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| 58 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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| 59 | this->menuLayers.push_back(MenuLayer()); |
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| 60 | this->menuLayers.push_back(MenuLayer()); |
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| 61 | |
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| 62 | this->layerIndex = 0; |
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| 63 | this->menuSelectedIndex = 0; |
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| 64 | this->selectorSource = NULL; |
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| 65 | |
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| 66 | |
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| 67 | /// GUI |
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| 68 | ///(this is as modular as it is possible). |
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| 69 | OrxGui::GLGuiPushButton* pb = new OrxGui::GLGuiPushButton("PUSH ME"); |
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| 70 | //pb->connectSignal(OrxGui::Signal_release, this, createExecutor<SimpleGameMenu>(&SimpleGameMenu::enterGui)); |
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| 71 | pb->connect(SIGNAL(pb, released), this, SLOT(SimpleGameMenu, enterGui)); |
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| 72 | pb->show(); |
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| 73 | pb->setAbsCoor2D(50, 50); |
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| 74 | |
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| 75 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 76 | OrxGui::GLGuiHandler::getInstance()->activate(); |
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| 77 | OrxGui::GLGuiHandler::getInstance()->cursor()->loadTextureSequence(ResourceManager::getInstance()->getDataDir() + "/" + "maps/reap_mouse/reap_mouse_##.png", 1, 49); |
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| 78 | ///// |
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| 79 | |
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| 80 | if (root != NULL) |
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| 81 | this->loadParams(root); |
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| 82 | |
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| 83 | State::setMenuID(this->getNextStoryID()); |
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| 84 | } |
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| 85 | |
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| 86 | /// HACK only for testing. |
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| 87 | void SimpleGameMenu::enterGui() |
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| 88 | { |
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| 89 | |
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| 90 | OrxGui::GLGuiBox* box = new OrxGui::GLGuiBox(); |
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| 91 | { |
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| 92 | /// |
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| 93 | OrxGui::GLGuiButton* dnpb = new OrxGui::GLGuiCheckButton("Push the button"); |
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| 94 | |
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| 95 | box->pack(dnpb); |
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| 96 | |
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| 97 | OrxGui::GLGuiPushButton* rdnpb = new OrxGui::GLGuiPushButton("Quit ORXONOX!!"); |
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| 98 | rdnpb->connect(SIGNAL(rdnpb, released), this, SLOT(SimpleGameMenu, quitMenu)); |
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| 99 | |
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| 100 | box->pack(rdnpb); |
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| 101 | |
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| 102 | OrxGui::GLGuiInputLine* input = new OrxGui::GLGuiInputLine(); |
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| 103 | input->setText("input some text here"); |
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| 104 | input->connect(SIGNAL(input, textChanged), this, SLOT(SimpleGameMenu, TEST)); |
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| 105 | box->pack(input); |
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| 106 | |
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| 107 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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| 108 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, TEST)); |
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| 109 | slider->connect(SIGNAL(slider, valueChanged), box, SLOT(OrxGui::GLGuiWidget, setBackgroundColor)); |
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| 110 | slider->setRange(0, 1); |
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| 111 | slider->setValue(slider->min()); |
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| 112 | box->pack(slider); |
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| 113 | } |
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| 114 | box->setAbsCoor2D(50, 200); |
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| 115 | |
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| 116 | box->showAll(); |
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| 117 | |
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| 118 | |
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| 119 | OrxGui::GLGuiBox* imageSelector = new OrxGui::GLGuiBox(); |
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| 120 | { |
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| 121 | image = new OrxGui::GLGuiImage(); |
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| 122 | image->setWidgetSize(300, 300); |
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| 123 | image->setAbsCoor2D(300, 300); |
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| 124 | imageSelector->pack(image); |
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| 125 | |
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| 126 | imageName = new OrxGui::GLGuiInputLine(); |
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| 127 | imageSelector->pack(imageName); |
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| 128 | |
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| 129 | OrxGui::GLGuiSlider* slider = new OrxGui::GLGuiSlider(); |
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| 130 | slider->setWidgetSize(200, 30); |
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| 131 | slider->setRange(0, 100); |
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| 132 | slider->setStep(1); |
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| 133 | slider->setValue(slider->min()); |
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| 134 | slider->connect(SIGNAL(slider, valueChanged), this, SLOT(SimpleGameMenu, setImage)); |
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| 135 | |
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| 136 | imageSelector->pack(slider); |
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| 137 | slider->setValue(0); |
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| 138 | } |
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| 139 | imageSelector->showAll(); |
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| 140 | imageSelector->setAbsCoor2D(400, 30); |
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| 141 | |
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| 142 | |
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| 143 | ///// |
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| 144 | } |
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| 145 | |
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| 146 | |
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| 147 | #include "class_list.h" |
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| 148 | void SimpleGameMenu::setImage(int i) |
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| 149 | { |
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| 150 | const std::list<BaseObject*>* textures = ClassList::getList(CL_TEXTURE); |
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| 151 | |
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| 152 | if(textures) |
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| 153 | { |
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| 154 | std::list<BaseObject*>::const_iterator test = textures->begin(); |
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| 155 | std::list<BaseObject*>::const_iterator lastOK = textures->begin(); |
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| 156 | while (true) |
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| 157 | { |
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| 158 | if (--i == 0 || test == textures->end()) |
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| 159 | break; |
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| 160 | if (dynamic_cast<Texture*>(*test)->getTexture() != 0) |
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| 161 | lastOK = test; |
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| 162 | test++; |
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| 163 | } |
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| 164 | this->image->loadImageFromTexture(*dynamic_cast<Texture*>(*lastOK)); |
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| 165 | this->imageName->setText((*lastOK)->getName()); |
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| 166 | } |
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| 167 | } |
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| 168 | |
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| 169 | |
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| 170 | #include "threading.h" |
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| 171 | void SimpleGameMenu::execURL() const |
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| 172 | { |
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| 173 | std::string URL = "http://www.orxonox.net"; |
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| 174 | SDL_CreateThread(startURL, (void*)&URL); |
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| 175 | } |
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| 176 | |
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| 177 | #ifdef __OSX__ |
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| 178 | #include <ApplicationServices/ApplicationServices.h> |
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| 179 | #elif defined __WIN32__ |
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| 180 | #include <shellapi.h> |
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| 181 | #endif |
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| 182 | |
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| 183 | int SimpleGameMenu::startURL(void* url) |
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| 184 | { |
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| 185 | std::string URL = *(std::string*)url; |
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| 186 | #ifdef __linux__ |
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| 187 | system ((std::string("firefox ") + URL).c_str()); |
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| 188 | #elif defined __OSX__ |
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| 189 | CFURLRef url_handle = CFURLCreateWithBytes (NULL, (UInt8 *)URL.c_str(), URL.size(), |
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| 190 | kCFStringEncodingASCII, NULL); |
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| 191 | LSOpenCFURLRef (url_handle, NULL); |
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| 192 | CFRelease (url_handle); |
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| 193 | #elif defined __WIN32__ |
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| 194 | ShellExecute(GetActiveWindow(), |
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| 195 | "open", URL.c_str(), NULL, NULL, SW_SHOWNORMAL); |
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| 196 | } |
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| 197 | #endif |
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| 198 | PRINTF(3)("loaded external webpage %s\n", URL.c_str()); |
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| 199 | } |
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| 200 | |
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| 201 | /** |
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| 202 | * @brief remove the SimpleGameMenu from memory |
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| 203 | * |
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| 204 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 205 | * things contained in the tree are deleted automaticaly |
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| 206 | */ |
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| 207 | SimpleGameMenu::~SimpleGameMenu () |
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| 208 | { |
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| 209 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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| 210 | |
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| 211 | if( this->dataTank) |
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| 212 | delete this->dataTank; |
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| 213 | delete OrxGui::GLGuiHandler::getInstance( ); |
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| 214 | } |
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| 215 | |
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| 216 | |
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| 217 | /** |
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| 218 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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| 219 | * @param root the XML-element to load from |
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| 220 | */ |
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| 221 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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| 222 | { |
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| 223 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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| 224 | //static_cast<GameWorld*>(this)->loadParams(root); |
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| 225 | GameWorld::loadParams(root); |
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| 226 | |
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| 227 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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| 228 | } |
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| 229 | |
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| 230 | |
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| 231 | /** |
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| 232 | * @brief this is executed just before load |
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| 233 | * |
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| 234 | * since the load function sometimes needs data, that has been initialized |
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| 235 | * before the load and after the proceeding storyentity has finished |
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| 236 | */ |
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| 237 | ErrorMessage SimpleGameMenu::init() |
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| 238 | { |
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| 239 | /* call underlying init funciton */ |
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| 240 | GameWorld::init(); |
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| 241 | |
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| 242 | this->subscribeEvent(ES_MENU, SDLK_UP); |
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| 243 | this->subscribeEvent(ES_MENU, SDLK_DOWN); |
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| 244 | this->subscribeEvent(ES_MENU, SDLK_RETURN); |
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| 245 | this->subscribeEvent(ES_MENU, SDLK_SPACE); |
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| 246 | this->subscribeEvent(ES_MENU, SDLK_ESCAPE); |
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| 247 | |
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| 248 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 249 | |
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| 250 | GraphicsEngine::getInstance()->displayFPS(false); |
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| 251 | |
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| 252 | this->layerIndex = 0; |
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| 253 | this->menuSelectedIndex = 0; |
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| 254 | } |
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| 255 | |
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| 256 | |
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| 257 | /** |
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| 258 | * @brief load the data |
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| 259 | */ |
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| 260 | ErrorMessage SimpleGameMenu::loadData() |
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| 261 | { |
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| 262 | GameWorld::loadData(); |
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| 263 | |
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| 264 | if (this->dataXML != NULL) |
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| 265 | { |
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| 266 | LoadParam(dataXML, "selector-sound", this, SimpleGameMenu, setSelectorSound); |
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| 267 | |
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| 268 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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| 269 | |
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| 270 | |
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| 271 | if( element == NULL) |
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| 272 | { |
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| 273 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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| 274 | } |
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| 275 | else |
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| 276 | { |
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| 277 | element = element->FirstChildElement(); |
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| 278 | // load Players/Objects/Whatever |
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| 279 | PRINTF(4)("Loading Elements\n"); |
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| 280 | while( element != NULL) |
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| 281 | { |
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| 282 | BaseObject* created = Factory::fabricate(element); |
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| 283 | if( created != NULL ) |
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| 284 | { |
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| 285 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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| 286 | if (!created->isA(CL_ELEMENT_2D)) |
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| 287 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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| 288 | } |
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| 289 | element = element->NextSiblingElement(); |
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| 290 | } |
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| 291 | PRINTF(4)("Done loading Elements\n"); |
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| 292 | } |
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| 293 | } |
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| 294 | |
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| 295 | /* get the menu list */ |
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| 296 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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| 297 | std::list<BaseObject*>::const_iterator entity; |
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| 298 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 299 | { |
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| 300 | |
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| 301 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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| 302 | { |
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| 303 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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| 304 | this->menuSelector->setBindNode((const PNode*)NULL); |
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| 305 | } |
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| 306 | } |
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| 307 | |
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| 308 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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| 309 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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| 310 | { |
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| 311 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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| 312 | { |
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| 313 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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| 314 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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| 315 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 316 | State::getResY() / 2.0f - 60.0f); |
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| 317 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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| 318 | |
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| 319 | } |
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| 320 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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| 321 | { |
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| 322 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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| 323 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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| 324 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 325 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f)); |
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| 326 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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| 327 | } |
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| 328 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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| 329 | { |
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| 330 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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| 331 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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| 332 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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| 333 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f)); |
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| 334 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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| 335 | } |
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| 336 | } |
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| 337 | this->menuSelected->getNullElement()->update2D(0.1f); |
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| 338 | this->menuSelectedIndex = 0; |
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| 339 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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| 340 | this->sliderTo(this->menuSelected, 0.0f); |
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| 341 | |
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| 342 | |
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| 343 | // loading the storyentities submenu (singleplayer) |
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| 344 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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| 345 | std::list<BaseObject*>::const_iterator it; |
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| 346 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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| 347 | { |
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| 348 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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| 349 | if( se->isContainedInMenu()) |
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| 350 | { |
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| 351 | this->menuLayers[1].storyList.push_back(se); |
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| 352 | |
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| 353 | // generating menu item |
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| 354 | TextElement* te = new TextElement(); |
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| 355 | te->setVisibility(false); |
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| 356 | te->setText(se->getName()); |
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| 357 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f)); |
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| 358 | this->menuLayers[1].menuList.push_back(te); |
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| 359 | |
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| 360 | // generating screenshoot item |
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| 361 | ImageEntity* ie = new ImageEntity(); |
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| 362 | ie->setVisibility(false); |
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| 363 | ie->setBindNode((const PNode*)NULL); |
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| 364 | ie->setTexture(se->getMenuScreenshoot()); |
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| 365 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f); |
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| 366 | ie->setSize2D(140.0f, 105.0f); |
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| 367 | this->menuLayers[1].screenshootList.push_back(ie); |
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| 368 | } |
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| 369 | } |
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| 370 | } |
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| 371 | |
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| 372 | /** |
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| 373 | * @brief set the Sound to play when switching menu entry. |
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| 374 | * @param selectorSound the sound to load. |
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| 375 | */ |
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| 376 | void SimpleGameMenu::setSelectorSound(const std::string& selectorSound) |
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| 377 | { |
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| 378 | this->selectorSource = OrxSound::SoundEngine::getInstance()->createSource(selectorSound, NULL); |
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| 379 | } |
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| 380 | |
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| 381 | ErrorMessage SimpleGameMenu::unloadData() |
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| 382 | { |
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| 383 | this->unsubscribeEvents(ES_MENU); |
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| 384 | |
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| 385 | std::vector<MenuLayer>::iterator mit; |
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| 386 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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| 387 | { |
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| 388 | while(!(*mit).menuList.empty()) |
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| 389 | { |
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| 390 | delete (*mit).menuList.back(); |
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| 391 | (*mit).menuList.pop_back(); |
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| 392 | } |
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| 393 | |
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| 394 | (*mit).menuList.clear(); |
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| 395 | (*mit).storyList.clear(); |
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| 396 | (*mit).screenshootList.clear(); |
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| 397 | } |
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| 398 | |
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| 399 | // delete the SoundSource. |
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| 400 | if (this->selectorSource != NULL) |
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| 401 | delete this->selectorSource; |
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| 402 | this->selectorSource = NULL; |
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| 403 | |
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| 404 | GameWorld::unloadData(); |
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| 405 | } |
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| 406 | |
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| 407 | |
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| 408 | /** |
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| 409 | * @brief start the menu |
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| 410 | */ |
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| 411 | bool SimpleGameMenu::start() |
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| 412 | { |
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| 413 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 414 | |
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| 415 | /* now call the underlying*/ |
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| 416 | GameWorld::start(); |
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| 417 | } |
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| 418 | |
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| 419 | |
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| 420 | |
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| 421 | /** |
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| 422 | * stop the menu |
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| 423 | */ |
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| 424 | bool SimpleGameMenu::stop() |
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| 425 | { |
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| 426 | EventHandler::getInstance()->popState(); |
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| 427 | |
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| 428 | /* now call the underlying*/ |
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| 429 | GameWorld::stop(); |
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| 430 | } |
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| 431 | |
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| 432 | |
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| 433 | /** |
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| 434 | * override the standard tick for more functionality |
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| 435 | */ |
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| 436 | void SimpleGameMenu::tick() |
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| 437 | { |
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| 438 | GameWorld::tick(); |
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| 439 | |
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| 440 | // Make the GLGui tick. |
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| 441 | OrxGui::GLGuiHandler::getInstance()->tick(this->dtS); |
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| 442 | |
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| 443 | this->animateScene(this->dtS); |
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| 444 | } |
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| 445 | |
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| 446 | |
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| 447 | /** |
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| 448 | * @brief no collision detection in the menu |
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| 449 | */ |
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| 450 | void SimpleGameMenu::collide() |
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| 451 | { |
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| 452 | // this->dataTank->localCamera-> |
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| 453 | } |
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| 454 | |
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| 455 | |
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| 456 | /** |
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| 457 | * @brief animate the scene |
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| 458 | */ |
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| 459 | void SimpleGameMenu::animateScene(float dt) |
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| 460 | { |
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| 461 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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| 462 | this->cameraVector = q.apply(this->cameraVector); |
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| 463 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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| 464 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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| 465 | } |
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| 466 | |
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| 467 | void SimpleGameMenu::quitMenu() |
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| 468 | { |
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| 469 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 470 | this->stop(); |
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| 471 | } |
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| 472 | |
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| 473 | |
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| 474 | /** |
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| 475 | * @brief event dispatcher funciton |
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| 476 | * @param event the incoming event |
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| 477 | */ |
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| 478 | void SimpleGameMenu::process(const Event &event) |
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| 479 | { |
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| 480 | /* ----------------- LAYER 1 ---------------*/ |
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| 481 | if( this->layerIndex == 0) |
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| 482 | { |
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| 483 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 484 | { |
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| 485 | if( this->menuSelected == this->menuQuitGame) |
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| 486 | { |
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| 487 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 488 | this->stop(); |
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| 489 | } |
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| 490 | if( this->menuSelected == this->menuStartGame) |
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| 491 | { |
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| 492 | // switch to first submenu |
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| 493 | if( this->menuLayers[1].menuList.size() == 0) |
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| 494 | { |
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| 495 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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| 496 | return; |
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| 497 | } |
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| 498 | |
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| 499 | this->switchMenuLayer(this->layerIndex, 1); |
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| 500 | } |
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| 501 | } |
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| 502 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 503 | { |
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| 504 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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| 505 | this->stop(); |
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| 506 | } |
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| 507 | } /* ----------------- LAYER 2 ---------------*/ |
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| 508 | else if( this->layerIndex == 1) |
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| 509 | { |
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| 510 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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| 511 | { |
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| 512 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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| 513 | this->stop(); |
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| 514 | } |
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| 515 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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| 516 | { |
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| 517 | this->switchMenuLayer(this->layerIndex, 0); |
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| 518 | } |
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| 519 | } |
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| 520 | |
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| 521 | |
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| 522 | |
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| 523 | // The menu selction cursor |
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| 524 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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| 525 | { |
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| 526 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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| 527 | { |
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| 528 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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| 529 | this->sliderTo(this->menuSelected, 5.0f); |
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| 530 | if (this->selectorSource != NULL) |
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| 531 | this->selectorSource->play(); |
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| 532 | |
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| 533 | if( this->layerIndex == 1) |
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| 534 | { |
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| 535 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 536 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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| 537 | } |
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| 538 | } |
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| 539 | } |
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| 540 | else if( event.type == SDLK_UP && event.bPressed == true) |
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| 541 | { |
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| 542 | if(this->menuSelectedIndex > 0) |
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| 543 | { |
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| 544 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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| 545 | this->sliderTo(this->menuSelected, 5.0f); |
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| 546 | if (this->selectorSource != NULL) |
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| 547 | this->selectorSource->play(); |
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| 548 | |
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| 549 | if( this->layerIndex == 1) |
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| 550 | { |
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| 551 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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| 552 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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| 553 | } |
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| 554 | } |
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| 555 | } |
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| 556 | } |
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| 557 | |
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| 558 | |
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| 559 | /** |
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| 560 | * @brief switches to from one meny layer to an other |
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| 561 | * @param layer1 from layer |
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| 562 | * @param layer2 to layer |
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| 563 | */ |
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| 564 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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| 565 | { |
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| 566 | // wrong sizes |
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| 567 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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| 568 | return; |
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| 569 | |
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| 570 | |
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| 571 | PRINTF(0)("Removing layer %i\n", layer1); |
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| 572 | std::vector<TextElement*>::iterator te; |
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| 573 | // fade old menu |
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| 574 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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| 575 | { |
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| 576 | (*te)->setVisibility(false); |
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| 577 | } |
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| 578 | |
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| 579 | std::vector<ImageEntity*>::iterator it; |
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| 580 | |
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| 581 | //also fade the screenshots if in level choosement mode |
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| 582 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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| 583 | { |
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| 584 | (*it)->setVisibility(false); |
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| 585 | } |
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| 586 | |
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| 587 | |
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| 588 | PRINTF(0)("Showing layer %i\n", layer1); |
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| 589 | // beam here the new menu |
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| 590 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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| 591 | { |
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| 592 | (*te)->setVisibility(true); |
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| 593 | } |
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| 594 | |
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| 595 | |
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| 596 | this->layerIndex = layer2; |
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| 597 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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| 598 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D() + Vector2D(0, this->menuSelected->getSizeY2D() *.5)); |
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| 599 | this->menuSelector->setSize2D(this->menuSelected->getSizeX2D()*.7, this->menuSelected->getSizeY2D()); |
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| 600 | this->menuSelectedIndex = 0; |
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| 601 | |
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| 602 | if( layer2 == 1) |
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| 603 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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| 604 | } |
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| 605 | |
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| 606 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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| 607 | { |
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| 608 | if (bias > 0.0) |
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| 609 | { |
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| 610 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5), bias); |
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| 611 | this->menuSelector->setSizeSoft2D(element->getSizeX2D()*.7, element->getSizeY2D(), bias); |
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| 612 | } |
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| 613 | else |
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| 614 | { |
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| 615 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector2D(0, element->getSizeY2D() *.5)); |
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| 616 | this->menuSelector->setSize2D(element->getSizeX2D()*.7, element->getSizeY2D()); |
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| 617 | } |
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| 618 | } |
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| 619 | |
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| 620 | |
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| 621 | |
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| 622 | /********************************************************************************************** |
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| 623 | SimpleGameMenuData |
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| 624 | **********************************************************************************************/ |
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| 625 | |
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| 626 | |
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| 627 | /** |
|---|
| 628 | * SimpleGameMenuData constructor |
|---|
| 629 | */ |
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| 630 | SimpleGameMenuData::SimpleGameMenuData() |
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| 631 | {} |
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| 632 | |
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| 633 | /** |
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| 634 | * SimpleGameMenuData decontructor |
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| 635 | */ |
|---|
| 636 | SimpleGameMenuData::~SimpleGameMenuData() |
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| 637 | {} |
|---|
| 638 | |
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| 639 | |
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| 640 | /** |
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| 641 | * initialize the GameWorldDataData |
|---|
| 642 | */ |
|---|
| 643 | ErrorMessage SimpleGameMenuData::init() |
|---|
| 644 | { |
|---|
| 645 | /* call underlying function */ |
|---|
| 646 | GameWorldData::init(); |
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| 647 | } |
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| 648 | |
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| 649 | |
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| 650 | /** |
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| 651 | * loads the GUI data |
|---|
| 652 | * @param root reference to the xml root element |
|---|
| 653 | */ |
|---|
| 654 | ErrorMessage SimpleGameMenuData::loadGUI(const TiXmlElement* root) |
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| 655 | { |
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| 656 | /* call underlying function */ |
|---|
| 657 | GameWorldData::loadGUI(root); |
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| 658 | } |
|---|
| 659 | |
|---|
| 660 | |
|---|
| 661 | /** |
|---|
| 662 | * unloads the GUI data |
|---|
| 663 | */ |
|---|
| 664 | ErrorMessage SimpleGameMenuData::unloadGUI() |
|---|
| 665 | { |
|---|
| 666 | /* call underlying function */ |
|---|
| 667 | GameWorldData::unloadGUI(); |
|---|
| 668 | } |
|---|
| 669 | |
|---|
| 670 | |
|---|
| 671 | /** |
|---|
| 672 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
|---|
| 673 | * @param root reference to the xml root parameter |
|---|
| 674 | */ |
|---|
| 675 | ErrorMessage SimpleGameMenuData::loadWorldEntities(const TiXmlElement* root) |
|---|
| 676 | { |
|---|
| 677 | GameWorldData::loadWorldEntities(root); |
|---|
| 678 | /* |
|---|
| 679 | const TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
|---|
| 680 | |
|---|
| 681 | if( element != NULL) |
|---|
| 682 | { |
|---|
| 683 | element = element->FirstChildElement(); |
|---|
| 684 | PRINTF(4)("Loading WorldEntities\n"); |
|---|
| 685 | while(element != NULL) |
|---|
| 686 | { |
|---|
| 687 | BaseObject* created = Factory::fabricate(element); |
|---|
| 688 | if( created != NULL ) |
|---|
| 689 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
|---|
| 690 | |
|---|
| 691 | if( element->Value() == "SkyBox") |
|---|
| 692 | this->sky = dynamic_cast<WorldEntity*>(created); |
|---|
| 693 | if( element->Value() == "Terrain") |
|---|
| 694 | this->terrain = dynamic_cast<Terrain*>(created); |
|---|
| 695 | element = element->NextSiblingElement(); |
|---|
| 696 | } |
|---|
| 697 | |
|---|
| 698 | PRINTF(4)("Done loading WorldEntities\n"); |
|---|
| 699 | } |
|---|
| 700 | |
|---|
| 701 | // init the pnode tree |
|---|
| 702 | PNode::getNullParent()->init(); |
|---|
| 703 | */ |
|---|
| 704 | } |
|---|
| 705 | |
|---|
| 706 | |
|---|
| 707 | /** |
|---|
| 708 | * unloads the world entities from the xml file |
|---|
| 709 | */ |
|---|
| 710 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
|---|
| 711 | { |
|---|
| 712 | /* call underlying function */ |
|---|
| 713 | GameWorldData::unloadWorldEntities(); |
|---|
| 714 | } |
|---|
| 715 | |
|---|
| 716 | |
|---|
| 717 | /** |
|---|
| 718 | * loads the scene data |
|---|
| 719 | * @param root reference to the xml root element |
|---|
| 720 | */ |
|---|
| 721 | ErrorMessage SimpleGameMenuData::loadScene(const TiXmlElement* root) |
|---|
| 722 | { |
|---|
| 723 | /* call underlying function */ |
|---|
| 724 | GameWorldData::loadScene(root); |
|---|
| 725 | } |
|---|
| 726 | |
|---|
| 727 | |
|---|
| 728 | /** |
|---|
| 729 | * unloads the scene data |
|---|
| 730 | */ |
|---|
| 731 | ErrorMessage SimpleGameMenuData::unloadScene() |
|---|
| 732 | { |
|---|
| 733 | /* call underlying function */ |
|---|
| 734 | GameWorldData::unloadScene(); |
|---|
| 735 | } |
|---|
| 736 | |
|---|
| 737 | |
|---|
| 738 | |
|---|